Allow for different item drops on creature death
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@@ -5,7 +5,7 @@ module Dodge.Item.Weapon.TriggerType
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where
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import Dodge.Data
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import Dodge.SoundLogic
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import Dodge.CreatureAction (reloadWeapon)
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import Dodge.Creature.Action (reloadWeapon)
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import Dodge.WorldEvent (muzzleFlashAt,tempLightForAt)
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import Dodge.WorldEvent.Cloud
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import Dodge.RandomHelp
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