Implement background texture
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+15
-2
@@ -247,8 +247,8 @@ threePtrsVAO :: VAO -> (Ptr Float, Ptr Float,Ptr Float)
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threePtrsVAO vao = case (\(_,ps,_) -> ps) $ unzip3 $ _vaoBufferTargets vao of
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(a:b:c:_) -> (a,b,c)
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renderPicture' :: PreloadData -> Float -> (Float,Float) -> Picture -> IO ()
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renderPicture' pdata zoom (winx,winy) pic = do
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renderPicture' :: PreloadData -> Float -> Float -> (Float,Float) -> (Float,Float) -> Picture -> IO ()
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renderPicture' pdata rot zoom (tranx,trany) (winx,winy) pic = do
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let firstIndex = 0
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(nTriVs,nTextVs,numCircVs,nLineVs,nArcVs)
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@@ -261,6 +261,18 @@ renderPicture' pdata zoom (winx,winy) pic = do
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) $ picToFTree pic
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depthFunc $= Just Less
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currentProgram $= Just (_backShader pdata)
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bindVertexArrayObject $= Just (_vao $ _backVAO pdata)
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let backPtr = (\(_,x,_) -> x) $ head $ _vaoBufferTargets $ _backVAO pdata
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backPtr2 = (\(_,x,_) -> x) $ (_vaoBufferTargets $ _backVAO pdata) !! 1
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pokeFourOff backPtr 0 (tranx,trany,rot,zoom)
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pokeTwoOff backPtr2 0 (winx,winy)
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bindArrayBuffers 1 $ _vaoBufferTargets $ _backVAO pdata
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textureBinding Texture2D $= Just (_textures pdata !! 1)
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drawArrays Points (fromIntegral 0) (fromIntegral 1)
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-- draw triangles
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currentProgram $= Just (_basicShader pdata)
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bindVertexArrayObject $= Just (_vao $ _triVAO pdata)
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@@ -289,6 +301,7 @@ renderPicture' pdata zoom (winx,winy) pic = do
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currentProgram $= Just (_textShader pdata)
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bindVertexArrayObject $= Just (_vao $ _textVAO pdata)
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bindArrayBuffers nTextVs $ _vaoBufferTargets $ _textVAO pdata
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textureBinding Texture2D $= Just (_textures pdata !! 0)
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drawArrays Points (fromIntegral firstIndex) (fromIntegral $ nTextVs)
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bufferOffset :: Integral a => a -> Ptr b
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