Tweak fullscreen texture shaders
This commit is contained in:
@@ -22,7 +22,7 @@ defaultInanimate = defaultCreature & crState . crIsAnimate .~ False
|
||||
lamp :: Creature
|
||||
lamp = defaultInanimate
|
||||
{ _crUpdate = initialiseLamp
|
||||
, _crHP = 500
|
||||
, _crHP = 100
|
||||
, _crPict = \ _ -> onLayer CrLayer $ color white $ circleSolid 3
|
||||
, _crRad = 3
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user