Continue projectile udpate refactor
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@@ -32,9 +32,8 @@ createShell mdetonator mscreen pjtype payload muz cr w = w
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, _pjPayload = payload
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, _pjTimer = lifespan
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, _pjUpdates =
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[ CollisionEffectPU
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, TimePU
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, StartSpinPU (lifespan - 15) (_crID cr) spinamount
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[-- TimePU
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StartSpinPU (lifespan - 15) (_crID cr) spinamount
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, RemoteDirectionPU (lifespan - thrustdelay) 0
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, ReduceSpinPU (1 - spindrag * 2 / 200)
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] <> thrustorgrav
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