Allow for different item drops on creature death
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@@ -110,7 +110,7 @@ launcherCrit :: Creature
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launcherCrit = defaultCreature
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{ _crPict = enemyPict red
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, _crUpdate = stateUpdate (launcherAI 150 200)
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, _crInv = IM.fromList [(0,launcher),(1,medkit 100)]
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, _crInv = IM.fromList [(0,launcher)]
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, _crInvSel = 0
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, _crRad = 10
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, _crState = defaultState {_goals = [[Init]]}
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@@ -261,7 +261,7 @@ Items you start with.
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-}
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startInventory = IM.fromList (zip [0..20]
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(
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[launcher
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[pistol
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--,blinkGun
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--,spawnGun lamp
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--,poisonSprayer
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