Split bullet spawning and bouncing/penetration
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@@ -118,6 +118,9 @@ itemCombinations =
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hd = HELD
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eq = EQUIP
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-- so there are two requirements for a module combination: the module slot must
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-- exist on the item, and the item must be in the given list below
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-- these two requirements should probably be combined
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moduleCombinations :: [( ModuleSlot, [Item], [([ItemBaseType],ItemModuleType)] )]
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moduleCombinations =
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[ ( ModRifleMag
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@@ -147,9 +150,14 @@ moduleCombinations =
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]
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)
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, ( ModBullet
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, bulletWeapons
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, [amod [cr BOUNCEMODULE] BOUNCEBUL
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,amod [cr PENMODULE] PENBUL
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]
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)
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, ( ModBulletSpawn
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, bulletWeapons
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, [amod [cr INCENDIARYMODULE] INCENDBUL
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,amod [cr BOUNCEMODULE] BOUNCEBUL
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,amod [cr STATICMODULE] STATICBUL
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,amod [cr CONCUSSMODULE] CONCUSBUL
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]
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