Start making projectile update function rather than folded list
This commit is contained in:
@@ -254,10 +254,8 @@ anythingHitCirc rad sp ep w = hitCr || circHitWall sp ep rad w
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f cid bl =
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f cid bl =
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maybe
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maybe
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False
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False
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--(\cr -> null $ intersectCircSeg (_crPos cr) (rad + _crRad cr) sp ep)
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(\cr -> intersectCircSegTest (_crPos cr) (rad + _crRad cr) sp ep)
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(\cr -> intersectCircSegTest (_crPos cr) (rad + _crRad cr) sp ep)
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(w ^? cWorld . lWorld . creatures . ix cid)
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(w ^? cWorld . lWorld . creatures . ix cid)
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|| bl
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|| bl
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-- hitWl = collideCircWalls sp ep rad $ wlsNearSeg xsp xep w
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-- this should probably be wallsOnLine or something
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-- this should probably be wallsOnLine or something
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@@ -2,14 +2,13 @@ module Dodge.Creature.Impulse.UseItem (
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useSelectedItem,
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useSelectedItem,
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) where
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) where
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import Data.Foldable (foldl')
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import Dodge.DoubleTree
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import Control.Lens
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import Control.Lens
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import Control.Monad
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import Control.Monad
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import Data.Maybe
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import Data.Maybe
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import Dodge.Data.ComposedItem
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import Dodge.Data.ComposedItem
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import Dodge.Data.DoubleTree
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import Dodge.Data.DoubleTree
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import Dodge.Data.World
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import Dodge.Data.World
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import Dodge.DoubleTree
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import Dodge.Euse
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import Dodge.Euse
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import Dodge.HeldUse
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import Dodge.HeldUse
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import Dodge.Hotkey
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import Dodge.Hotkey
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@@ -38,7 +37,7 @@ useSelectedItem crid w = (worldEventFlags . at InventoryChange ?~ ()) . fromMayb
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& pointerToItem itm . itUse . heldHammer .~ HammerDown
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& pointerToItem itm . itUse . heldHammer .~ HammerDown
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RemoteDetonatorSF -> do
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RemoteDetonatorSF -> do
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guard (_crHammerPosition cr == HammerUp)
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guard (_crHammerPosition cr == HammerUp)
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return $ activateDetonator usedloc cr w
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return $ activateDetonator usedloc w
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_ | isJust $ itm ^? itUse . uequipEffect -> do
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_ | isJust $ itm ^? itUse . uequipEffect -> do
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guard (_crHammerPosition cr == HammerUp)
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guard (_crHammerPosition cr == HammerUp)
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invid' <- itm ^? itLocation . ilInvID
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invid' <- itm ^? itLocation . ilInvID
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@@ -47,24 +46,21 @@ useSelectedItem crid w = (worldEventFlags . at InventoryChange ?~ ()) . fromMayb
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where
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where
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fst3 (x, _, _) = x
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fst3 (x, _, _) = x
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activateDetonator
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activateDetonator ::
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:: LabelDoubleTree ItemLink ComposedItem -> Creature -> World
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LabelDoubleTree ItemLink ComposedItem ->
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-> World
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World ->
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activateDetonator det _ w = foldl' remoteDetonate w
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World
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(det ^. ldtValue . _1 . itUse . uaParams . apProjectiles)
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activateDetonator det = fromMaybe id $ do
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& pointerToItemID (det ^. ldtValue . _1 . itID) . itUse . uaParams . apProjectiles .~ []
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pjid <- det ^? ldtValue . _1 . itUse . uaParams . apProjectiles . ix 0
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return $ cWorld . lWorld . projectiles . ix pjid . pjTimer .~ 0
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remoteDetonate :: World -> Int -> World
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remoteDetonate w pjid = w
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& cWorld . lWorld . projectiles . ix pjid . pjTimer .~ 0
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useLocation :: LocationLDT ItemLink ComposedItem -> UseFocus
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useLocation :: LocationLDT ItemLink ComposedItem -> UseFocus
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useLocation loc
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useLocation loc
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| isJust $ loc ^? locLDT . ldtValue . _1 . itUse . uequipEffect = UseFromLocation
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| isJust $ loc ^? locLDT . ldtValue . _1 . itUse . uequipEffect = UseFromLocation
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| isJust $ loc ^? locLDT . ldtValue . _1 . itUse . uaParams . apLinkedProjectile . _Just
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| isJust $ loc ^? locLDT . ldtValue . _1 . itUse . uaParams . apLinkedProjectile . _Just =
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= UseFromLocation
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UseFromLocation
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| isJust $ loc ^? locLDT . ldtValue . _1 . itUse . uaParams . apProjectiles . ix 0
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| isJust $ loc ^? locLDT . ldtValue . _1 . itUse . uaParams . apProjectiles . ix 0 =
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= UseFromLocation
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UseFromLocation
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| otherwise = UseFromRoot
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| otherwise = UseFromRoot
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toggleEquipmentAt :: Int -> Creature -> World -> World
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toggleEquipmentAt :: Int -> Creature -> World -> World
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@@ -26,9 +26,9 @@ data ProjectileUpdate
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,_pjuTimer :: Int}
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,_pjuTimer :: Int}
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| TimePU
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| TimePU
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| CollisionEffectPU
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| CollisionEffectPU
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{_pjuDetonatorID :: Maybe (NewInt ItmInt)
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-- {_pjuDetonatorID :: Maybe (NewInt ItmInt)
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,_pjuScreenID :: Maybe (NewInt ItmInt)
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-- ,_pjuScreenID :: Maybe (NewInt ItmInt)
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}
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-- }
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| ApplyGravityPU
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| ApplyGravityPU
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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@@ -26,15 +26,20 @@ data Projectile
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, _pjZVel :: Float
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, _pjZVel :: Float
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, _pjUpdates :: [ProjectileUpdate]
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, _pjUpdates :: [ProjectileUpdate]
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, _pjType :: ProjectileType
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, _pjType :: ProjectileType
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, _pjDetonatorID :: Maybe (NewInt ItmInt)
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, _pjScreenID :: Maybe (NewInt ItmInt)
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}
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data ProjectileType
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data ProjectileType
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= Grenade
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= Grenade
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{ _gnHitEffect :: GrenadeHitEffect
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}
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| Rocket
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| Rocket
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{_rkHoming :: RocketHoming
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{_rkHoming :: RocketHoming
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,_rkSmoke :: Maybe RocketSmoke
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,_rkSmoke :: Maybe RocketSmoke
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}
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}
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| RetiredProjectile
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data RocketHoming
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data RocketHoming
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@@ -43,6 +48,11 @@ data RocketHoming
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| HomeUsingTargeting {_phTargetingID :: NewInt ItmInt}
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| HomeUsingTargeting {_phTargetingID :: NewInt ItmInt}
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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data GrenadeHitEffect
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= GBounce {_bounceTolerance :: Float}
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| GStick
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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data RocketSmoke
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data RocketSmoke
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= ReducedRocketSmoke
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= ReducedRocketSmoke
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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@@ -51,6 +61,8 @@ data RocketSmoke
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makeLenses ''Projectile
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makeLenses ''Projectile
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makeLenses ''ProjectileType
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makeLenses ''ProjectileType
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makeLenses ''RocketHoming
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makeLenses ''RocketHoming
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makeLenses ''GrenadeHitEffect
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deriveJSON defaultOptions ''GrenadeHitEffect
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deriveJSON defaultOptions ''RocketHoming
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deriveJSON defaultOptions ''RocketHoming
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deriveJSON defaultOptions ''RocketSmoke
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deriveJSON defaultOptions ''RocketSmoke
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deriveJSON defaultOptions ''ProjectileType
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deriveJSON defaultOptions ''ProjectileType
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@@ -46,10 +46,10 @@ drawFlamelet pt =
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( mixColors
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( mixColors
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(fromIntegral (max 0 (time -2)))
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(fromIntegral (max 0 (time -2)))
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(10 - fromIntegral time)
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(10 - fromIntegral time)
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(V4 2 0 0 1)
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(V4 2 0 0 1)
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--(V4 2 0 0 1)
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--(V4 2 0 0 1)
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--(V4 2 0 0 0)
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--(V4 2 0 0 1)
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(V4 2 0 0 1)
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(V4 2 0 0 0)
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)
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)
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. rotate (negate (rot - 0.1 * fromIntegral time))
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. rotate (negate (rot - 0.1 * fromIntegral time))
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. scale s1 s1
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. scale s1 s1
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@@ -62,10 +62,10 @@ drawFlamelet pt =
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( mixColors
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( mixColors
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(fromIntegral (max 0 (time -2)))
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(fromIntegral (max 0 (time -2)))
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(10 - fromIntegral time)
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(10 - fromIntegral time)
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(V4 2 1 0 1)
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--(V4 2 1 0 1)
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(V4 0 0 0 1)
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--(V4 0 0 0 1)
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--(V4 2 1 0 0.5)
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(V4 2 1 0 0.5)
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--(V4 0 0 0 0)
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(V4 0 0 0 0)
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)
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)
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. rotate (negate (rot + 0.2 * fromIntegral time))
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. rotate (negate (rot + 0.2 * fromIntegral time))
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. scale s2 s2
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. scale s2 s2
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@@ -300,7 +300,7 @@ useLoadedAmmo itmtree cr (cme, w) (mzid, Just (mz, x, magtree)) = (,) (cme & cme
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MuzzleTesla -> shootTeslaArc itm cr mz w
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MuzzleTesla -> shootTeslaArc itm cr mz w
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MuzzleTractor -> shootTractorBeam cr w
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MuzzleTractor -> shootTractorBeam cr w
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MuzzleRLauncher -> createProjectileR itmtree magtree mz cr w
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MuzzleRLauncher -> createProjectileR itmtree magtree mz cr w
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MuzzleGLauncher -> createProjectile Grenade magtree mz cr w
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MuzzleGLauncher -> createProjectile (Grenade (GBounce 2)) magtree mz cr w
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MuzzleNozzle{} -> useGasParams mid mz itm cr $ walkNozzle mzid mz itm cr w
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MuzzleNozzle{} -> useGasParams mid mz itm cr $ walkNozzle mzid mz itm cr w
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MuzzleShatter -> shootShatter itm cr w
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MuzzleShatter -> shootShatter itm cr w
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MuzzleDetector -> itemDetectorEffect itm cr w
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MuzzleDetector -> itemDetectorEffect itm cr w
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@@ -32,24 +32,26 @@ createShell mdetonator mscreen pjtype payload muz cr w = w
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, _pjPayload = payload
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, _pjPayload = payload
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, _pjTimer = lifespan
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, _pjTimer = lifespan
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, _pjUpdates =
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, _pjUpdates =
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[ CollisionEffectPU mdetonator mscreen
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[ CollisionEffectPU
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, TimePU
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, TimePU
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, StartSpinPU (lifespan - 15) (_crID cr) spinamount
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, StartSpinPU (lifespan - 15) (_crID cr) spinamount
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, RemoteDirectionPU (lifespan - thrustdelay) 0
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, RemoteDirectionPU (lifespan - thrustdelay) 0
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, ReduceSpinPU (1 - spindrag * 2 / 200)
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, ReduceSpinPU (1 - spindrag * 2 / 200)
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] <> thrustorgrav
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] <> thrustorgrav
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, _pjType = pjtype
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, _pjType = pjtype
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, _pjDetonatorID = mdetonator
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, _pjScreenID = mscreen
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}
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}
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where
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where
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speed = case pjtype of
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speed = case pjtype of
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Grenade -> 4
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Grenade {} -> 4
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Rocket{} -> 1
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Rocket{} -> 1
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lifespan = case pjtype of
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RetiredProjectile -> 0
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Grenade -> 150
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lifespan = 350
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Rocket{} -> 350
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thrustorgrav = case pjtype of
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thrustorgrav = case pjtype of
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Grenade -> [ApplyGravityPU]
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Grenade {}-> [ApplyGravityPU]
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Rocket{} -> [ThrustPU (lifespan - thrustdelay) 0]
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Rocket{} -> [ThrustPU (lifespan - thrustdelay) 0]
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RetiredProjectile -> []
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spindrag = 1
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spindrag = 1
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spinamount = 2
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spinamount = 2
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thrustdelay = 20
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thrustdelay = 20
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@@ -26,10 +26,10 @@ updateProjectile pj w = foldl' (flip $ upProjectile pj) w (_pjUpdates pj)
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upProjectile :: Projectile -> ProjectileUpdate -> World -> World
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upProjectile :: Projectile -> ProjectileUpdate -> World -> World
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upProjectile pj pu = case pu of
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upProjectile pj pu = case pu of
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CollisionEffectPU mdetonatorid mscreenid ->
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CollisionEffectPU ->
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shellCollisionCheck
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shellCollisionCheck
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mdetonatorid
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(pj ^. pjDetonatorID)
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mscreenid
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(pj ^. pjScreenID)
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pj
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pj
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TimePU -> decTimMvVel pj
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TimePU -> decTimMvVel pj
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ThrustPU st et
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ThrustPU st et
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@@ -79,7 +79,7 @@ applyGravityPU pj w
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| otherwise = x * 0.9
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| otherwise = x * 0.9
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newz = pj ^. pjZ + pj ^. pjZVel
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newz = pj ^. pjZ + pj ^. pjZVel
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--shellCollisionCheck :: (Projectile -> World -> World) -> Projectile -> World -> World
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-- consider using thingHit, pushing any hit creature back
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shellCollisionCheck ::
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shellCollisionCheck ::
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Maybe (NewInt ItmInt) ->
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Maybe (NewInt ItmInt) ->
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Maybe (NewInt ItmInt) ->
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Maybe (NewInt ItmInt) ->
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@@ -174,12 +174,9 @@ decTimMvVel :: Projectile -> World -> World
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decTimMvVel pj =
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decTimMvVel pj =
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cWorld . lWorld . projectiles . ix (_pjID pj)
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cWorld . lWorld . projectiles . ix (_pjID pj)
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%~ ( (pjTimer -~ 1)
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%~ ( (pjTimer -~ 1)
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. (pjPos %~ (+.+ vel))
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. (pjPos +~ _pjVel pj)
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. (pjDir +~ rot)
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. (pjDir +~ _pjSpin pj)
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)
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)
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where
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rot = _pjSpin pj
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vel = _pjVel pj
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explodeShell ::
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explodeShell ::
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Maybe (NewInt ItmInt) ->
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Maybe (NewInt ItmInt) ->
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@@ -736,6 +736,9 @@ FullyVisible src/Dodge/Data/CamouflageStatus.hs 12;" C
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FunctionChangeLink src/Dodge/Data/ComposedItem.hs 29;" C
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FunctionChangeLink src/Dodge/Data/ComposedItem.hs 29;" C
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FunctionChangeSF src/Dodge/Data/ComposedItem.hs 51;" C
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FunctionChangeSF src/Dodge/Data/ComposedItem.hs 51;" C
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GEqC src/SameConstr.hs 20;" c
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GEqC src/SameConstr.hs 20;" c
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GHitBounce src/Dodge/Data/Projectile.hs 50;" C
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GHitDetonate src/Dodge/Data/Projectile.hs 49;" C
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GHitStick src/Dodge/Data/Projectile.hs 51;" C
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GLASSSHARD src/Dodge/Data/Item/Combine.hs 38;" C
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GLASSSHARD src/Dodge/Data/Item/Combine.hs 38;" C
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GLAUNCHER src/Dodge/Data/Item/Combine.hs 154;" C
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GLAUNCHER src/Dodge/Data/Item/Combine.hs 154;" C
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GLHelp src/GLHelp.hs 1;" m
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GLHelp src/GLHelp.hs 1;" m
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@@ -787,6 +790,7 @@ Graph src/Dodge/Graph.hs 2;" m
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GraphHelp src/GraphHelp.hs 1;" m
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GraphHelp src/GraphHelp.hs 1;" m
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GraphVizHelp src/GraphVizHelp.hs 2;" m
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GraphVizHelp src/GraphVizHelp.hs 2;" m
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Grenade src/Dodge/Data/Projectile.hs 33;" C
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Grenade src/Dodge/Data/Projectile.hs 33;" C
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GrenadeHitEffect src/Dodge/Data/Projectile.hs 48;" t
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Grid src/Grid.hs 1;" m
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Grid src/Grid.hs 1;" m
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Gust src/Dodge/Data/Gust.hs 13;" t
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Gust src/Dodge/Data/Gust.hs 13;" t
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Gust src/Dodge/Data/Gust.hs 6;" m
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Gust src/Dodge/Data/Gust.hs 6;" m
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@@ -828,8 +832,8 @@ HeldUse src/Dodge/HeldUse.hs 4;" m
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HeldUseEffect src/Dodge/Data/Item/Use.hs 51;" t
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HeldUseEffect src/Dodge/Data/Item/Use.hs 51;" t
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HelpNum src/HelpNum.hs 1;" m
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HelpNum src/HelpNum.hs 1;" m
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HiddenGoal src/Dodge/Data/Scenario.hs 14;" C
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HiddenGoal src/Dodge/Data/Scenario.hs 14;" C
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HomeUsingRemoteScreen src/Dodge/Data/Projectile.hs 42;" C
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HomeUsingRemoteScreen src/Dodge/Data/Projectile.hs 44;" C
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HomeUsingTargeting src/Dodge/Data/Projectile.hs 43;" C
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HomeUsingTargeting src/Dodge/Data/Projectile.hs 45;" C
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Hospital src/Dodge/Data/Scenario.hs 69;" C
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Hospital src/Dodge/Data/Scenario.hs 69;" C
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Hotkey src/Dodge/Data/Equipment/Misc.hs 32;" t
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Hotkey src/Dodge/Data/Equipment/Misc.hs 32;" t
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Hotkey src/Dodge/Hotkey.hs 1;" m
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Hotkey src/Dodge/Hotkey.hs 1;" m
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@@ -1248,7 +1252,7 @@ NoFaction src/Dodge/Data/Creature/State.hs 40;" C
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NoFlare src/Dodge/Data/Item/Use.hs 131;" C
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NoFlare src/Dodge/Data/Item/Use.hs 131;" C
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NoHammer src/Dodge/Data/Hammer.hs 13;" C
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NoHammer src/Dodge/Data/Hammer.hs 13;" C
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NoHeldUseEffect src/Dodge/Data/Item/Use.hs 52;" C
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NoHeldUseEffect src/Dodge/Data/Item/Use.hs 52;" C
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NoHoming src/Dodge/Data/Projectile.hs 41;" C
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NoHoming src/Dodge/Data/Projectile.hs 43;" C
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NoIntImp src/Dodge/Data/CreatureEffect.hs 20;" C
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NoIntImp src/Dodge/Data/CreatureEffect.hs 20;" C
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NoInvEffect src/Dodge/Data/Item/Effect.hs 20;" C
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NoInvEffect src/Dodge/Data/Item/Effect.hs 20;" C
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NoItTargeting src/Dodge/Data/Item.hs 55;" C
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NoItTargeting src/Dodge/Data/Item.hs 55;" C
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@@ -1574,7 +1578,7 @@ ReaderUpdate src/Dodge/Creature/ReaderUpdate.hs 1;" m
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RecRoomSS src/Dodge/Data/Scenario.hs 103;" C
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RecRoomSS src/Dodge/Data/Scenario.hs 103;" C
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RectRoomType src/Dodge/Data/Room.hs 32;" C
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RectRoomType src/Dodge/Data/Room.hs 32;" C
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ReduceSpinPU src/Dodge/Data/Item/Use/Consumption/Ammo.hs 24;" C
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ReduceSpinPU src/Dodge/Data/Item/Use/Consumption/Ammo.hs 24;" C
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ReducedRocketSmoke src/Dodge/Data/Projectile.hs 47;" C
|
ReducedRocketSmoke src/Dodge/Data/Projectile.hs 55;" C
|
||||||
ReigonalGovernment src/Dodge/Data/Scenario.hs 50;" C
|
ReigonalGovernment src/Dodge/Data/Scenario.hs 50;" C
|
||||||
Religion src/Dodge/Data/Scenario.hs 47;" C
|
Religion src/Dodge/Data/Scenario.hs 47;" C
|
||||||
Reload src/Dodge/Data/ActionPlan.hs 190;" C
|
Reload src/Dodge/Data/ActionPlan.hs 190;" C
|
||||||
@@ -1609,9 +1613,9 @@ RightButtonOptions src/Dodge/Data/RightButtonOptions.hs 6;" m
|
|||||||
RightForward src/Dodge/Data/Creature/Stance.hs 33;" C
|
RightForward src/Dodge/Data/Creature/Stance.hs 33;" C
|
||||||
RightwardLDT src/Dodge/Data/DoubleTree.hs 58;" C
|
RightwardLDT src/Dodge/Data/DoubleTree.hs 58;" C
|
||||||
RoadBlock src/Dodge/Room/RoadBlock.hs 2;" m
|
RoadBlock src/Dodge/Room/RoadBlock.hs 2;" m
|
||||||
Rocket src/Dodge/Data/Projectile.hs 34;" C
|
Rocket src/Dodge/Data/Projectile.hs 36;" C
|
||||||
RocketHoming src/Dodge/Data/Projectile.hs 40;" t
|
RocketHoming src/Dodge/Data/Projectile.hs 42;" t
|
||||||
RocketSmoke src/Dodge/Data/Projectile.hs 46;" t
|
RocketSmoke src/Dodge/Data/Projectile.hs 54;" t
|
||||||
Rod src/Dodge/Item/Held/Rod.hs 1;" m
|
Rod src/Dodge/Item/Held/Rod.hs 1;" m
|
||||||
Room src/Dodge/Data/GenWorld.hs 94;" t
|
Room src/Dodge/Data/GenWorld.hs 94;" t
|
||||||
Room src/Dodge/Data/Room.hs 4;" m
|
Room src/Dodge/Data/Room.hs 4;" m
|
||||||
@@ -2540,6 +2544,7 @@ _getSoundID src/Sound/Data.hs 32;" f
|
|||||||
_gfConstant src/Dodge/Data/GenFloat.hs 11;" f
|
_gfConstant src/Dodge/Data/GenFloat.hs 11;" f
|
||||||
_gfMax src/Dodge/Data/GenFloat.hs 12;" f
|
_gfMax src/Dodge/Data/GenFloat.hs 12;" f
|
||||||
_gfMin src/Dodge/Data/GenFloat.hs 12;" f
|
_gfMin src/Dodge/Data/GenFloat.hs 12;" f
|
||||||
|
_gnHitEffect src/Dodge/Data/Projectile.hs 34;" f
|
||||||
_grBound src/Dodge/GameRoom.hs 18;" f
|
_grBound src/Dodge/GameRoom.hs 18;" f
|
||||||
_grDir src/Dodge/GameRoom.hs 20;" f
|
_grDir src/Dodge/GameRoom.hs 20;" f
|
||||||
_grLinkDirs src/Dodge/GameRoom.hs 21;" f
|
_grLinkDirs src/Dodge/GameRoom.hs 21;" f
|
||||||
@@ -2809,14 +2814,24 @@ _peZoning src/Dodge/Data/World.hs 53;" f
|
|||||||
_penEnd src/Dodge/Data/PathGraph.hs 35;" f
|
_penEnd src/Dodge/Data/PathGraph.hs 35;" f
|
||||||
_penPathEdge src/Dodge/Data/PathGraph.hs 36;" f
|
_penPathEdge src/Dodge/Data/PathGraph.hs 36;" f
|
||||||
_penStart src/Dodge/Data/PathGraph.hs 34;" f
|
_penStart src/Dodge/Data/PathGraph.hs 34;" f
|
||||||
_phRemoteID src/Dodge/Data/Projectile.hs 42;" f
|
_phRemoteID src/Dodge/Data/Projectile.hs 44;" f
|
||||||
_phTargetingID src/Dodge/Data/Projectile.hs 43;" f
|
_phTargetingID src/Dodge/Data/Projectile.hs 45;" f
|
||||||
_pickUpLevel src/Dodge/Layout/Generate.hs 14;" f
|
_pickUpLevel src/Dodge/Layout/Generate.hs 14;" f
|
||||||
_pickUps src/Dodge/Layout/Generate.hs 15;" f
|
_pickUps src/Dodge/Layout/Generate.hs 15;" f
|
||||||
_pictureShaders src/Data/Preload/Render.hs 28;" f
|
_pictureShaders src/Data/Preload/Render.hs 28;" f
|
||||||
_piercedPoints src/Dodge/Data/Creature/State.hs 30;" f
|
_piercedPoints src/Dodge/Data/Creature/State.hs 30;" f
|
||||||
|
_pjDir src/Dodge/Data/Projectile.hs 20;" f
|
||||||
|
_pjID src/Dodge/Data/Projectile.hs 22;" f
|
||||||
|
_pjPayload src/Dodge/Data/Projectile.hs 23;" f
|
||||||
|
_pjPos src/Dodge/Data/Projectile.hs 18;" f
|
||||||
|
_pjSpin src/Dodge/Data/Projectile.hs 21;" f
|
||||||
|
_pjTimer src/Dodge/Data/Projectile.hs 24;" f
|
||||||
|
_pjType src/Dodge/Data/Projectile.hs 28;" f
|
||||||
|
_pjUpdates src/Dodge/Data/Projectile.hs 27;" f
|
||||||
|
_pjVel src/Dodge/Data/Projectile.hs 19;" f
|
||||||
|
_pjZ src/Dodge/Data/Projectile.hs 25;" f
|
||||||
|
_pjZVel src/Dodge/Data/Projectile.hs 26;" f
|
||||||
_pjuCID src/Dodge/Data/Item/Use/Consumption/Ammo.hs 22;" f
|
_pjuCID src/Dodge/Data/Item/Use/Consumption/Ammo.hs 22;" f
|
||||||
_pjuControlID src/Dodge/Data/Item/Use/Consumption/Ammo.hs 28;" f
|
|
||||||
_pjuDetonatorID src/Dodge/Data/Item/Use/Consumption/Ammo.hs 29;" f
|
_pjuDetonatorID src/Dodge/Data/Item/Use/Consumption/Ammo.hs 29;" f
|
||||||
_pjuEnd src/Dodge/Data/Item/Use/Consumption/Ammo.hs 21;" f
|
_pjuEnd src/Dodge/Data/Item/Use/Consumption/Ammo.hs 21;" f
|
||||||
_pjuReduceSpin src/Dodge/Data/Item/Use/Consumption/Ammo.hs 24;" f
|
_pjuReduceSpin src/Dodge/Data/Item/Use/Consumption/Ammo.hs 24;" f
|
||||||
@@ -2866,17 +2881,6 @@ _preloadData src/Dodge/Data/Universe.hs 32;" f
|
|||||||
_pressPlates src/Dodge/Data/LWorld.hs 134;" f
|
_pressPlates src/Dodge/Data/LWorld.hs 134;" f
|
||||||
_pressedKeys src/Dodge/Data/Input.hs 45;" f
|
_pressedKeys src/Dodge/Data/Input.hs 45;" f
|
||||||
_previousArcEffect src/Dodge/Data/Item/Params.hs 26;" f
|
_previousArcEffect src/Dodge/Data/Item/Params.hs 26;" f
|
||||||
_prjDir src/Dodge/Data/Projectile.hs 20;" f
|
|
||||||
_prjID src/Dodge/Data/Projectile.hs 22;" f
|
|
||||||
_prjPayload src/Dodge/Data/Projectile.hs 23;" f
|
|
||||||
_prjPos src/Dodge/Data/Projectile.hs 18;" f
|
|
||||||
_prjSpin src/Dodge/Data/Projectile.hs 21;" f
|
|
||||||
_prjTimer src/Dodge/Data/Projectile.hs 24;" f
|
|
||||||
_prjType src/Dodge/Data/Projectile.hs 28;" f
|
|
||||||
_prjUpdates src/Dodge/Data/Projectile.hs 27;" f
|
|
||||||
_prjVel src/Dodge/Data/Projectile.hs 19;" f
|
|
||||||
_prjZ src/Dodge/Data/Projectile.hs 25;" f
|
|
||||||
_prjZVel src/Dodge/Data/Projectile.hs 26;" f
|
|
||||||
_projectiles src/Dodge/Data/LWorld.hs 104;" f
|
_projectiles src/Dodge/Data/LWorld.hs 104;" f
|
||||||
_props src/Dodge/Data/LWorld.hs 103;" f
|
_props src/Dodge/Data/LWorld.hs 103;" f
|
||||||
_proxDist src/Dodge/Data/Machine/Sensor.hs 26;" f
|
_proxDist src/Dodge/Data/Machine/Sensor.hs 26;" f
|
||||||
@@ -2933,8 +2937,8 @@ _reverseAmount src/Dodge/Data/World.hs 64;" f
|
|||||||
_reverseAmount src/Dodge/Data/World.hs 70;" f
|
_reverseAmount src/Dodge/Data/World.hs 70;" f
|
||||||
_reverseAmount src/Dodge/Data/World.hs 74;" f
|
_reverseAmount src/Dodge/Data/World.hs 74;" f
|
||||||
_rifling src/Dodge/Data/Item/Use.hs 99;" f
|
_rifling src/Dodge/Data/Item/Use.hs 99;" f
|
||||||
_rkHoming src/Dodge/Data/Projectile.hs 35;" f
|
_rkHoming src/Dodge/Data/Projectile.hs 37;" f
|
||||||
_rkSmoke src/Dodge/Data/Projectile.hs 36;" f
|
_rkSmoke src/Dodge/Data/Projectile.hs 38;" f
|
||||||
_rlDir src/Dodge/Data/Room.hs 26;" f
|
_rlDir src/Dodge/Data/Room.hs 26;" f
|
||||||
_rlPos src/Dodge/Data/Room.hs 25;" f
|
_rlPos src/Dodge/Data/Room.hs 25;" f
|
||||||
_rlType src/Dodge/Data/Room.hs 24;" f
|
_rlType src/Dodge/Data/Room.hs 24;" f
|
||||||
@@ -3287,7 +3291,7 @@ aSound src/Dodge/SoundLogic.hs 68;" f
|
|||||||
aStaticBall src/Dodge/WorldEvent/SpawnParticle.hs 41;" f
|
aStaticBall src/Dodge/WorldEvent/SpawnParticle.hs 41;" f
|
||||||
aTreeStrut src/Dodge/Tree/GenerateStructure.hs 42;" f
|
aTreeStrut src/Dodge/Tree/GenerateStructure.hs 42;" f
|
||||||
accessTerminal src/Dodge/WorldEffect.hs 48;" f
|
accessTerminal src/Dodge/WorldEffect.hs 48;" f
|
||||||
activateDetonator src/Dodge/Creature/Impulse/UseItem.hs 50;" f
|
activateDetonator src/Dodge/Creature/Impulse/UseItem.hs 49;" f
|
||||||
activeTargetCursorPic src/Dodge/Targeting/Draw.hs 24;" f
|
activeTargetCursorPic src/Dodge/Targeting/Draw.hs 24;" f
|
||||||
addArmour src/Dodge/Creature.hs 83;" f
|
addArmour src/Dodge/Creature.hs 83;" f
|
||||||
addBranchAt src/Dodge/Tree/GenerateStructure.hs 18;" f
|
addBranchAt src/Dodge/Tree/GenerateStructure.hs 18;" f
|
||||||
@@ -3362,7 +3366,7 @@ applyCME src/Dodge/HeldUse.hs 126;" f
|
|||||||
applyCreatureDamage src/Dodge/Creature/Damage.hs 14;" f
|
applyCreatureDamage src/Dodge/Creature/Damage.hs 14;" f
|
||||||
applyDamageEffect src/Dodge/Creature/Damage.hs 31;" f
|
applyDamageEffect src/Dodge/Creature/Damage.hs 31;" f
|
||||||
applyEventIO src/Loop.hs 89;" f
|
applyEventIO src/Loop.hs 89;" f
|
||||||
applyGravityPU src/Dodge/Projectile/Update.hs 55;" f
|
applyGravityPU src/Dodge/Projectile/Update.hs 54;" f
|
||||||
applyIndividualDamage src/Dodge/Creature/Damage.hs 49;" f
|
applyIndividualDamage src/Dodge/Creature/Damage.hs 49;" f
|
||||||
applyIndividualDamage' src/Dodge/Creature/Damage.hs 52;" f
|
applyIndividualDamage' src/Dodge/Creature/Damage.hs 52;" f
|
||||||
applyInvLock src/Dodge/HeldUse.hs 141;" f
|
applyInvLock src/Dodge/HeldUse.hs 141;" f
|
||||||
@@ -3826,7 +3830,7 @@ debugMenuOptions src/Dodge/Menu.hs 119;" f
|
|||||||
debugOn src/Dodge/Data/Config.hs 151;" f
|
debugOn src/Dodge/Data/Config.hs 151;" f
|
||||||
debugSelectCreatureList src/Dodge/Debug.hs 86;" f
|
debugSelectCreatureList src/Dodge/Debug.hs 86;" f
|
||||||
debugSelectCreatureMessage src/Dodge/Debug.hs 77;" f
|
debugSelectCreatureMessage src/Dodge/Debug.hs 77;" f
|
||||||
decTimMvVel src/Dodge/Projectile/Update.hs 178;" f
|
decTimMvVel src/Dodge/Projectile/Update.hs 173;" f
|
||||||
decodedtmap src/Dodge/Terminal.hs 205;" f
|
decodedtmap src/Dodge/Terminal.hs 205;" f
|
||||||
decomposeSelfTree src/Dodge/Tree/Compose.hs 60;" f
|
decomposeSelfTree src/Dodge/Tree/Compose.hs 60;" f
|
||||||
decomposeTree src/Dodge/Tree/Compose.hs 57;" f
|
decomposeTree src/Dodge/Tree/Compose.hs 57;" f
|
||||||
@@ -3929,7 +3933,7 @@ destroyMatS src/Dodge/Material/Sound.hs 7;" f
|
|||||||
destroyMcType src/Dodge/Machine/Destroy.hs 21;" f
|
destroyMcType src/Dodge/Machine/Destroy.hs 21;" f
|
||||||
destroyMount src/Dodge/Block.hs 104;" f
|
destroyMount src/Dodge/Block.hs 104;" f
|
||||||
destroyMounts src/Dodge/Block.hs 101;" f
|
destroyMounts src/Dodge/Block.hs 101;" f
|
||||||
destroyProjectile src/Dodge/Projectile/Update.hs 103;" f
|
destroyProjectile src/Dodge/Projectile/Update.hs 98;" f
|
||||||
detV src/Geometry/Vector.hs 93;" f
|
detV src/Geometry/Vector.hs 93;" f
|
||||||
detector src/Dodge/Item/Held/Utility.hs 41;" f
|
detector src/Dodge/Item/Held/Utility.hs 41;" f
|
||||||
detectorColor src/Dodge/Item/Draw/SPic.hs 434;" f
|
detectorColor src/Dodge/Item/Draw/SPic.hs 434;" f
|
||||||
@@ -4043,7 +4047,7 @@ doTerminalCommandEffect src/Dodge/Terminal.hs 135;" f
|
|||||||
doTestDrawing src/Dodge/Render.hs 42;" f
|
doTestDrawing src/Dodge/Render.hs 42;" f
|
||||||
doTextInputOver src/Dodge/Update/Input/Text.hs 15;" f
|
doTextInputOver src/Dodge/Update/Input/Text.hs 15;" f
|
||||||
doTextInputOverUniverse src/Dodge/Update/Input/Text.hs 12;" f
|
doTextInputOverUniverse src/Dodge/Update/Input/Text.hs 12;" f
|
||||||
doThrust src/Dodge/Projectile/Update.hs 115;" f
|
doThrust src/Dodge/Projectile/Update.hs 110;" f
|
||||||
doTimeScroll src/Dodge/Update.hs 205;" f
|
doTimeScroll src/Dodge/Update.hs 205;" f
|
||||||
doTmTm src/Dodge/TmTm.hs 6;" f
|
doTmTm src/Dodge/TmTm.hs 6;" f
|
||||||
doTmWdWd src/Dodge/WorldEffect.hs 101;" f
|
doTmWdWd src/Dodge/WorldEffect.hs 101;" f
|
||||||
@@ -4250,7 +4254,7 @@ expandPolyCorners src/Dodge/LevelGen/StaticWalls.hs 103;" f
|
|||||||
expandToSquare src/Dodge/LevelGen/StaticWalls/Deprecated.hs 83;" f
|
expandToSquare src/Dodge/LevelGen/StaticWalls/Deprecated.hs 83;" f
|
||||||
expireAndDamage src/Dodge/Bullet.hs 195;" f
|
expireAndDamage src/Dodge/Bullet.hs 195;" f
|
||||||
expireAndDamageFL src/Dodge/Flame.hs 47;" f
|
expireAndDamageFL src/Dodge/Flame.hs 47;" f
|
||||||
explodeShell src/Dodge/Projectile/Update.hs 190;" f
|
explodeShell src/Dodge/Projectile/Update.hs 181;" f
|
||||||
explosionS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 410;" f
|
explosionS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 410;" f
|
||||||
explosiveBarrel src/Dodge/Creature/Inanimate.hs 29;" f
|
explosiveBarrel src/Dodge/Creature/Inanimate.hs 29;" f
|
||||||
extTrigLitPos src/Dodge/Placement/Instance/Button.hs 84;" f
|
extTrigLitPos src/Dodge/Placement/Instance/Button.hs 84;" f
|
||||||
@@ -5131,7 +5135,7 @@ pipe src/Dodge/Item/Craftable.hs 32;" f
|
|||||||
pistol src/Dodge/Item/Held/Stick.hs 42;" f
|
pistol src/Dodge/Item/Held/Stick.hs 42;" f
|
||||||
pistolCrit src/Dodge/Creature/PistolCrit.hs 12;" f
|
pistolCrit src/Dodge/Creature/PistolCrit.hs 12;" f
|
||||||
pistolerRoom src/Dodge/Room/Room.hs 321;" f
|
pistolerRoom src/Dodge/Room/Room.hs 321;" f
|
||||||
pjRemoteSetDirection src/Dodge/Projectile/Update.hs 160;" f
|
pjRemoteSetDirection src/Dodge/Projectile/Update.hs 155;" f
|
||||||
plBlock src/Dodge/Placement/PlaceSpot/Block.hs 18;" f
|
plBlock src/Dodge/Placement/PlaceSpot/Block.hs 18;" f
|
||||||
plDoor src/Dodge/Placement/PlaceSpot/TriggerDoor.hs 22;" f
|
plDoor src/Dodge/Placement/PlaceSpot/TriggerDoor.hs 22;" f
|
||||||
plLineBlock src/Dodge/Placement/PlaceSpot/Block.hs 50;" f
|
plLineBlock src/Dodge/Placement/PlaceSpot/Block.hs 50;" f
|
||||||
@@ -5380,7 +5384,7 @@ rectXY src/Geometry/Polygon.hs 35;" f
|
|||||||
rectanglePairs src/Dodge/LevelGen/DoorPane.hs 7;" f
|
rectanglePairs src/Dodge/LevelGen/DoorPane.hs 7;" f
|
||||||
red src/Color.hs 14;" f
|
red src/Color.hs 14;" f
|
||||||
reduceLocLDT src/Dodge/DoubleTree.hs 256;" f
|
reduceLocLDT src/Dodge/DoubleTree.hs 256;" f
|
||||||
reduceSpinBy src/Dodge/Projectile/Update.hs 175;" f
|
reduceSpinBy src/Dodge/Projectile/Update.hs 170;" f
|
||||||
reflDirWall src/Dodge/Base/Wall.hs 16;" f
|
reflDirWall src/Dodge/Base/Wall.hs 16;" f
|
||||||
reflVelWall src/Dodge/Base/Wall.hs 24;" f
|
reflVelWall src/Dodge/Base/Wall.hs 24;" f
|
||||||
reflVelWallDamp src/Dodge/Base/Wall.hs 20;" f
|
reflVelWallDamp src/Dodge/Base/Wall.hs 20;" f
|
||||||
@@ -5396,7 +5400,6 @@ reload1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 442;" f
|
|||||||
reloadLevelStart src/Dodge/Save.hs 71;" f
|
reloadLevelStart src/Dodge/Save.hs 71;" f
|
||||||
reloadS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 440;" f
|
reloadS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 440;" f
|
||||||
rememberSounds src/Dodge/Creature/Perception.hs 177;" f
|
rememberSounds src/Dodge/Creature/Perception.hs 177;" f
|
||||||
remoteDetonate src/Dodge/Creature/Impulse/UseItem.hs 57;" f
|
|
||||||
remoteDetonator src/Dodge/Item/Scope.hs 63;" f
|
remoteDetonator src/Dodge/Item/Scope.hs 63;" f
|
||||||
remoteScreen src/Dodge/Item/Scope.hs 59;" f
|
remoteScreen src/Dodge/Item/Scope.hs 59;" f
|
||||||
removeAmmoFromMag src/Dodge/HeldUse.hs 397;" f
|
removeAmmoFromMag src/Dodge/HeldUse.hs 397;" f
|
||||||
@@ -5651,7 +5654,7 @@ shardShape src/Dodge/Block/Debris.hs 181;" f
|
|||||||
shatterGun src/Dodge/Item/Held/Weapons.hs 8;" f
|
shatterGun src/Dodge/Item/Held/Weapons.hs 8;" f
|
||||||
shatterGunSPic src/Dodge/Item/Draw/SPic.hs 284;" f
|
shatterGunSPic src/Dodge/Item/Draw/SPic.hs 284;" f
|
||||||
shatterWall src/Dodge/Item/Weapon/Shatter.hs 26;" f
|
shatterWall src/Dodge/Item/Weapon/Shatter.hs 26;" f
|
||||||
shellCollisionCheck src/Dodge/Projectile/Update.hs 84;" f
|
shellCollisionCheck src/Dodge/Projectile/Update.hs 83;" f
|
||||||
shellMag src/Dodge/Item/Ammo.hs 61;" f
|
shellMag src/Dodge/Item/Ammo.hs 61;" f
|
||||||
shellModule src/Dodge/Item/Scope.hs 45;" f
|
shellModule src/Dodge/Item/Scope.hs 45;" f
|
||||||
shellShape src/Dodge/Projectile/Draw.hs 35;" f
|
shellShape src/Dodge/Projectile/Draw.hs 35;" f
|
||||||
@@ -5955,7 +5958,7 @@ toV3 src/Geometry/Data.hs 38;" f
|
|||||||
toV4 src/Geometry/Data.hs 40;" f
|
toV4 src/Geometry/Data.hs 40;" f
|
||||||
toggleCombineInv src/Dodge/DisplayInventory.hs 35;" f
|
toggleCombineInv src/Dodge/DisplayInventory.hs 35;" f
|
||||||
toggleCommand src/Dodge/Terminal.hs 196;" f
|
toggleCommand src/Dodge/Terminal.hs 196;" f
|
||||||
toggleEquipmentAt src/Dodge/Creature/Impulse/UseItem.hs 70;" f
|
toggleEquipmentAt src/Dodge/Creature/Impulse/UseItem.hs 66;" f
|
||||||
toggleJust src/MaybeHelp.hs 41;" f
|
toggleJust src/MaybeHelp.hs 41;" f
|
||||||
toggleMap src/Dodge/Update/Input/InGame.hs 556;" f
|
toggleMap src/Dodge/Update/Input/InGame.hs 556;" f
|
||||||
toggleTweakInv src/Dodge/Update/Input/InGame.hs 569;" f
|
toggleTweakInv src/Dodge/Update/Input/InGame.hs 569;" f
|
||||||
@@ -6040,7 +6043,7 @@ tryPutFloorItemIDInInv src/Dodge/Inventory/Add.hs 26;" f
|
|||||||
tryPutItemInInv src/Dodge/Inventory/Add.hs 42;" f
|
tryPutItemInInv src/Dodge/Inventory/Add.hs 42;" f
|
||||||
tryPutItemInInvAt src/Dodge/Inventory/Add.hs 32;" f
|
tryPutItemInInvAt src/Dodge/Inventory/Add.hs 32;" f
|
||||||
trySeedFromClipboard src/Dodge/Menu.hs 88;" f
|
trySeedFromClipboard src/Dodge/Menu.hs 88;" f
|
||||||
trySpinByCID src/Dodge/Projectile/Update.hs 142;" f
|
trySpinByCID src/Dodge/Projectile/Update.hs 137;" f
|
||||||
trySynthBullet src/Dodge/Creature/State.hs 204;" f
|
trySynthBullet src/Dodge/Creature/State.hs 204;" f
|
||||||
tryUseParent src/Dodge/Creature/State.hs 197;" f
|
tryUseParent src/Dodge/Creature/State.hs 197;" f
|
||||||
turnTo src/Dodge/Movement/Turn.hs 4;" f
|
turnTo src/Dodge/Movement/Turn.hs 4;" f
|
||||||
@@ -6218,20 +6221,20 @@ useGasParams src/Dodge/HeldUse.hs 506;" f
|
|||||||
useHotkey src/Dodge/Creature/YourControl.hs 54;" f
|
useHotkey src/Dodge/Creature/YourControl.hs 54;" f
|
||||||
useLnkRoomPos src/Dodge/PlacementSpot.hs 244;" f
|
useLnkRoomPos src/Dodge/PlacementSpot.hs 244;" f
|
||||||
useLoadedAmmo src/Dodge/HeldUse.hs 289;" f
|
useLoadedAmmo src/Dodge/HeldUse.hs 289;" f
|
||||||
useLocation src/Dodge/Creature/Impulse/UseItem.hs 61;" f
|
useLocation src/Dodge/Creature/Impulse/UseItem.hs 57;" f
|
||||||
useMagShield src/Dodge/Euse.hs 46;" f
|
useMagShield src/Dodge/Euse.hs 46;" f
|
||||||
useNormalCamera src/Dodge/Camera.hs 6;" f
|
useNormalCamera src/Dodge/Camera.hs 6;" f
|
||||||
usePayload src/Dodge/Payload.hs 17;" f
|
usePayload src/Dodge/Payload.hs 17;" f
|
||||||
useRewindGun src/Dodge/HeldUse.hs 696;" f
|
useRewindGun src/Dodge/HeldUse.hs 692;" f
|
||||||
useRewindGun src/Dodge/Luse.hs 40;" f
|
useRewindGun src/Dodge/Luse.hs 40;" f
|
||||||
useRoomPosCond src/Dodge/PlacementSpot.hs 178;" f
|
useRoomPosCond src/Dodge/PlacementSpot.hs 178;" f
|
||||||
useRoomPosRoomCond src/Dodge/PlacementSpot.hs 181;" f
|
useRoomPosRoomCond src/Dodge/PlacementSpot.hs 181;" f
|
||||||
useSelectedItem src/Dodge/Creature/Impulse/UseItem.hs 21;" f
|
useSelectedItem src/Dodge/Creature/Impulse/UseItem.hs 20;" f
|
||||||
useStopWatch src/Dodge/HeldUse.hs 677;" f
|
useStopWatch src/Dodge/HeldUse.hs 673;" f
|
||||||
useStopWatch src/Dodge/Luse.hs 21;" f
|
useStopWatch src/Dodge/Luse.hs 21;" f
|
||||||
useTimeCheck src/Dodge/HeldUse.hs 63;" f
|
useTimeCheck src/Dodge/HeldUse.hs 63;" f
|
||||||
useTimeCheck src/Dodge/Item/Weapon/TriggerType.hs 127;" f
|
useTimeCheck src/Dodge/Item/Weapon/TriggerType.hs 127;" f
|
||||||
useTimeScrollGun src/Dodge/HeldUse.hs 685;" f
|
useTimeScrollGun src/Dodge/HeldUse.hs 681;" f
|
||||||
useTimeScrollGun src/Dodge/Luse.hs 29;" f
|
useTimeScrollGun src/Dodge/Luse.hs 29;" f
|
||||||
useUnusedLnk src/Dodge/PlacementSpot.hs 169;" f
|
useUnusedLnk src/Dodge/PlacementSpot.hs 169;" f
|
||||||
useUpdate src/Dodge/Creature/State.hs 433;" f
|
useUpdate src/Dodge/Creature/State.hs 433;" f
|
||||||
|
|||||||
Reference in New Issue
Block a user