Working shadows from foreground, not optimised

This commit is contained in:
jgk
2021-06-29 16:47:16 +02:00
parent 3d16c33d33
commit 3056e6384b
6 changed files with 23 additions and 16 deletions
+3 -2
View File
@@ -63,8 +63,9 @@ doDrawing pdata w = do
-- store floor position into buffer
let addC (xx,yy) = (xx,yy,0)
nsurfVs <- F.foldM (pokeShader (_lightingSurfaceShader pdata)) [Render3
$ polyToTris $ map addC $ screenPolygon w ]
nsurfVs <- F.foldM (pokeShader (_lightingSurfaceShader pdata))
$ [Render3 $ polyToTris $ map addC $ screenPolygon w ]
++ concatMap polyToGeoRender (foregroundPics w)
bindShaderBuffers [_lightingSurfaceShader pdata] [nsurfVs]
depthFunc $= Just Less
+3 -3
View File
@@ -48,9 +48,9 @@ diagonalLinesRect pa pb w d ang = zip lhsPoints $ map findDiPoint lhsPoints
]
yN = d * 0.5 *.* normalizeV (pa -.- pb)
highPipe :: Point2 -> Point2 -> [Polyhedra]
highPipe x@(xx,xy) y =
[ Polyhedron . map (map ( (,orange) . (+.+.+ (xx,xy,50))))
highPipe :: Float -> Point2 -> Point2 -> [Polyhedra]
highPipe h x@(xx,xy) y =
[ Polyhedron . map (map ( (,orange) . (+.+.+ (xx,xy,h))))
$ boxABC (a,b,0) (a',b',0) (0,0,10)
-- ,verticalPipe 5 orange x 0 100
-- ,verticalPipe 5 orange y 0 100
+3 -1
View File
@@ -22,7 +22,9 @@ startRoom :: RandomGen g => State g (Tree (Either Room Room))
startRoom = do
w <- state $ randomR (100,400)
h <- state $ randomR (200,400)
let fground = sPS (0,0) 0 $ PutForeground $ highPipe (0,h/3) (w, h/3)
let fground = sPS (0,0) 0 $ PutForeground $
highPipe 80 (0,h/3) (w, 2*h/3)
++ highPipe 20 (0,2*h/3) (w, h/3)
-- , girderV cola 10 (0,3*h/4) (w, 3*h/4)
-- , girder colb 5 (0,5*h/8) (w, 5*h/8)
treeFromPost [Left rezBox, Left door] . Right <$> randomiseOutLinks (shiftRoomBy ((-20,-20),0) $ roomRectAutoLinks w h & rmPS %~ (fground :))