Split bullet spawning and bouncing/penetration
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@@ -20,7 +20,6 @@ data Bullet = Bullet
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}
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data EnergyBallType = IncBall | TeslaBall | ConcBall
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data BulletState = NormalBulletState
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| DyingBulletState
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| DelayedBullet Float
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data BulletUpdateMod = NoBulletUpdateMod
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data BulletEffect
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@@ -15,6 +15,7 @@ data Wall = Wall
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, _wlSeen :: Bool
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, _wlOpacity :: Opacity
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, _wlPathable :: Bool
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, _wlPenetrable :: Bool
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, _wlWalkable :: Bool
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, _wlTouchThrough :: Bool
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, _wlFireThrough :: Bool
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