Implement background texture
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+3
-1
@@ -51,7 +51,9 @@ main = do
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(initializeWorld $ generateFromTree lev1 $ initWorld)
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(-- \((bs:fs:ts:_),tes) w -> --do render setparams w egFade
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\preData w -> --do render setparams w egFade
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renderPicture' preData (_cameraZoom w) (_windowX w,_windowY w) (draw blank w)
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renderPicture' preData (_cameraRot w) (_cameraZoom w)
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(_cameraPos w)
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(_windowX w,_windowY w) (draw blank w)
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--renderPicture' preData (_windowX w,_windowY w) (Circle 5)
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-- renderPicture' preData
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-- (pictures [scale 0.5 0.9 $ polygon [(0,0),(0,-0.5),(-0.5,-0.5),(-0.5,0.0)]
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