Unify curve bullets with straight

This commit is contained in:
jgk
2021-03-25 03:06:37 +01:00
parent bc5ad33652
commit 31988e024b
5 changed files with 64 additions and 119 deletions
+59 -63
View File
@@ -16,65 +16,13 @@ import Data.Function (on)
import Data.Bifunctor
import qualified Data.IntMap.Strict as IM
mvBulletTrajectory :: (Int -> [Point2]) -> World -> Particle' -> (World, Maybe Particle')
mvBulletTrajectory velF w bt
| t <= 0 = (w, Nothing)
| t < 4 = (w, Just $ set btPassThrough' Nothing
$ set btTrail' (replicate numPs p ++ (p:ps) )
$ set btTimer' (t-1)
bt
)
| otherwise = (w, Just $ set btPassThrough' Nothing
$ set btVel' newVel -- this may be useful for hit effects
$ set btTrail' (init (reverse newPs) ++ (p:ps))
$ set btTimer' (t-1) bt
)
-- | otherwise = case firstThingHit $ thingsHitExceptCrCurve mcr (p:newPs) w of
-- (_,Nothing) -> (w, Just $ set btPassThrough' Nothing
-- $ set btVel' newVel -- this may be useful for hit effects
-- $ set btTrail' (init (reverse newPs) ++ (p:ps))
-- $ set btTimer' (t-1) bt
-- )
-- (mvPs,Just (hitp,thing))
-- -> let newMvPs = leftPad numPs hitp (init $ reverse mvPs)
-- hitVel = speed *.* normalizeV ( hitp -.- (head $ reverse mvPs) )
-- in ( hiteff bt (hitp,thing) w
-- --in ( w
-- , Just $ set btPassThrough' Nothing
-- $ set btVel' hitVel -- this may be useful for hit effects
-- $ set btTrail' (newMvPs ++ (p:ps))
-- $ set btTimer' 3 bt
-- )
where mcr = _btPassThrough' bt
col = _btColor' bt
(p:ps) = _btTrail' bt
hiteff = _btHitEffect' bt
wth = _btWidth' bt
t = _btTimer' bt
newPs = velF t
numPs = (length $ newPs) - 1
firstThingHit :: [[(Point2,(Either3 Creature Wall ForceField))]]
-> ([Point2], Maybe (Point2,Either3 Creature Wall ForceField))
firstThingHit hitList = second last $ unzip $ zip newPs
$ takeUntil isJust
$ map listToMaybe hitList
newVel = speed *.* ( last newPs -.- (last $ init newPs) )
speed = sum . map magV $ zipWith (-.-) (init newPs) (tail newPs)
thingsHitExceptCrCurve :: Maybe Int -> [Point2] -> World
-> [ [(Point2, (Either3 Creature Wall ForceField))]
]
thingsHitExceptCrCurve mcid ps@(a:b:_) w
= zipWith (\x y -> thingsHitExceptCr mcid x y w) ps $ tail ps
thingsHitExceptCrLine _ _ _ = []
thingsHitExceptCr :: Maybe Int -> Point2 -> Point2 -> World
-> [(Point2, (Either3 Creature Wall ForceField))]
thingsHitExceptCr Nothing sp ep = thingsHit sp ep
thingsHitExceptCr (Just cid) sp ep = filter crNotCid . thingsHit sp ep
where crNotCid (_,(E3x1 cr)) = _crID cr /= cid
crNotCid _ = True
where
crNotCid (_,(E3x1 cr)) = _crID cr /= cid
crNotCid _ = True
mvGenBullet' :: World -> Particle' -> (World, Maybe Particle')
mvGenBullet' w bt
@@ -82,13 +30,61 @@ mvGenBullet' w bt
| t < 4 = (w, Just $ set btPassThrough' Nothing
$ set btTrail' (p:p:ps)
$ set btTimer' (t-1) bt
)
)
| otherwise = hiteff bt (thingsHitExceptCr mcr p (p +.+ vel) w) w
where mcr = _btPassThrough' bt
col = _btColor' bt
(p:ps) = _btTrail' bt
vel = _btVel' bt
hiteff = _btHitEffect' bt
wth = _btWidth' bt
t = _btTimer' bt
where
mcr = _btPassThrough' bt
col = _btColor' bt
(p:ps) = _btTrail' bt
vel = _btVel' bt
hiteff = _btHitEffect' bt
wth = _btWidth' bt
t = _btTimer' bt
type HitCreatureEffect = Particle' -> Point2 -> Creature -> World -> World
type HitWallEffect = Particle' -> Point2 -> Wall -> World -> World
type HitForceFieldEffect = Particle' -> Point2 -> ForceField -> World -> World
passThroughAll :: HitCreatureEffect -> HitWallEffect -> HitForceFieldEffect ->
Particle' -> [(Point2, Either3 Creature Wall ForceField)] -> World -> (World, Maybe Particle')
passThroughAll crEff wlEff ffEff pt hitThings w = (w, mvPt)
where
mvPt = Just $ pt & btTrail' .~ (newP : trl)
& btTimer' %~ (\t -> t - 1)
& btPassThrough' .~ Nothing
trl = _btTrail' pt
newP = head trl +.+ _btVel' pt
destroyOnImpact :: HitCreatureEffect -> HitWallEffect -> HitForceFieldEffect ->
Particle' -> [(Point2, Either3 Creature Wall ForceField)] -> World -> (World, Maybe Particle')
destroyOnImpact crEff wlEff ffEff pt hitThings w = case hitThings of
[] -> ( w, mvPt)
((p,E3x1 cr):_) -> (crEff pt p cr w, destroyAt p)
((p,E3x2 wl):_) -> (wlEff pt p wl w, destroyAt p)
((p,E3x3 ff):_) -> (ffEff pt p ff w, destroyAt p)
where destroyAt hitp = Just $ pt & btTrail' .~ (hitp : trl)
& btTimer' .~ 3
mvPt = Just $ pt & btTrail' .~ (newP : trl)
& btTimer' %~ (\t -> t - 1)
& btPassThrough' .~ Nothing
trl = _btTrail' pt
wth = _btWidth' pt
newP = head trl +.+ _btVel' pt
penWalls :: HitCreatureEffect -> HitWallEffect -> HitForceFieldEffect ->
Particle' -> [(Point2, Either3 Creature Wall ForceField)] -> World -> (World, Maybe Particle')
penWalls crEff wlEff ffEff pt hitThings w = case hitThings of
[] -> ( w, mvPt)
((p,E3x1 cr):_) -> (crEff pt p cr w, destroyAt p)
((p,E3x3 ff):_) -> (ffEff pt p ff w, destroyAt p)
((p,E3x2 wl):hs) | isJust (wl ^? blHP)
-> first (wlEff pt p wl) $ penWalls crEff wlEff ffEff pt hs w
((p,E3x2 wl):_) | otherwise -> (wlEff pt p wl w, destroyAt p)
where destroyAt hitp = Just $ pt & btTrail' .~ (hitp : trl)
& btTimer' .~ 3
mvPt = Just $ pt & btTrail' .~ (newP : trl)
& btTimer' %~ (\t -> t - 1)
& btPassThrough' .~ Nothing
trl = _btTrail' pt
wth = _btWidth' pt
newP = head trl +.+ _btVel' pt
-48
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@@ -1,48 +0,0 @@
module Dodge.WorldEvent.Projectile
where
import Dodge.Data
import Control.Lens
import Data.Bifunctor
import Data.Maybe
import Picture
import Geometry
type HitCreatureEffect = Particle' -> Point2 -> Creature -> World -> World
type HitWallEffect = Particle' -> Point2 -> Wall -> World -> World
type HitForceFieldEffect = Particle' -> Point2 -> ForceField -> World -> World
destroyOnImpact :: HitCreatureEffect -> HitWallEffect -> HitForceFieldEffect ->
Particle' -> [(Point2, Either3 Creature Wall ForceField)] -> World -> (World, Maybe Particle')
destroyOnImpact crEff wlEff ffEff pt hitThings w = case hitThings of
[] -> ( w, mvPt)
((p,E3x1 cr):_) -> (crEff pt p cr w, destroyAt p)
((p,E3x2 wl):_) -> (wlEff pt p wl w, destroyAt p)
((p,E3x3 ff):_) -> (ffEff pt p ff w, destroyAt p)
where destroyAt hitp = Just $ pt & btTrail' .~ (hitp : trl)
& btTimer' .~ 3
mvPt = Just $ pt & btTrail' .~ (newP : trl)
& btTimer' %~ (\t -> t - 1)
& btPassThrough' .~ Nothing
trl = _btTrail' pt
wth = _btWidth' pt
newP = head trl +.+ _btVel' pt
penWalls :: HitCreatureEffect -> HitWallEffect -> HitForceFieldEffect ->
Particle' -> [(Point2, Either3 Creature Wall ForceField)] -> World -> (World, Maybe Particle')
penWalls crEff wlEff ffEff pt hitThings w = case hitThings of
[] -> ( w, mvPt)
((p,E3x1 cr):_) -> (crEff pt p cr w, destroyAt p)
((p,E3x3 ff):_) -> (ffEff pt p ff w, destroyAt p)
((p,E3x2 wl):hs) | isJust (wl ^? blHP)
-> first (wlEff pt p wl) $ penWalls crEff wlEff ffEff pt hs w
((p,E3x2 wl):_) | otherwise -> (wlEff pt p wl w, destroyAt p)
where destroyAt hitp = Just $ pt & btTrail' .~ (hitp : trl)
& btTimer' .~ 3
mvPt = Just $ pt & btTrail' .~ (newP : trl)
& btTimer' %~ (\t -> t - 1)
& btPassThrough' .~ Nothing
trl = _btTrail' pt
wth = _btWidth' pt
newP = head trl +.+ _btVel' pt