Allow for more variation in death timers
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@@ -36,10 +36,8 @@ data Creature = Creature
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{ _crPos :: Point3
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, _crOldPos :: Point3
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, _crOldOldPos :: Point3
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-- , _crZVel :: Float
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, _crDir :: Float
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, _crMvDir :: Float
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-- , _crMvAim :: Float
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, _crType :: CreatureType
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, _crID :: Int
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, _crHP :: CrHP
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@@ -57,7 +55,7 @@ data Creature = Creature
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, _crGroup :: CrGroup
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, _crIntention :: Intention
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, _crName :: String
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, _crDeathTimer :: Int
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, _crDeathTimer :: Maybe Int
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, _crWallTouch :: IM.IntMap Point2
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}
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