Add sounds
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@@ -36,7 +36,8 @@ damageStone dm ecw w = case dm of
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Piercing _ p t ->
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f dmam $ makeSpark NormalSpark (outTo p t) (rdir p t)
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. makeDustAt Stone 200 (addZ 20 (outTo p t))
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. randsound p [slapS, slap1S]
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-- . randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S]
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. randsound p [slapS, slap1S,slap2S]
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Blunt _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
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Shattering _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
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Crushing{} -> f dmam id
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@@ -133,7 +134,8 @@ damageDirt dm _ w =
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makeDustAt Dirt 200 (addZ 20 (outTo p t))
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Piercing _ p t ->
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makeDustAt Dirt 200 (addZ 20 (outTo p t))
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. randsound p [slapS, slap1S]
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-- . randsound p [slapS, slap1S]
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. randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S]
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Blunt _ p t -> makeDustAt Dirt 200 (addZ 20 (outTo p t))
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Shattering _ p t -> makeDustAt Dirt 200 (addZ 20 (outTo p t))
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Crushing{} -> id
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+12
-12
@@ -1,4 +1,4 @@
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module Dodge.Material.Sound where
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module Dodge.Material.Sound (destroyMatS) where
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import Dodge.Data.Material
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import Dodge.SoundLogic.ExternallyGeneratedSounds
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@@ -16,14 +16,14 @@ destroyMatS mat = case mat of
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Flesh -> [gut1S, gut2S, gut3S, gut4S, gut5S, gut6S]
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ForceField -> []
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weakenMatS :: Material -> [SoundID]
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weakenMatS mat = case mat of
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Glass -> [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
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Crystal -> [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
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Stone -> [stone1S, stone2S, stone3S, stone4S, stone5S]
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Dirt -> [stone1S, stone3S]
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Wood -> [stone1S, stone3S]
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Metal -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S, metal7S]
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Electronics -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S, metal7S]
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Flesh -> [blood1S, blood2S, blood3S, blood4S, blood5S, blood6S, blood7S, blood8S]
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ForceField -> []
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--weakenMatS :: Material -> [SoundID]
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--weakenMatS mat = case mat of
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-- Glass -> [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
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-- Crystal -> [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
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-- Stone -> [stone1S, stone2S, stone3S, stone4S, stone5S]
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-- Dirt -> [stone1S, stone3S]
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-- Wood -> [stone1S, stone3S]
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-- Metal -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S, metal7S]
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-- Electronics -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S, metal7S]
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-- Flesh -> [blood1S, blood2S, blood3S, blood4S, blood5S, blood6S, blood7S, blood8S]
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-- ForceField -> []
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