Continue projectile udpate refactor
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@@ -22,13 +22,9 @@ data ProjectileUpdate
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| StartSpinPU {_pjuTime :: Int, _pjuCID :: Int, _pjuSpinAmound :: Int}
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| RemoteDirectionPU {_pjuStart :: Int, _pjuEnd :: Int}
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| ReduceSpinPU {_pjuReduceSpin :: Float}
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| DestroyPU {_pjuScreenID :: Maybe (NewInt ItmInt)
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,_pjuTimer :: Int}
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| TimePU
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| CollisionEffectPU
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-- {_pjuDetonatorID :: Maybe (NewInt ItmInt)
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-- ,_pjuScreenID :: Maybe (NewInt ItmInt)
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-- }
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-- | DestroyPU {_pjuScreenID :: Maybe (NewInt ItmInt)
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-- ,_pjuTimer :: Int}
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-- | TimePU
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| ApplyGravityPU
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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