Working shadows from foreground, not optimised
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@@ -24,9 +24,4 @@ void main()
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}
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{
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}
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//gl_Position = vec4 (0,0,-0.5,1); EmitVertex();
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//gl_Position = vec4 (1,0,-0.5,1); EmitVertex();
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//gl_Position = vec4 (1,1,1,1); EmitVertex();
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//gl_Position = vec4 (0,1,1,1); EmitVertex();
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//EndPrimitive();
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}
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