Cleanup projectile update
This commit is contained in:
@@ -2,7 +2,6 @@
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--{-# OPTIONS_GHC -Wno-unused-imports #-}
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--{-# OPTIONS_GHC -Wno-unused-imports #-}
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module Dodge.Projectile.Update (updateProjectile) where
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module Dodge.Projectile.Update (updateProjectile) where
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import Linear
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import Control.Monad
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import Control.Monad
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import Data.List (delete)
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import Data.List (delete)
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import Data.Maybe
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import Data.Maybe
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@@ -19,6 +18,7 @@ import Dodge.WorldEvent.Sound
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import Geometry
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import Geometry
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import qualified IntMapHelp as IM
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import qualified IntMapHelp as IM
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import LensHelp
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import LensHelp
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import Linear
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import NewInt
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import NewInt
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import RandomHelp
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import RandomHelp
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@@ -38,62 +38,57 @@ doGravityPU pj
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| otherwise = id
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| otherwise = id
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applyGravityPU :: Projectile -> World -> World
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applyGravityPU :: Projectile -> World -> World
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applyGravityPU pj w
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applyGravityPU pj
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| (pj ^. pjPos . _z) < 1 && norm (_pjVel pj) < 1 =
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| (pj ^. pjPos . _z) < 1 && norm (_pjVel pj) < 1 = topj . pjVel .~ 0
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w
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| otherwise = topj . pjVel . _z -~ 0.5
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& topj . pjVel .~ 0
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| otherwise =
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w -- & topj . pjZ .~ newz
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& topj . pjVel . _z -~ 0.5
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where
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where
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topj = cWorld . lWorld . projectiles . ix (pj ^. pjID)
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topj = cWorld . lWorld . projectiles . ix (pj ^. pjID)
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-- newz = pj ^. pjZ + pj ^. pjZVel
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-- consider pushing any hit creature back
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-- consider pushing any hit creature back
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shellExplosionCheck :: Projectile -> World -> World
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shellExplosionCheck :: Projectile -> World -> World
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shellExplosionCheck pj w
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shellExplosionCheck pj
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| RetiredProjectile <- pj ^. pjType
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| RetiredProjectile <- pj ^. pjType
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, time <= 0 =
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, timeout =
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destroyProjectile (pj ^. pjScreenID) (_pjID pj) w
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destroyProjectile pj
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| time <= 0 = explodeShell pj w
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| timeout = explodeShell pj
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| RetiredProjectile <- pj ^. pjType = w
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| otherwise = id
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| otherwise = w
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where
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where
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time = _pjTimer pj
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timeout = pj ^. pjTimer <= 0
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shellHitWall :: Point3 -> Point3 -> Wall -> Projectile -> World -> World
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shellHitWall :: Point3 -> Point3 -> Wall -> Projectile -> World -> World
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shellHitWall p n wl pj w
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shellHitWall p n wl pj
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| Just GStick <- pj ^? pjType . gnHitEffect =
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| Just GStick <- pj ^? pjType . gnHitEffect =
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w & topj . pjType .~ Grenade (GStuckWall (wl ^. wlStructure))
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(topj . pjType .~ Grenade (GStuckWall (wl ^. wlStructure)))
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& soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos . _xy)
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. stickHitSound pj
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| Just x <- pj ^? pjType . gnHitEffect . bounceTolerance
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| Just x <- pj ^? pjType . gnHitEffect . bounceTolerance
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, abs (dot (pj ^. pjVel) (normalize n)) < x =
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, abs (dot (pj ^. pjVel) (normalize n)) < x =
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w
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(topj . pjVel %~ reflectInNormal n)
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& topj . pjVel %~ reflectInNormal n
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. (topj . pjPos .~ p + normalize n)
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& topj . pjPos .~ p + normalize n
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. bounceSound pj
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& soundStart (ShellSound (pj ^. pjID)) (pj ^. pjPos . _xy) click1S Nothing
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| otherwise = topj %~ ((pjPos .~ p) . (pjTimer .~ 0))
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| otherwise =
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w & topj . pjPos .~ p
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& topj . pjTimer .~ 0
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where
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where
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topj = cWorld . lWorld . projectiles . ix (_pjID pj)
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topj = cWorld . lWorld . projectiles . ix (_pjID pj)
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bounceSound :: Projectile -> World -> World
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bounceSound pj = soundStart (ShellSound (pj ^. pjID)) (pj ^. pjPos . _xy) click1S Nothing
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stickHitSound :: Projectile -> World -> World
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stickHitSound pj =
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soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos . _xy)
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shellHitCreature :: Point3 -> Creature -> Projectile -> World -> World
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shellHitCreature :: Point3 -> Creature -> Projectile -> World -> World
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shellHitCreature p cr pj w
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shellHitCreature p cr pj
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| Just GStick <- pj ^? pjType . gnHitEffect =
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| Just GStick <- pj ^? pjType . gnHitEffect =
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w
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(pjlens . pjType .~ Grenade gren)
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjType
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. stickHitSound pj
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.~ Grenade
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| otherwise = pjlens . pjTimer .~ 0
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( GStuckCreature
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where
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(cr ^. crID)
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pjlens = cWorld . lWorld . projectiles . ix (_pjID pj)
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(rotate3z (- cr ^. crDir) (p - ((cr ^. crPos . _xy) `v2z` 0)))
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gren =
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(pj ^. pjDir - cr ^. crDir)
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GStuckCreature
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)
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(cr ^. crID)
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& soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos . _xy)
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(rotate3z (- cr ^. crDir) (p - cr ^. crPos))
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| otherwise =
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(pj ^. pjDir - cr ^. crDir)
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w
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjTimer .~ 0
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shellHitFloor :: Point3 -> Projectile -> World -> World
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shellHitFloor :: Point3 -> Projectile -> World -> World
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shellHitFloor p pj w
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shellHitFloor p pj w
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@@ -104,7 +99,7 @@ shellHitFloor p pj w
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& topj . pjVel . _z %~ bouncez
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& topj . pjVel . _z %~ bouncez
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& topj . pjVel . _xy %~ decvel
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& topj . pjVel . _xy %~ decvel
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& topj . pjSpin %~ decspin
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& topj . pjSpin %~ decspin
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& soundStart (ShellSound (pj ^. pjID)) (pj ^. pjPos . _xy) click1S Nothing
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& bounceSound pj
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where
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where
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bouncez x
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bouncez x
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| x < -1 = -0.5 * x
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| x < -1 = -0.5 * x
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@@ -119,14 +114,13 @@ shellHitFloor p pj w
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| abs x < 0.01 = 0
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| abs x < 0.01 = 0
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| otherwise = x * 0.9
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| otherwise = x * 0.9
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destroyProjectile :: Maybe (NewInt ItmInt) -> Int -> World -> World
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destroyProjectile :: Projectile -> World -> World
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destroyProjectile mitid pjid w =
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destroyProjectile pj =
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w & cWorld . lWorld . projectiles %~ IM.delete pjid
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(cWorld . lWorld . projectiles %~ IM.delete pjid) . removelink
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& removelink
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where
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where
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pjid = pj ^. pjID
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removelink = fromMaybe id $ do
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removelink = fromMaybe id $ do
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itid <- mitid
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itid <- pj ^. pjScreenID
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-- loc <- w ^? cWorld . lWorld . itemLocations . ix itid
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return $ pointerToItemID itid . itUse . uaParams . apProjectiles %~ delete pjid
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return $ pointerToItemID itid . itUse . uaParams . apProjectiles %~ delete pjid
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trySpin :: Projectile -> World -> World
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trySpin :: Projectile -> World -> World
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@@ -139,37 +133,36 @@ tryThrust :: Projectile -> World -> World
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tryThrust pj = fromMaybe id $ do
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tryThrust pj = fromMaybe id $ do
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Rocket y x <- pj ^? pjType
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Rocket y x <- pj ^? pjType
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guard $ pj ^. pjTimer <= 330 && pj ^. pjTimer >= 0
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guard $ pj ^. pjTimer <= 330 && pj ^. pjTimer >= 0
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return $ doThrust pj x . pjRemoteSetDirection (Just y) pj
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return $ doThrust pj x . pjRemoteSetDirection y pj
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doThrust :: Projectile -> Maybe RocketSmoke -> World -> World
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doThrust :: Projectile -> Maybe RocketSmoke -> World -> World
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doThrust pj smoke w =
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doThrust pj smoke w =
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w
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w
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& randGen .~ g
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& randGen .~ g
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& cWorld . lWorld . projectiles . ix i . pjVel . _xy %~ (\v -> accel +.+ frict *.* v)
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& cWorld . lWorld . projectiles . ix i . pjVel . _xy %~ (\v -> accel + frict *^ v)
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& soundContinue (ShellSound i) newPos missileLaunchS (Just 1)
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& soundContinue (ShellSound i) (ep ^. _xy) missileLaunchS (Just 1)
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& makeFlamelet
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& makeFlamelet
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((oldPos -.- vel) `v2z` 20)
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(sp - 0.5 *^ vel)
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((vel +.+ rotateV (pi + sparkD) accel) `v2z` 0)
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(vel + rotateV (pi + sparkD) accel `v2z` 0)
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3
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3
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10
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10
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& makeCloudAt
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& makeCloudAt
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RocketSmoke
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RocketSmoke
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lifetime
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lifetime
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(addZ 20 (oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos)))
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(sp + r1 + 30 *^ signorm (sp - ep))
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where
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where
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lifetime = fst . randomR lt $ _randGen w
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lifetime = fst . randomR lt $ _randGen w
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lt
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lt
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| smoke == Just ReducedRocketSmoke = (50, 200)
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| smoke == Just ReducedRocketSmoke = (50, 200)
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| otherwise = (300, 500)
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| otherwise = (300, 500)
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-- trailfadetime = fst . randomR (100, 300) $ _randGen w
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accel = rotateV (pj ^. pjDir) (V2 3 0)
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accel = rotateV (pj ^. pjDir) (V2 3 0)
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i = _pjID pj
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i = _pjID pj
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oldPos = pj ^. pjPos . _xy
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sp = pj ^. pjPos
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vel = pj ^. pjVel . _xy
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vel = pj ^. pjVel
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newPos = oldPos +.+ vel
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ep = sp + vel
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(frict, g) = randomR (0.6, 0.9) $ _randGen w
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(frict, g) = randomR (0.6, 0.9) $ _randGen w
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(sparkD, _) = randomR (-0.2, 0.2) $ _randGen w
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(sparkD, _) = randomR (-0.2, 0.2) $ _randGen w
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r1 = randInCirc 10 & evalState $ _randGen w
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r1 = addZ 0 $ randInCirc 10 & evalState $ _randGen w
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doBarrelSpin :: Int -> Float -> Projectile -> World -> World
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doBarrelSpin :: Int -> Float -> Projectile -> World -> World
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doBarrelSpin cid i pj w =
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doBarrelSpin cid i pj w =
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@@ -179,31 +172,36 @@ doBarrelSpin cid i pj w =
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pjid = _pjID pj
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pjid = _pjID pj
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dir = argV $ pj ^. pjVel . _xy
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dir = argV $ pj ^. pjVel . _xy
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newSpin = case w ^? cWorld . lWorld . creatures . ix cid of
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newSpin = case w ^? cWorld . lWorld . creatures . ix cid of
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Just cr -> negate $ min 0.2 $ max (-0.2) $ normalizeAnglePi (dir - _crDir cr) / spinFactor
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Just cr ->
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negate $
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min 0.2 $ max (-0.2) $ normalizeAnglePi (dir - _crDir cr) / spinFactor
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_ -> 0
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_ -> 0
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spinFactor = 5 * (6 - i)
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spinFactor = 5 * (6 - i)
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-- note this only allows YOU to remotely track projectiles
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-- note this only allows YOU to remotely track projectiles
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pjRemoteSetDirection :: Maybe RocketHoming -> Projectile -> World -> World
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pjRemoteSetDirection :: RocketHoming -> Projectile -> World -> World
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pjRemoteSetDirection ph pj w = case ph of
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pjRemoteSetDirection ph pj w = case ph of
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Just (HomeUsingRemoteScreen screenid)
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HomeUsingRemoteScreen screenid
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| lw ^? creatures . ix 0 . crManipulation . manObject . imSelectedItem
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| lw ^? creatures . ix 0 . crManipulation . manObject . imSelectedItem
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== lw ^? items . ix (_unNInt screenid) . itLocation . ilInvID ->
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== lw ^? items . ix (_unNInt screenid) . itLocation . ilInvID ->
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w
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w
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjDir
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& pjlens . pjDir .~ mousedir
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.~ (w ^. wCam . camRot) + argV (w ^. input . mousePos)
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& pjlens . pjSpin .~ 0.5 * diffAngles mousedir pjdir
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjSpin
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HomeUsingTargeting itid
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.~ 0.5 * diffAngles ((w ^. wCam . camRot) + argV (w ^. input . mousePos)) (_pjDir pj)
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Just (HomeUsingTargeting itid)
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| Just tp <- w ^? pointerToItemID itid . itTargeting . itTgPos . _Just ->
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| Just tp <- w ^? pointerToItemID itid . itTargeting . itTgPos . _Just ->
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w
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w
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjDir
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& pjlens . pjDir %~ turnTo 0.2 (pj ^. pjPos . _xy) tp
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%~ turnTo 0.2 (pj ^. pjPos . _xy) tp
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& pjlens . pjSpin
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjSpin
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.~ 0.5
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.~ 0.5 * diffAngles (turnTo 0.2 (pj ^. pjPos . _xy) tp (_pjDir pj)) (_pjDir pj)
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* diffAngles
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(turnTo 0.2 (pj ^. pjPos . _xy) tp pjdir)
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pjdir
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_ -> w
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_ -> w
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where
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where
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pjdir = pj ^. pjDir
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mousedir = w ^. wCam . camRot + argV (w ^. input . mousePos)
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lw = w ^. cWorld . lWorld
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lw = w ^. cWorld . lWorld
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pjlens = cWorld . lWorld . projectiles . ix (pj ^. pjID)
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moveStuckGrenade :: Int -> Point3 -> Float -> Projectile -> World -> World
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moveStuckGrenade :: Int -> Point3 -> Float -> Projectile -> World -> World
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moveStuckGrenade cid poff d pj w
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moveStuckGrenade cid poff d pj w
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@@ -212,45 +210,44 @@ moveStuckGrenade cid poff d pj w
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cdir = cr ^. crDir
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cdir = cr ^. crDir
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vel = cpos - cr ^. crOldPos
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vel = cpos - cr ^. crOldPos
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in w
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in w
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjPos . _xy
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& pjlens . pjPos . _xy .~ xyV3 (cpos + rotate3z cdir poff)
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.~ xyV3 (cpos + rotate3z cdir poff)
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& pjlens . pjDir .~ d + cdir
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjDir .~ d + cdir
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& pjlens . pjVel .~ vel
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjVel .~ vel
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| otherwise =
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| otherwise =
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w & cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjType .~ Grenade GStick
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w & pjlens . pjType .~ Grenade GStick
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where
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pjlens = cWorld . lWorld . projectiles . ix (pj ^. pjID)
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moveProjectile :: Projectile -> World -> World
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moveProjectile :: Projectile -> World -> World
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moveProjectile pj w
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moveProjectile pj w
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| Just GStuckWall{} <- pj ^? pjType . gnHitEffect = w
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| Just GStuckWall{} <- pj ^? pjType . gnHitEffect = w
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| Just (GStuckCreature crid poff d) <- pj ^? pjType . gnHitEffect =
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| Just (GStuckCreature crid poff d) <- pj ^? pjType . gnHitEffect =
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moveStuckGrenade crid poff d pj w
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moveStuckGrenade crid poff d pj w
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| (p, Just (n, OWall wl)) <- collide3 sp (sp + 2 *^ _pjVel pj) w =
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| otherwise = case collide3 sp (sp + _pjVel pj) w of
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shellHitWall p n wl pj w
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(p, Just (n, OWall wl)) -> shellHitWall p n wl pj w
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| (p, Just (_, OFloor)) <- collide3 sp (sp + 2*^ _pjVel pj) w =
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(p, Just (_, OFloor)) -> shellHitFloor p pj w
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shellHitFloor p pj w
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(p, Just (_, OCreature cr)) -> shellHitCreature p cr pj w
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| (p, Just (_, OCreature cr)) <- collide3 sp (sp + 2 *^ _pjVel pj) w =
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(_, Just (_, OChasmWall)) -> w & pjlens . pjTimer .~ 0 -- no stick or bounce for now
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shellHitCreature p cr pj w
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_ ->
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| (_, Just (_, OChasmWall)) <- collide3 sp (sp + 2 *^_pjVel pj) w =
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w
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-- no stick or bounce for now
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& pjlens . pjSpin *~ 0.99
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w & cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjTimer .~ 0
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& pjlens . pjPos +~ _pjVel pj
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| otherwise =
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& pjlens . pjDir +~ _pjSpin pj
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w
|
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjSpin *~ 0.99
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjPos +~ _pjVel pj
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjDir +~ _pjSpin pj
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where
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where
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pjlens = cWorld . lWorld . projectiles . ix (pj ^. pjID)
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sp = _pjPos pj
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sp = _pjPos pj
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explodeShell :: Projectile -> World -> World
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explodeShell :: Projectile -> World -> World
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explodeShell pj w =
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explodeShell pj w =
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w
|
w
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||||||
& cWorld . lWorld . projectiles . ix pjid . pjType .~ RetiredProjectile
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& pjlens . pjType .~ RetiredProjectile
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& cWorld . lWorld . projectiles . ix pjid . pjVel .~ 0
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& pjlens . pjVel .~ 0
|
||||||
& cWorld . lWorld . projectiles . ix pjid . pjTimer .~ 30
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& pjlens . pjTimer .~ 30
|
||||||
& usePayload (_pjPayload pj) (pj ^. pjPos) (pj ^. pjVel)
|
& usePayload (_pjPayload pj) (pj ^. pjPos) (pj ^. pjVel)
|
||||||
& stopSoundFrom (ShellSound pjid)
|
& stopSoundFrom (ShellSound pjid)
|
||||||
& updatedetonator
|
& updatedetonator
|
||||||
where
|
where
|
||||||
|
pjlens = cWorld . lWorld . projectiles . ix pjid
|
||||||
updatedetonator = fromMaybe id $ do
|
updatedetonator = fromMaybe id $ do
|
||||||
detid <- pj ^. pjDetonatorID
|
detid <- pj ^. pjDetonatorID
|
||||||
return $ pointerToItemID detid . itUse . uaParams . apProjectiles %~ delete pjid
|
return $ pointerToItemID detid . itUse . uaParams . apProjectiles %~ delete pjid
|
||||||
|
|||||||
@@ -728,7 +728,7 @@ MODStringOption src/Dodge/Data/Universe.hs 97;" C
|
|||||||
MOTOR src/Dodge/Data/Item/Combine.hs 64;" C
|
MOTOR src/Dodge/Data/Item/Combine.hs 64;" C
|
||||||
MP2Ac src/Dodge/Data/CreatureEffect.hs 56;" t
|
MP2Ac src/Dodge/Data/CreatureEffect.hs 56;" t
|
||||||
MP2NoAction src/Dodge/Data/CreatureEffect.hs 56;" C
|
MP2NoAction src/Dodge/Data/CreatureEffect.hs 56;" C
|
||||||
MPO src/Dodge/Base/Collide.hs 89;" t
|
MPO src/Dodge/Base/Collide.hs 98;" t
|
||||||
MTRS src/Dodge/Data/MTRS.hs 6;" t
|
MTRS src/Dodge/Data/MTRS.hs 6;" t
|
||||||
MTree src/Dodge/Data/MetaTree.hs 11;" C
|
MTree src/Dodge/Data/MetaTree.hs 11;" C
|
||||||
Machine src/Dodge/Data/Machine.hs 30;" t
|
Machine src/Dodge/Data/Machine.hs 30;" t
|
||||||
@@ -2613,7 +2613,7 @@ airlockDoor src/Dodge/Room/Airlock.hs 93;" f
|
|||||||
airlockDoubleDoor src/Dodge/Room/Airlock.hs 96;" f
|
airlockDoubleDoor src/Dodge/Room/Airlock.hs 96;" f
|
||||||
airlockSimple src/Dodge/Room/Airlock.hs 108;" f
|
airlockSimple src/Dodge/Room/Airlock.hs 108;" f
|
||||||
airlockZ src/Dodge/Room/Airlock.hs 133;" f
|
airlockZ src/Dodge/Room/Airlock.hs 133;" f
|
||||||
allVisibleWalls src/Dodge/Base/Collide.hs 214;" f
|
allVisibleWalls src/Dodge/Base/Collide.hs 225;" f
|
||||||
alongSegBy src/Geometry.hs 40;" f
|
alongSegBy src/Geometry.hs 40;" f
|
||||||
alteRifle src/Dodge/Item/Held/Cane.hs 22;" f
|
alteRifle src/Dodge/Item/Held/Cane.hs 22;" f
|
||||||
ammoMagInfo src/Dodge/Item/Info.hs 49;" f
|
ammoMagInfo src/Dodge/Item/Info.hs 49;" f
|
||||||
@@ -2631,11 +2631,11 @@ angleBetween src/Geometry.hs 158;" f
|
|||||||
angleVV src/Geometry/Vector.hs 58;" f
|
angleVV src/Geometry/Vector.hs 58;" f
|
||||||
angleVV3 src/Geometry/Vector3D.hs 122;" f
|
angleVV3 src/Geometry/Vector3D.hs 122;" f
|
||||||
anyUnusedSpot src/Dodge/PlacementSpot.hs 66;" f
|
anyUnusedSpot src/Dodge/PlacementSpot.hs 66;" f
|
||||||
anythingHitCirc src/Dodge/Base/Collide.hs 337;" f
|
anythingHitCirc src/Dodge/Base/Collide.hs 348;" f
|
||||||
applyCME src/Dodge/HeldUse.hs 370;" f
|
applyCME src/Dodge/HeldUse.hs 370;" f
|
||||||
applyCreatureDamage src/Dodge/Creature/Damage.hs 14;" f
|
applyCreatureDamage src/Dodge/Creature/Damage.hs 14;" f
|
||||||
applyEventIO src/Loop.hs 89;" f
|
applyEventIO src/Loop.hs 89;" f
|
||||||
applyGravityPU src/Dodge/Projectile/Update.hs 44;" f
|
applyGravityPU src/Dodge/Projectile/Update.hs 40;" f
|
||||||
applyIndividualDamage src/Dodge/Creature/Damage.hs 17;" f
|
applyIndividualDamage src/Dodge/Creature/Damage.hs 17;" f
|
||||||
applyInvLock src/Dodge/HeldUse.hs 429;" f
|
applyInvLock src/Dodge/HeldUse.hs 429;" f
|
||||||
applyMagnetsToBul src/Dodge/Bullet.hs 32;" f
|
applyMagnetsToBul src/Dodge/Bullet.hs 32;" f
|
||||||
@@ -2781,7 +2781,8 @@ blunderbuss src/Dodge/Item/Held/Cone.hs 14;" f
|
|||||||
bossKeyItems src/Dodge/LockAndKey.hs 12;" f
|
bossKeyItems src/Dodge/LockAndKey.hs 12;" f
|
||||||
bossRoom src/Dodge/Room/Boss.hs 61;" f
|
bossRoom src/Dodge/Room/Boss.hs 61;" f
|
||||||
bounceDir src/Dodge/Bullet.hs 110;" f
|
bounceDir src/Dodge/Bullet.hs 110;" f
|
||||||
bouncePoint src/Dodge/Base/Collide.hs 85;" f
|
bouncePoint src/Dodge/Base/Collide.hs 88;" f
|
||||||
|
bounceSound src/Dodge/Projectile/Update.hs 72;" f
|
||||||
boundPoints src/Bound.hs 10;" f
|
boundPoints src/Bound.hs 10;" f
|
||||||
boundedGrid src/Grid.hs 19;" f
|
boundedGrid src/Grid.hs 19;" f
|
||||||
boxABC src/Polyhedra.hs 108;" f
|
boxABC src/Polyhedra.hs 108;" f
|
||||||
@@ -2814,8 +2815,8 @@ cFilledRect src/Dodge/CharacterEnums.hs 6;" f
|
|||||||
cWireRect src/Dodge/CharacterEnums.hs 10;" f
|
cWireRect src/Dodge/CharacterEnums.hs 10;" f
|
||||||
calcSmoothScroll src/Dodge/SmoothScroll.hs 11;" f
|
calcSmoothScroll src/Dodge/SmoothScroll.hs 11;" f
|
||||||
calcTexCoord src/Tile.hs 19;" f
|
calcTexCoord src/Tile.hs 19;" f
|
||||||
canSee src/Dodge/Base/Collide.hs 323;" f
|
canSee src/Dodge/Base/Collide.hs 334;" f
|
||||||
canSeeIndirect src/Dodge/Base/Collide.hs 330;" f
|
canSeeIndirect src/Dodge/Base/Collide.hs 341;" f
|
||||||
cancelExamineInventory src/Dodge/Item/BackgroundEffect.hs 23;" f
|
cancelExamineInventory src/Dodge/Item/BackgroundEffect.hs 23;" f
|
||||||
capacitor src/Dodge/Item/Ammo.hs 69;" f
|
capacitor src/Dodge/Item/Ammo.hs 69;" f
|
||||||
cardEightVec src/Dodge/Base/CardinalPoint.hs 17;" f
|
cardEightVec src/Dodge/Base/CardinalPoint.hs 17;" f
|
||||||
@@ -2845,7 +2846,7 @@ chaseCritPerceptionUpdate src/Dodge/Creature/Perception.hs 31;" f
|
|||||||
chaseCritVocalization src/Dodge/Creature/ChaseCrit.hs 37;" f
|
chaseCritVocalization src/Dodge/Creature/ChaseCrit.hs 37;" f
|
||||||
chasmSimpleMaze src/Dodge/Room/Tutorial.hs 175;" f
|
chasmSimpleMaze src/Dodge/Room/Tutorial.hs 175;" f
|
||||||
chasmTest src/Dodge/Creature/Update.hs 132;" f
|
chasmTest src/Dodge/Creature/Update.hs 132;" f
|
||||||
chasmWallToSurface src/Dodge/Base/Collide.hs 111;" f
|
chasmWallToSurface src/Dodge/Base/Collide.hs 120;" f
|
||||||
checkCombineSelectionExists src/Dodge/DisplayInventory.hs 100;" f
|
checkCombineSelectionExists src/Dodge/DisplayInventory.hs 100;" f
|
||||||
checkConnection src/Dodge/Inventory/Swap.hs 66;" f
|
checkConnection src/Dodge/Inventory/Swap.hs 66;" f
|
||||||
checkDeath src/Dodge/Creature/Update.hs 70;" f
|
checkDeath src/Dodge/Creature/Update.hs 70;" f
|
||||||
@@ -2870,12 +2871,12 @@ chooseMovementLtAuto src/Dodge/CreatureEffect.hs 107;" f
|
|||||||
chooseMovementPistol src/Dodge/Humanoid.hs 204;" f
|
chooseMovementPistol src/Dodge/Humanoid.hs 204;" f
|
||||||
chooseMovementPistol' src/Dodge/Humanoid.hs 209;" f
|
chooseMovementPistol' src/Dodge/Humanoid.hs 209;" f
|
||||||
chooseMovementSpreadGun src/Dodge/CreatureEffect.hs 90;" f
|
chooseMovementSpreadGun src/Dodge/CreatureEffect.hs 90;" f
|
||||||
circHitWall src/Dodge/Base/Collide.hs 231;" f
|
circHitWall src/Dodge/Base/Collide.hs 242;" f
|
||||||
circInPolygon src/Geometry/Polygon.hs 101;" f
|
circInPolygon src/Geometry/Polygon.hs 101;" f
|
||||||
circOnAnyCr src/Dodge/Base/Collide.hs 286;" f
|
circOnAnyCr src/Dodge/Base/Collide.hs 297;" f
|
||||||
circOnSeg src/Geometry.hs 101;" f
|
circOnSeg src/Geometry.hs 101;" f
|
||||||
circOnSegNoEndpoints src/Geometry.hs 91;" f
|
circOnSegNoEndpoints src/Geometry.hs 91;" f
|
||||||
circOnSomeWall src/Dodge/Base/Collide.hs 280;" f
|
circOnSomeWall src/Dodge/Base/Collide.hs 291;" f
|
||||||
circle src/Picture/Base.hs 180;" f
|
circle src/Picture/Base.hs 180;" f
|
||||||
circleDecoration src/Dodge/Placement/TopDecoration.hs 56;" f
|
circleDecoration src/Dodge/Placement/TopDecoration.hs 56;" f
|
||||||
circleSolid src/Picture/Base.hs 164;" f
|
circleSolid src/Picture/Base.hs 164;" f
|
||||||
@@ -2923,18 +2924,18 @@ colCrWall src/Dodge/WallCreatureCollisions.hs 29;" f
|
|||||||
colCrsWalls src/Dodge/WallCreatureCollisions.hs 19;" f
|
colCrsWalls src/Dodge/WallCreatureCollisions.hs 19;" f
|
||||||
collectDamageTypes src/Dodge/Damage.hs 53;" f
|
collectDamageTypes src/Dodge/Damage.hs 53;" f
|
||||||
collectInvItems src/Dodge/Update/Input/InGame.hs 295;" f
|
collectInvItems src/Dodge/Update/Input/InGame.hs 295;" f
|
||||||
collide3 src/Dodge/Base/Collide.hs 120;" f
|
collide3 src/Dodge/Base/Collide.hs 129;" f
|
||||||
collide3Chasm src/Dodge/Base/Collide.hs 104;" f
|
collide3Chasm src/Dodge/Base/Collide.hs 113;" f
|
||||||
collide3Chasms src/Dodge/Base/Collide.hs 97;" f
|
collide3Chasms src/Dodge/Base/Collide.hs 106;" f
|
||||||
collide3Creature src/Dodge/Base/Collide.hs 153;" f
|
collide3Creature src/Dodge/Base/Collide.hs 162;" f
|
||||||
collide3Floors src/Dodge/Base/Collide.hs 134;" f
|
collide3Floors src/Dodge/Base/Collide.hs 143;" f
|
||||||
collide3Wall src/Dodge/Base/Collide.hs 148;" f
|
collide3Wall src/Dodge/Base/Collide.hs 157;" f
|
||||||
collide3Walls src/Dodge/Base/Collide.hs 129;" f
|
collide3Walls src/Dodge/Base/Collide.hs 138;" f
|
||||||
collide3WallsFloor src/Dodge/Base/Collide.hs 91;" f
|
collide3WallsFloor src/Dodge/Base/Collide.hs 100;" f
|
||||||
collideCircWalls src/Dodge/Base/Collide.hs 243;" f
|
collideCircWalls src/Dodge/Base/Collide.hs 254;" f
|
||||||
collidePoint src/Dodge/Base/Collide.hs 54;" f
|
collidePoint src/Dodge/Base/Collide.hs 54;" f
|
||||||
collidePointTestFilter src/Dodge/Base/Collide.hs 179;" f
|
collidePointTestFilter src/Dodge/Base/Collide.hs 190;" f
|
||||||
collidePointWallsFilter src/Dodge/Base/Collide.hs 193;" f
|
collidePointWallsFilter src/Dodge/Base/Collide.hs 204;" f
|
||||||
color src/Picture/Base.hs 108;" f
|
color src/Picture/Base.hs 108;" f
|
||||||
colorLamp src/Dodge/Creature/Lamp.hs 10;" f
|
colorLamp src/Dodge/Creature/Lamp.hs 10;" f
|
||||||
colorSH src/Shape.hs 237;" f
|
colorSH src/Shape.hs 237;" f
|
||||||
@@ -2996,7 +2997,7 @@ crDisplayAwareness src/Dodge/Creature/Picture/Awareness.hs 39;" f
|
|||||||
crDisplayVigilance src/Dodge/Creature/Picture/Awareness.hs 53;" f
|
crDisplayVigilance src/Dodge/Creature/Picture/Awareness.hs 53;" f
|
||||||
crHasTarget src/Dodge/Creature/Test.hs 65;" f
|
crHasTarget src/Dodge/Creature/Test.hs 65;" f
|
||||||
crHasTargetLOS src/Dodge/Creature/Test.hs 68;" f
|
crHasTargetLOS src/Dodge/Creature/Test.hs 68;" f
|
||||||
crHeight src/Dodge/Base/Collide.hs 164;" f
|
crHeight src/Dodge/Base/Collide.hs 175;" f
|
||||||
crHit src/Dodge/WorldEvent/ThingsHit.hs 113;" f
|
crHit src/Dodge/WorldEvent/ThingsHit.hs 113;" f
|
||||||
crIXsNearCirc src/Dodge/Zoning/Creature.hs 33;" f
|
crIXsNearCirc src/Dodge/Zoning/Creature.hs 33;" f
|
||||||
crIXsNearPoint src/Dodge/Zoning/Creature.hs 15;" f
|
crIXsNearPoint src/Dodge/Zoning/Creature.hs 15;" f
|
||||||
@@ -3037,15 +3038,15 @@ createHeadLamp src/Dodge/Euse.hs 58;" f
|
|||||||
createItemYou src/Dodge/Inventory/Add.hs 61;" f
|
createItemYou src/Dodge/Inventory/Add.hs 61;" f
|
||||||
createLightMap src/Render.hs 26;" f
|
createLightMap src/Render.hs 26;" f
|
||||||
createPathGrid src/Dodge/Room/Path.hs 20;" f
|
createPathGrid src/Dodge/Room/Path.hs 20;" f
|
||||||
createProjectile src/Dodge/HeldUse.hs 1285;" f
|
createProjectile src/Dodge/HeldUse.hs 1273;" f
|
||||||
createProjectileR src/Dodge/HeldUse.hs 1234;" f
|
createProjectileR src/Dodge/HeldUse.hs 1222;" f
|
||||||
createShell src/Dodge/Projectile/Create.hs 21;" f
|
createShell src/Dodge/Projectile/Create.hs 21;" f
|
||||||
createShieldWall src/Dodge/Item/BackgroundEffect.hs 40;" f
|
createShieldWall src/Dodge/Item/BackgroundEffect.hs 40;" f
|
||||||
createUnusedLinkPos src/Dodge/Tree/Shift.hs 124;" f
|
createUnusedLinkPos src/Dodge/Tree/Shift.hs 124;" f
|
||||||
createWall src/Dodge/Wall/Create.hs 8;" f
|
createWall src/Dodge/Wall/Create.hs 8;" f
|
||||||
creatureDisplayText src/Dodge/Creature/Picture/Awareness.hs 12;" f
|
creatureDisplayText src/Dodge/Creature/Picture/Awareness.hs 12;" f
|
||||||
creatureShootLaser src/Dodge/HeldUse.hs 845;" f
|
creatureShootLaser src/Dodge/HeldUse.hs 841;" f
|
||||||
creatureShootPulseLaser src/Dodge/HeldUse.hs 876;" f
|
creatureShootPulseLaser src/Dodge/HeldUse.hs 872;" f
|
||||||
creatureTurnTo src/Dodge/Creature/Impulse/Movement.hs 54;" f
|
creatureTurnTo src/Dodge/Creature/Impulse/Movement.hs 54;" f
|
||||||
creatureTurnToward src/Dodge/Creature/Impulse/Movement.hs 75;" f
|
creatureTurnToward src/Dodge/Creature/Impulse/Movement.hs 75;" f
|
||||||
creatureTurnTowardDir src/Dodge/Creature/Impulse/Movement.hs 64;" f
|
creatureTurnTowardDir src/Dodge/Creature/Impulse/Movement.hs 64;" f
|
||||||
@@ -3211,12 +3212,12 @@ destroyMatS src/Dodge/Material/Sound.hs 7;" f
|
|||||||
destroyMcType src/Dodge/Machine/Destroy.hs 22;" f
|
destroyMcType src/Dodge/Machine/Destroy.hs 22;" f
|
||||||
destroyMount src/Dodge/Block.hs 100;" f
|
destroyMount src/Dodge/Block.hs 100;" f
|
||||||
destroyMounts src/Dodge/Block.hs 97;" f
|
destroyMounts src/Dodge/Block.hs 97;" f
|
||||||
destroyProjectile src/Dodge/Projectile/Update.hs 162;" f
|
destroyProjectile src/Dodge/Projectile/Update.hs 117;" f
|
||||||
detV src/Geometry/Vector.hs 94;" f
|
detV src/Geometry/Vector.hs 94;" f
|
||||||
detector src/Dodge/Item/Held/Utility.hs 27;" f
|
detector src/Dodge/Item/Held/Utility.hs 27;" f
|
||||||
detectorColor src/Dodge/Item/Draw/SPic.hs 453;" f
|
detectorColor src/Dodge/Item/Draw/SPic.hs 453;" f
|
||||||
detectorInfo src/Dodge/Item/Info.hs 224;" f
|
detectorInfo src/Dodge/Item/Info.hs 224;" f
|
||||||
determineProjectileTracking src/Dodge/HeldUse.hs 1205;" f
|
determineProjectileTracking src/Dodge/HeldUse.hs 1193;" f
|
||||||
diagonalLinesRect src/Dodge/Room/Foreground.hs 52;" f
|
diagonalLinesRect src/Dodge/Room/Foreground.hs 52;" f
|
||||||
did src/Dodge/Item/InvSize.hs 54;" f
|
did src/Dodge/Item/InvSize.hs 54;" f
|
||||||
diffAngles src/Geometry.hs 205;" f
|
diffAngles src/Geometry.hs 205;" f
|
||||||
@@ -3246,10 +3247,10 @@ dmType src/Dodge/Damage.hs 38;" f
|
|||||||
doAimTwist src/Dodge/Creature/YourControl.hs 154;" f
|
doAimTwist src/Dodge/Creature/YourControl.hs 154;" f
|
||||||
doAnyEquipmentEffect src/Dodge/Creature/State.hs 141;" f
|
doAnyEquipmentEffect src/Dodge/Creature/State.hs 141;" f
|
||||||
doBackspace src/Dodge/Update/Input/Text.hs 31;" f
|
doBackspace src/Dodge/Update/Input/Text.hs 31;" f
|
||||||
doBarrelSpin src/Dodge/Projectile/Update.hs 214;" f
|
doBarrelSpin src/Dodge/Projectile/Update.hs 167;" f
|
||||||
doBlBl src/Dodge/BlBl.hs 5;" f
|
doBlBl src/Dodge/BlBl.hs 5;" f
|
||||||
doBlSh src/Dodge/Block/Draw.hs 14;" f
|
doBlSh src/Dodge/Block/Draw.hs 14;" f
|
||||||
doBounce src/Dodge/Base/Collide.hs 67;" f
|
doBounce src/Dodge/Base/Collide.hs 69;" f
|
||||||
doButtonEvent src/Dodge/Button/Event.hs 9;" f
|
doButtonEvent src/Dodge/Button/Event.hs 9;" f
|
||||||
doConLoop src/Loop.hs 137;" f
|
doConLoop src/Loop.hs 137;" f
|
||||||
doConLoop' src/Loop.hs 226;" f
|
doConLoop' src/Loop.hs 226;" f
|
||||||
@@ -3276,8 +3277,8 @@ doDrag src/Dodge/Update/Input/InGame.hs 127;" f
|
|||||||
doDrawing src/Dodge/Render.hs 34;" f
|
doDrawing src/Dodge/Render.hs 34;" f
|
||||||
doDrawing' src/Dodge/Render.hs 45;" f
|
doDrawing' src/Dodge/Render.hs 45;" f
|
||||||
doFloatFloat src/Dodge/FloatFunction.hs 5;" f
|
doFloatFloat src/Dodge/FloatFunction.hs 5;" f
|
||||||
doGenFloat src/Dodge/HeldUse.hs 1166;" f
|
doGenFloat src/Dodge/HeldUse.hs 1155;" f
|
||||||
doGravityPU src/Dodge/Projectile/Update.hs 38;" f
|
doGravityPU src/Dodge/Projectile/Update.hs 34;" f
|
||||||
doHeldUseEffect src/Dodge/HeldUse.hs 352;" f
|
doHeldUseEffect src/Dodge/HeldUse.hs 352;" f
|
||||||
doInPlacements src/Dodge/Layout.hs 82;" f
|
doInPlacements src/Dodge/Layout.hs 82;" f
|
||||||
doIndividualPlacements src/Dodge/Layout.hs 96;" f
|
doIndividualPlacements src/Dodge/Layout.hs 96;" f
|
||||||
@@ -3308,7 +3309,7 @@ doStrategyActions src/Dodge/Creature/ReaderUpdate.hs 167;" f
|
|||||||
doTestDrawing src/Dodge/Render.hs 41;" f
|
doTestDrawing src/Dodge/Render.hs 41;" f
|
||||||
doTextInputOver src/Dodge/Update/Input/Text.hs 15;" f
|
doTextInputOver src/Dodge/Update/Input/Text.hs 15;" f
|
||||||
doTextInputOverUniverse src/Dodge/Update/Input/Text.hs 12;" f
|
doTextInputOverUniverse src/Dodge/Update/Input/Text.hs 12;" f
|
||||||
doThrust src/Dodge/Projectile/Update.hs 184;" f
|
doThrust src/Dodge/Projectile/Update.hs 138;" f
|
||||||
doTimeScroll src/Dodge/Update.hs 196;" f
|
doTimeScroll src/Dodge/Update.hs 196;" f
|
||||||
doTmWdWd src/Dodge/WorldEffect.hs 89;" f
|
doTmWdWd src/Dodge/WorldEffect.hs 89;" f
|
||||||
doWallRotate src/Dodge/Update/Camera.hs 220;" f
|
doWallRotate src/Dodge/Update/Camera.hs 220;" f
|
||||||
@@ -3467,7 +3468,7 @@ drawZoneCol src/Dodge/Debug/Picture.hs 149;" f
|
|||||||
drawZoneNearPointCursor src/Dodge/Debug/Picture.hs 285;" f
|
drawZoneNearPointCursor src/Dodge/Debug/Picture.hs 285;" f
|
||||||
dropAll src/Dodge/Creature/Update.hs 129;" f
|
dropAll src/Dodge/Creature/Update.hs 129;" f
|
||||||
dropExcept src/Dodge/Creature/Action.hs 168;" f
|
dropExcept src/Dodge/Creature/Action.hs 168;" f
|
||||||
dropInventoryPath src/Dodge/HeldUse.hs 1360;" f
|
dropInventoryPath src/Dodge/HeldUse.hs 1348;" f
|
||||||
dropItem src/Dodge/Creature/Action.hs 175;" f
|
dropItem src/Dodge/Creature/Action.hs 175;" f
|
||||||
dropper src/Dodge/Item/Scope.hs 76;" f
|
dropper src/Dodge/Item/Scope.hs 76;" f
|
||||||
drumMag src/Dodge/Item/Ammo.hs 34;" f
|
drumMag src/Dodge/Item/Ammo.hs 34;" f
|
||||||
@@ -3544,7 +3545,7 @@ expandPolyByFixed src/Dodge/LevelGen/StaticWalls.hs 97;" f
|
|||||||
expandPolyCorners src/Dodge/LevelGen/StaticWalls.hs 103;" f
|
expandPolyCorners src/Dodge/LevelGen/StaticWalls.hs 103;" f
|
||||||
expandToSquare src/Dodge/LevelGen/StaticWalls/Deprecated.hs 83;" f
|
expandToSquare src/Dodge/LevelGen/StaticWalls/Deprecated.hs 83;" f
|
||||||
expireAndDamage src/Dodge/Bullet.hs 187;" f
|
expireAndDamage src/Dodge/Bullet.hs 187;" f
|
||||||
explodeShell src/Dodge/Projectile/Update.hs 321;" f
|
explodeShell src/Dodge/Projectile/Update.hs 237;" f
|
||||||
explosionS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 556;" f
|
explosionS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 556;" f
|
||||||
explosiveBarrel src/Dodge/Creature/Inanimate.hs 25;" f
|
explosiveBarrel src/Dodge/Creature/Inanimate.hs 25;" f
|
||||||
extTrigLitPos src/Dodge/Placement/Instance/Button.hs 84;" f
|
extTrigLitPos src/Dodge/Placement/Instance/Button.hs 84;" f
|
||||||
@@ -3655,7 +3656,7 @@ gameRoomViewpoints src/Dodge/Viewpoints.hs 35;" f
|
|||||||
gameRoomsFromRooms src/Dodge/Layout.hs 144;" f
|
gameRoomsFromRooms src/Dodge/Layout.hs 144;" f
|
||||||
gameplayMenu src/Dodge/Menu.hs 155;" f
|
gameplayMenu src/Dodge/Menu.hs 155;" f
|
||||||
gameplayMenuOptions src/Dodge/Menu.hs 158;" f
|
gameplayMenuOptions src/Dodge/Menu.hs 158;" f
|
||||||
gasType src/Dodge/HeldUse.hs 1123;" f
|
gasType src/Dodge/HeldUse.hs 1112;" f
|
||||||
generateGenParams src/Dodge/LevelGen/LevelStructure.hs 23;" f
|
generateGenParams src/Dodge/LevelGen/LevelStructure.hs 23;" f
|
||||||
generateGraphs src/Dodge/Menu.hs 149;" f
|
generateGraphs src/Dodge/Menu.hs 149;" f
|
||||||
generateLayout src/Dodge/Layout/Generate.hs 10;" f
|
generateLayout src/Dodge/Layout/Generate.hs 10;" f
|
||||||
@@ -3668,11 +3669,11 @@ geometryUnitTests test/Spec.hs 22;" f
|
|||||||
geqConstr src/SameConstr.hs 21;" f
|
geqConstr src/SameConstr.hs 21;" f
|
||||||
getAimZoom src/Dodge/Update/Camera.hs 143;" f
|
getAimZoom src/Dodge/Update/Camera.hs 143;" f
|
||||||
getAmmoLinks src/Dodge/Item/Grammar.hs 104;" f
|
getAmmoLinks src/Dodge/Item/Grammar.hs 104;" f
|
||||||
getAttachedSFLink src/Dodge/HeldUse.hs 791;" f
|
getAttachedSFLink src/Dodge/HeldUse.hs 787;" f
|
||||||
getAutoSpringLinks src/Dodge/Item/Grammar.hs 85;" f
|
getAutoSpringLinks src/Dodge/Item/Grammar.hs 85;" f
|
||||||
getAvailableListLines src/Dodge/SelectionList.hs 10;" f
|
getAvailableListLines src/Dodge/SelectionList.hs 10;" f
|
||||||
getBulHitDams src/Dodge/Bullet.hs 172;" f
|
getBulHitDams src/Dodge/Bullet.hs 172;" f
|
||||||
getBulletType src/Dodge/HeldUse.hs 913;" f
|
getBulletType src/Dodge/HeldUse.hs 909;" f
|
||||||
getCloseObj src/Dodge/Update/Input/InGame.hs 533;" f
|
getCloseObj src/Dodge/Update/Input/InGame.hs 533;" f
|
||||||
getCommand src/Dodge/Terminal.hs 52;" f
|
getCommand src/Dodge/Terminal.hs 52;" f
|
||||||
getCommands src/Dodge/Terminal.hs 49;" f
|
getCommands src/Dodge/Terminal.hs 49;" f
|
||||||
@@ -3680,7 +3681,7 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 50;" f
|
|||||||
getCrsFromRooms src/Dodge/Room/Tutorial.hs 323;" f
|
getCrsFromRooms src/Dodge/Room/Tutorial.hs 323;" f
|
||||||
getCrsFromRooms' src/Dodge/Room/Tutorial.hs 310;" f
|
getCrsFromRooms' src/Dodge/Room/Tutorial.hs 310;" f
|
||||||
getDistortions src/Dodge/Render.hs 435;" f
|
getDistortions src/Dodge/Render.hs 435;" f
|
||||||
getGrenadeHitEffect src/Dodge/HeldUse.hs 1273;" f
|
getGrenadeHitEffect src/Dodge/HeldUse.hs 1261;" f
|
||||||
getInventoryPath src/Dodge/Inventory/Path.hs 9;" f
|
getInventoryPath src/Dodge/Inventory/Path.hs 9;" f
|
||||||
getItemValue src/Dodge/Inventory/SelectionList.hs 147;" f
|
getItemValue src/Dodge/Inventory/SelectionList.hs 147;" f
|
||||||
getLaserColor src/Dodge/HeldUse.hs 708;" f
|
getLaserColor src/Dodge/HeldUse.hs 708;" f
|
||||||
@@ -3690,7 +3691,7 @@ getLinksOfType src/Dodge/RoomLink.hs 41;" f
|
|||||||
getMaxLinesTM src/Dodge/Terminal/Type.hs 6;" f
|
getMaxLinesTM src/Dodge/Terminal/Type.hs 6;" f
|
||||||
getMenuMouseContext src/Dodge/Update.hs 372;" f
|
getMenuMouseContext src/Dodge/Update.hs 372;" f
|
||||||
getNodePos src/Dodge/Path.hs 31;" f
|
getNodePos src/Dodge/Path.hs 31;" f
|
||||||
getPJStabiliser src/Dodge/HeldUse.hs 1260;" f
|
getPJStabiliser src/Dodge/HeldUse.hs 1248;" f
|
||||||
getPretty src/AesonHelp.hs 8;" f
|
getPretty src/AesonHelp.hs 8;" f
|
||||||
getPromptTM src/Dodge/Terminal/Type.hs 3;" f
|
getPromptTM src/Dodge/Terminal/Type.hs 3;" f
|
||||||
getRoomsFromInts src/Dodge/Room/Tutorial.hs 306;" f
|
getRoomsFromInts src/Dodge/Room/Tutorial.hs 306;" f
|
||||||
@@ -3764,10 +3765,10 @@ handleResizeEvent src/Dodge/Event.hs 53;" f
|
|||||||
handleTextInput src/Dodge/Event/Input.hs 19;" f
|
handleTextInput src/Dodge/Event/Input.hs 19;" f
|
||||||
handleWindowMoveEvent src/Dodge/Event.hs 44;" f
|
handleWindowMoveEvent src/Dodge/Event.hs 44;" f
|
||||||
hardQuit src/Dodge/Concurrent.hs 32;" f
|
hardQuit src/Dodge/Concurrent.hs 32;" f
|
||||||
hasButtonLOS src/Dodge/Base/Collide.hs 300;" f
|
hasButtonLOS src/Dodge/Base/Collide.hs 311;" f
|
||||||
hasCaneGunDim src/Dodge/Item/InvSize.hs 48;" f
|
hasCaneGunDim src/Dodge/Item/InvSize.hs 48;" f
|
||||||
hasLOS src/Dodge/Base/Collide.hs 293;" f
|
hasLOS src/Dodge/Base/Collide.hs 304;" f
|
||||||
hasLOSIndirect src/Dodge/Base/Collide.hs 309;" f
|
hasLOSIndirect src/Dodge/Base/Collide.hs 320;" f
|
||||||
hat src/Dodge/Item/Equipment.hs 76;" f
|
hat src/Dodge/Item/Equipment.hs 76;" f
|
||||||
head src/DoubleStack.hs 14;" f
|
head src/DoubleStack.hs 14;" f
|
||||||
headLamp src/Dodge/Item/Equipment.hs 79;" f
|
headLamp src/Dodge/Item/Equipment.hs 79;" f
|
||||||
@@ -3787,9 +3788,9 @@ heldInfo src/Dodge/Item/Info.hs 92;" f
|
|||||||
heldItemAmmoSlots src/Dodge/Item/AmmoSlots.hs 19;" f
|
heldItemAmmoSlots src/Dodge/Item/AmmoSlots.hs 19;" f
|
||||||
heldItemBulkiness src/Dodge/Creature/YourControl.hs 194;" f
|
heldItemBulkiness src/Dodge/Creature/YourControl.hs 194;" f
|
||||||
heldItemInvLock src/Dodge/HeldUse.hs 443;" f
|
heldItemInvLock src/Dodge/HeldUse.hs 443;" f
|
||||||
heldItemMuzVel src/Dodge/HeldUse.hs 1003;" f
|
heldItemMuzVel src/Dodge/HeldUse.hs 999;" f
|
||||||
heldItemMuzzles src/Dodge/HeldUse.hs 176;" f
|
heldItemMuzzles src/Dodge/HeldUse.hs 176;" f
|
||||||
heldItemRifling src/Dodge/HeldUse.hs 1046;" f
|
heldItemRifling src/Dodge/HeldUse.hs 1042;" f
|
||||||
heldItemSPic src/Dodge/Item/Draw/SPic.hs 233;" f
|
heldItemSPic src/Dodge/Item/Draw/SPic.hs 233;" f
|
||||||
heldItemWeight src/Dodge/Creature/Statistics.hs 80;" f
|
heldItemWeight src/Dodge/Creature/Statistics.hs 80;" f
|
||||||
heldPositionInfo src/Dodge/Item/Info.hs 240;" f
|
heldPositionInfo src/Dodge/Item/Info.hs 240;" f
|
||||||
@@ -3931,7 +3932,7 @@ isUnusedLnkType src/Dodge/PlacementSpot.hs 190;" f
|
|||||||
isUsedLnkUnplaced src/Dodge/PlacementSpot.hs 174;" f
|
isUsedLnkUnplaced src/Dodge/PlacementSpot.hs 174;" f
|
||||||
isValidCommand src/Dodge/Debug/Terminal.hs 134;" f
|
isValidCommand src/Dodge/Debug/Terminal.hs 134;" f
|
||||||
isVowel src/StringHelp.hs 8;" f
|
isVowel src/StringHelp.hs 8;" f
|
||||||
isWalkable src/Dodge/Base/Collide.hs 316;" f
|
isWalkable src/Dodge/Base/Collide.hs 327;" f
|
||||||
isoMatrix src/MatrixHelper.hs 30;" f
|
isoMatrix src/MatrixHelper.hs 30;" f
|
||||||
isotriBWH src/Geometry/Polygon.hs 21;" f
|
isotriBWH src/Geometry/Polygon.hs 21;" f
|
||||||
itDim src/Dodge/Item/InvSize.hs 21;" f
|
itDim src/Dodge/Item/InvSize.hs 21;" f
|
||||||
@@ -3949,7 +3950,7 @@ itemBlips src/Dodge/RadarSweep.hs 94;" f
|
|||||||
itemBulkiness src/Dodge/Creature/YourControl.hs 188;" f
|
itemBulkiness src/Dodge/Creature/YourControl.hs 188;" f
|
||||||
itemCombinations src/Dodge/Combine/Combinations.hs 56;" f
|
itemCombinations src/Dodge/Combine/Combinations.hs 56;" f
|
||||||
itemCombinationsEdges src/Dodge/Combine/Graph.hs 61;" f
|
itemCombinationsEdges src/Dodge/Combine/Graph.hs 61;" f
|
||||||
itemDetectorEffect src/Dodge/HeldUse.hs 797;" f
|
itemDetectorEffect src/Dodge/HeldUse.hs 793;" f
|
||||||
itemDisplay src/Dodge/Inventory/SelectionList.hs 50;" f
|
itemDisplay src/Dodge/Inventory/SelectionList.hs 50;" f
|
||||||
itemEquipPict src/Dodge/Item/Draw.hs 18;" f
|
itemEquipPict src/Dodge/Item/Draw.hs 18;" f
|
||||||
itemExternalValue src/Dodge/Inventory/SelectionList.hs 85;" f
|
itemExternalValue src/Dodge/Inventory/SelectionList.hs 85;" f
|
||||||
@@ -4131,7 +4132,7 @@ machineAddSound src/Dodge/Machine.hs 50;" f
|
|||||||
machinePistol src/Dodge/Item/Held/Stick.hs 52;" f
|
machinePistol src/Dodge/Item/Held/Stick.hs 52;" f
|
||||||
machineUpdateDeathEff src/Dodge/Machine.hs 35;" f
|
machineUpdateDeathEff src/Dodge/Machine.hs 35;" f
|
||||||
machineUpdateLiveDieEff src/Dodge/Machine.hs 17;" f
|
machineUpdateLiveDieEff src/Dodge/Machine.hs 17;" f
|
||||||
magAmmoParams src/Dodge/HeldUse.hs 934;" f
|
magAmmoParams src/Dodge/HeldUse.hs 930;" f
|
||||||
magAmmoType src/Dodge/Item/MagAmmoType.hs 11;" f
|
magAmmoType src/Dodge/Item/MagAmmoType.hs 11;" f
|
||||||
magShield src/Dodge/Item/Equipment.hs 27;" f
|
magShield src/Dodge/Item/Equipment.hs 27;" f
|
||||||
magV src/Geometry/Vector.hs 172;" f
|
magV src/Geometry/Vector.hs 172;" f
|
||||||
@@ -4146,7 +4147,7 @@ makeAttach src/Dodge/Item/Attach.hs 10;" f
|
|||||||
makeBlip src/Dodge/RadarSweep.hs 70;" f
|
makeBlip src/Dodge/RadarSweep.hs 70;" f
|
||||||
makeBlockDebris src/Dodge/Block/Debris.hs 34;" f
|
makeBlockDebris src/Dodge/Block/Debris.hs 34;" f
|
||||||
makeBoolOption src/Dodge/Menu/OptionType.hs 8;" f
|
makeBoolOption src/Dodge/Menu/OptionType.hs 8;" f
|
||||||
makeBullet src/Dodge/HeldUse.hs 982;" f
|
makeBullet src/Dodge/HeldUse.hs 978;" f
|
||||||
makeButton src/Dodge/LevelGen/Switch.hs 16;" f
|
makeButton src/Dodge/LevelGen/Switch.hs 16;" f
|
||||||
makeByteStringShaderUsingVAO src/Shader/Compile.hs 128;" f
|
makeByteStringShaderUsingVAO src/Shader/Compile.hs 128;" f
|
||||||
makeCloudAt src/Dodge/WorldEvent/Cloud.hs 7;" f
|
makeCloudAt src/Dodge/WorldEvent/Cloud.hs 7;" f
|
||||||
@@ -4224,11 +4225,11 @@ mcProxSensorUpdate src/Dodge/Machine/Update.hs 139;" f
|
|||||||
mcProxTest src/Dodge/Machine/Update.hs 203;" f
|
mcProxTest src/Dodge/Machine/Update.hs 203;" f
|
||||||
mcProximitySensorUpdate src/Dodge/Machine/Update.hs 171;" f
|
mcProximitySensorUpdate src/Dodge/Machine/Update.hs 171;" f
|
||||||
mcSPic src/Dodge/Render/ShapePicture.hs 135;" f
|
mcSPic src/Dodge/Render/ShapePicture.hs 135;" f
|
||||||
mcShootAuto src/Dodge/HeldUse.hs 1177;" f
|
mcShootAuto src/Dodge/HeldUse.hs 1166;" f
|
||||||
mcShootLaser src/Dodge/HeldUse.hs 1170;" f
|
mcShootLaser src/Dodge/HeldUse.hs 1159;" f
|
||||||
mcTriggerVal src/Dodge/Machine/Update.hs 110;" f
|
mcTriggerVal src/Dodge/Machine/Update.hs 110;" f
|
||||||
mcTypeUpdate src/Dodge/Machine/Update.hs 32;" f
|
mcTypeUpdate src/Dodge/Machine/Update.hs 32;" f
|
||||||
mcUseHeld src/Dodge/HeldUse.hs 1089;" f
|
mcUseHeld src/Dodge/HeldUse.hs 1085;" f
|
||||||
mcUseItem src/Dodge/Machine/Update.hs 89;" f
|
mcUseItem src/Dodge/Machine/Update.hs 89;" f
|
||||||
megaBattery src/Dodge/Item/Ammo.hs 55;" f
|
megaBattery src/Dodge/Item/Ammo.hs 55;" f
|
||||||
megaShellMag src/Dodge/Item/Ammo.hs 44;" f
|
megaShellMag src/Dodge/Item/Ammo.hs 44;" f
|
||||||
@@ -4298,11 +4299,10 @@ moveCombineSel src/Dodge/Update/Scroll.hs 121;" f
|
|||||||
moveInverseShockwave src/Dodge/Shockwave/Update.hs 44;" f
|
moveInverseShockwave src/Dodge/Shockwave/Update.hs 44;" f
|
||||||
moveLSThen src/Dodge/Placement/Instance/LightSource.hs 43;" f
|
moveLSThen src/Dodge/Placement/Instance/LightSource.hs 43;" f
|
||||||
movePenBullet src/Dodge/Bullet.hs 202;" f
|
movePenBullet src/Dodge/Bullet.hs 202;" f
|
||||||
moveProjectile src/Dodge/Projectile/Update.hs 262;" f
|
moveProjectile src/Dodge/Projectile/Update.hs 215;" f
|
||||||
moveProjectile' src/Dodge/Projectile/Update.hs 273;" f
|
|
||||||
moveRoomBy src/Dodge/Room/Link.hs 53;" f
|
moveRoomBy src/Dodge/Room/Link.hs 53;" f
|
||||||
moveShockwave src/Dodge/Shockwave/Update.hs 13;" f
|
moveShockwave src/Dodge/Shockwave/Update.hs 13;" f
|
||||||
moveStuckGrenade src/Dodge/Projectile/Update.hs 248;" f
|
moveStuckGrenade src/Dodge/Projectile/Update.hs 201;" f
|
||||||
moveToSideNthOutLink src/Dodge/Room/Warning.hs 69;" f
|
moveToSideNthOutLink src/Dodge/Room/Warning.hs 69;" f
|
||||||
moveWall src/Dodge/Wall/Move.hs 29;" f
|
moveWall src/Dodge/Wall/Move.hs 29;" f
|
||||||
moveWallID src/Dodge/Wall/Move.hs 24;" f
|
moveWallID src/Dodge/Wall/Move.hs 24;" f
|
||||||
@@ -4319,8 +4319,8 @@ multiLookupTrie src/SimpleTrie.hs 57;" f
|
|||||||
multiLookupTrieI src/SimpleTrie.hs 66;" f
|
multiLookupTrieI src/SimpleTrie.hs 66;" f
|
||||||
muout src/Dodge/RoomLink.hs 144;" f
|
muout src/Dodge/RoomLink.hs 144;" f
|
||||||
muzFlareAt src/Dodge/HeldUse.hs 679;" f
|
muzFlareAt src/Dodge/HeldUse.hs 679;" f
|
||||||
muzzlePos src/Dodge/HeldUse.hs 767;" f
|
muzzlePos src/Dodge/HeldUse.hs 768;" f
|
||||||
muzzleRandPos src/Dodge/HeldUse.hs 776;" f
|
muzzleRandPos src/Dodge/HeldUse.hs 777;" f
|
||||||
mvButton src/Dodge/Placement/PlaceSpot.hs 181;" f
|
mvButton src/Dodge/Placement/PlaceSpot.hs 181;" f
|
||||||
mvCr src/Dodge/Placement/PlaceSpot.hs 187;" f
|
mvCr src/Dodge/Placement/PlaceSpot.hs 187;" f
|
||||||
mvFS src/Dodge/Placement/PlaceSpot.hs 193;" f
|
mvFS src/Dodge/Placement/PlaceSpot.hs 193;" f
|
||||||
@@ -4413,10 +4413,10 @@ overPos src/Picture/Base.hs 303;" f
|
|||||||
overPosObj src/Shape.hs 277;" f
|
overPosObj src/Shape.hs 277;" f
|
||||||
overPosSH src/Shape.hs 261;" f
|
overPosSH src/Shape.hs 261;" f
|
||||||
overPosSP src/ShapePicture.hs 41;" f
|
overPosSP src/ShapePicture.hs 41;" f
|
||||||
overlapCircWalls src/Dodge/Base/Collide.hs 220;" f
|
overlapCircWalls src/Dodge/Base/Collide.hs 231;" f
|
||||||
overlapCircWallsClosest src/Dodge/Base/Collide.hs 266;" f
|
overlapCircWallsClosest src/Dodge/Base/Collide.hs 277;" f
|
||||||
overlapSegCrs src/Dodge/Base/Collide.hs 61;" f
|
overlapSegCrs src/Dodge/Base/Collide.hs 61;" f
|
||||||
overlapSegWalls src/Dodge/Base/Collide.hs 202;" f
|
overlapSegWalls src/Dodge/Base/Collide.hs 213;" f
|
||||||
overrideInternal src/Dodge/Creature/ReaderUpdate.hs 175;" f
|
overrideInternal src/Dodge/Creature/ReaderUpdate.hs 175;" f
|
||||||
overrideMeleeCloseTarget src/Dodge/Creature/ReaderUpdate.hs 36;" f
|
overrideMeleeCloseTarget src/Dodge/Creature/ReaderUpdate.hs 36;" f
|
||||||
overwriteLabel src/Dodge/Tree/Compose.hs 31;" f
|
overwriteLabel src/Dodge/Tree/Compose.hs 31;" f
|
||||||
@@ -4469,7 +4469,7 @@ pingPongBetween src/Render.hs 221;" f
|
|||||||
pipe src/Dodge/Item/Craftable.hs 32;" f
|
pipe src/Dodge/Item/Craftable.hs 32;" f
|
||||||
pistol src/Dodge/Item/Held/Stick.hs 40;" f
|
pistol src/Dodge/Item/Held/Stick.hs 40;" f
|
||||||
pistolerRoom src/Dodge/Room/Room.hs 330;" f
|
pistolerRoom src/Dodge/Room/Room.hs 330;" f
|
||||||
pjRemoteSetDirection src/Dodge/Projectile/Update.hs 227;" f
|
pjRemoteSetDirection src/Dodge/Projectile/Update.hs 180;" f
|
||||||
plBlock src/Dodge/Placement/PlaceSpot/Block.hs 18;" f
|
plBlock src/Dodge/Placement/PlaceSpot/Block.hs 18;" f
|
||||||
plDoor src/Dodge/Placement/PlaceSpot/TriggerDoor.hs 22;" f
|
plDoor src/Dodge/Placement/PlaceSpot/TriggerDoor.hs 22;" f
|
||||||
plLineBlock src/Dodge/Placement/PlaceSpot/Block.hs 50;" f
|
plLineBlock src/Dodge/Placement/PlaceSpot/Block.hs 50;" f
|
||||||
@@ -4751,7 +4751,7 @@ rememberSounds src/Dodge/Creature/Perception.hs 178;" f
|
|||||||
remoteDetonator src/Dodge/Item/Scope.hs 144;" f
|
remoteDetonator src/Dodge/Item/Scope.hs 144;" f
|
||||||
remoteScreen src/Dodge/Item/Scope.hs 139;" f
|
remoteScreen src/Dodge/Item/Scope.hs 139;" f
|
||||||
removeAimPosture src/Dodge/Creature/YourControl.hs 159;" f
|
removeAimPosture src/Dodge/Creature/YourControl.hs 159;" f
|
||||||
removeAmmoFromMag src/Dodge/HeldUse.hs 910;" f
|
removeAmmoFromMag src/Dodge/HeldUse.hs 906;" f
|
||||||
removeDot src/ShortShow.hs 44;" f
|
removeDot src/ShortShow.hs 44;" f
|
||||||
removeInverseWalls src/Dodge/LevelGen/StaticWalls.hs 25;" f
|
removeInverseWalls src/Dodge/LevelGen/StaticWalls.hs 25;" f
|
||||||
removeLights src/Dodge/Room/Tutorial.hs 224;" f
|
removeLights src/Dodge/Room/Tutorial.hs 224;" f
|
||||||
@@ -5006,10 +5006,10 @@ shapeVerxSize src/Shape/Parameters.hs 10;" f
|
|||||||
shatterGun src/Dodge/Item/Held/Weapons.hs 8;" f
|
shatterGun src/Dodge/Item/Held/Weapons.hs 8;" f
|
||||||
shatterGunSPic src/Dodge/Item/Draw/SPic.hs 312;" f
|
shatterGunSPic src/Dodge/Item/Draw/SPic.hs 312;" f
|
||||||
shatterWall src/Dodge/Item/Weapon/Shatter.hs 27;" f
|
shatterWall src/Dodge/Item/Weapon/Shatter.hs 27;" f
|
||||||
shellExplosionCheck src/Dodge/Projectile/Update.hs 58;" f
|
shellExplosionCheck src/Dodge/Projectile/Update.hs 48;" f
|
||||||
shellHitCreature src/Dodge/Projectile/Update.hs 86;" f
|
shellHitCreature src/Dodge/Projectile/Update.hs 79;" f
|
||||||
shellHitFloor src/Dodge/Projectile/Update.hs 102;" f
|
shellHitFloor src/Dodge/Projectile/Update.hs 93;" f
|
||||||
shellHitWall src/Dodge/Projectile/Update.hs 69;" f
|
shellHitWall src/Dodge/Projectile/Update.hs 58;" f
|
||||||
shellMag src/Dodge/Item/Ammo.hs 49;" f
|
shellMag src/Dodge/Item/Ammo.hs 49;" f
|
||||||
shellModule src/Dodge/Item/Scope.hs 123;" f
|
shellModule src/Dodge/Item/Scope.hs 123;" f
|
||||||
shellShape src/Dodge/Projectile/Draw.hs 35;" f
|
shellShape src/Dodge/Projectile/Draw.hs 35;" f
|
||||||
@@ -5035,16 +5035,16 @@ shiftRoomShiftToLink src/Dodge/Room/Link.hs 70;" f
|
|||||||
shiftedGrid src/Grid.hs 25;" f
|
shiftedGrid src/Grid.hs 25;" f
|
||||||
shineTargetLaser src/Dodge/Creature/State.hs 201;" f
|
shineTargetLaser src/Dodge/Creature/State.hs 201;" f
|
||||||
shineTorch src/Dodge/Creature/State.hs 238;" f
|
shineTorch src/Dodge/Creature/State.hs 238;" f
|
||||||
shootBullet src/Dodge/HeldUse.hs 976;" f
|
shootBullet src/Dodge/HeldUse.hs 972;" f
|
||||||
shootBullets src/Dodge/HeldUse.hs 966;" f
|
shootBullets src/Dodge/HeldUse.hs 962;" f
|
||||||
shootFirstMiss src/Dodge/Creature/Volition.hs 34;" f
|
shootFirstMiss src/Dodge/Creature/Volition.hs 34;" f
|
||||||
shootLaser src/Dodge/HeldUse.hs 855;" f
|
shootLaser src/Dodge/HeldUse.hs 851;" f
|
||||||
shootPulseBall src/Dodge/HeldUse.hs 896;" f
|
shootPulseBall src/Dodge/HeldUse.hs 892;" f
|
||||||
shootPulseLaser src/Dodge/HeldUse.hs 883;" f
|
shootPulseLaser src/Dodge/HeldUse.hs 879;" f
|
||||||
shootShatter src/Dodge/Item/Weapon/Shatter.hs 12;" f
|
shootShatter src/Dodge/Item/Weapon/Shatter.hs 12;" f
|
||||||
shootTeslaArc src/Dodge/HeldUse.hs 1194;" f
|
shootTeslaArc src/Dodge/HeldUse.hs 1183;" f
|
||||||
shootTillEmpty src/Dodge/Creature/Volition.hs 19;" f
|
shootTillEmpty src/Dodge/Creature/Volition.hs 19;" f
|
||||||
shootTractorBeam src/Dodge/HeldUse.hs 824;" f
|
shootTractorBeam src/Dodge/HeldUse.hs 820;" f
|
||||||
shootersRoom src/Dodge/Room/Room.hs 324;" f
|
shootersRoom src/Dodge/Room/Room.hs 324;" f
|
||||||
shootersRoom' src/Dodge/Room/Room.hs 291;" f
|
shootersRoom' src/Dodge/Room/Room.hs 291;" f
|
||||||
shootersRoom1 src/Dodge/Room/Room.hs 314;" f
|
shootersRoom1 src/Dodge/Room/Room.hs 314;" f
|
||||||
@@ -5184,6 +5184,7 @@ startRoom src/Dodge/Room/Start.hs 53;" f
|
|||||||
startSeedGame src/Dodge/StartNewGame.hs 20;" f
|
startSeedGame src/Dodge/StartNewGame.hs 20;" f
|
||||||
startSeedGameConc src/Dodge/StartNewGame.hs 27;" f
|
startSeedGameConc src/Dodge/StartNewGame.hs 27;" f
|
||||||
statsModifier src/Dodge/Creature/Info.hs 16;" f
|
statsModifier src/Dodge/Creature/Info.hs 16;" f
|
||||||
|
stickHitSound src/Dodge/Projectile/Update.hs 75;" f
|
||||||
stickyMod src/Dodge/Item/Scope.hs 51;" f
|
stickyMod src/Dodge/Item/Scope.hs 51;" f
|
||||||
stone1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 540;" f
|
stone1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 540;" f
|
||||||
stone2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 662;" f
|
stone2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 662;" f
|
||||||
@@ -5258,7 +5259,6 @@ terminalWheelEvent src/Dodge/Update/Scroll.hs 131;" f
|
|||||||
teslaGun src/Dodge/Item/Held/BatteryGuns.hs 19;" f
|
teslaGun src/Dodge/Item/Held/BatteryGuns.hs 19;" f
|
||||||
teslaGunPic src/Dodge/Item/Draw/SPic.hs 409;" f
|
teslaGunPic src/Dodge/Item/Draw/SPic.hs 409;" f
|
||||||
teslaParams src/Dodge/Item/Held/BatteryGuns.hs 25;" f
|
teslaParams src/Dodge/Item/Held/BatteryGuns.hs 25;" f
|
||||||
test src/Dodge/Projectile/Update.hs 296;" f
|
|
||||||
testCrossWalls src/Dodge/Room/Path.hs 41;" f
|
testCrossWalls src/Dodge/Room/Path.hs 41;" f
|
||||||
testEvent src/Dodge/Event/Test.hs 9;" f
|
testEvent src/Dodge/Event/Test.hs 9;" f
|
||||||
testInventory src/Dodge/Creature.hs 292;" f
|
testInventory src/Dodge/Creature.hs 292;" f
|
||||||
@@ -5342,7 +5342,7 @@ torqueCr src/Dodge/WorldEffect.hs 72;" f
|
|||||||
torso src/Dodge/Creature/Picture.hs 102;" f
|
torso src/Dodge/Creature/Picture.hs 102;" f
|
||||||
tractCr src/Dodge/TractorBeam/Update.hs 28;" f
|
tractCr src/Dodge/TractorBeam/Update.hs 28;" f
|
||||||
tractFlIt src/Dodge/TractorBeam/Update.hs 23;" f
|
tractFlIt src/Dodge/TractorBeam/Update.hs 23;" f
|
||||||
tractorBeamAt src/Dodge/HeldUse.hs 836;" f
|
tractorBeamAt src/Dodge/HeldUse.hs 832;" f
|
||||||
tractorGun src/Dodge/Item/Held/BatteryGuns.hs 53;" f
|
tractorGun src/Dodge/Item/Held/BatteryGuns.hs 53;" f
|
||||||
tractorGunPic src/Dodge/Item/Draw/SPic.hs 437;" f
|
tractorGunPic src/Dodge/Item/Draw/SPic.hs 437;" f
|
||||||
tractorPullPos src/Dodge/TractorBeam/Update.hs 33;" f
|
tractorPullPos src/Dodge/TractorBeam/Update.hs 33;" f
|
||||||
@@ -5402,9 +5402,9 @@ tryPlay src/Sound.hs 84;" f
|
|||||||
tryPutItemInInv src/Dodge/Inventory/Add.hs 24;" f
|
tryPutItemInInv src/Dodge/Inventory/Add.hs 24;" f
|
||||||
tryPutItemInInvAt src/Dodge/Inventory/Add.hs 53;" f
|
tryPutItemInInvAt src/Dodge/Inventory/Add.hs 53;" f
|
||||||
trySeedFromClipboard src/Dodge/Menu.hs 96;" f
|
trySeedFromClipboard src/Dodge/Menu.hs 96;" f
|
||||||
trySpin src/Dodge/Projectile/Update.hs 172;" f
|
trySpin src/Dodge/Projectile/Update.hs 126;" f
|
||||||
trySynthBullet src/Dodge/Creature/State.hs 167;" f
|
trySynthBullet src/Dodge/Creature/State.hs 167;" f
|
||||||
tryThrust src/Dodge/Projectile/Update.hs 178;" f
|
tryThrust src/Dodge/Projectile/Update.hs 132;" f
|
||||||
tryUseParent src/Dodge/Creature/State.hs 145;" f
|
tryUseParent src/Dodge/Creature/State.hs 145;" f
|
||||||
turnTo src/Dodge/Movement/Turn.hs 8;" f
|
turnTo src/Dodge/Movement/Turn.hs 8;" f
|
||||||
turret src/Dodge/Placement/Instance/Turret.hs 37;" f
|
turret src/Dodge/Placement/Instance/Turret.hs 37;" f
|
||||||
@@ -5520,7 +5520,7 @@ updateObjCatMaybes src/Dodge/Update.hs 533;" f
|
|||||||
updateObjMapMaybe src/Dodge/Update.hs 526;" f
|
updateObjMapMaybe src/Dodge/Update.hs 526;" f
|
||||||
updatePastWorlds src/Dodge/Update.hs 408;" f
|
updatePastWorlds src/Dodge/Update.hs 408;" f
|
||||||
updatePreload src/Preload/Update.hs 20;" f
|
updatePreload src/Preload/Update.hs 20;" f
|
||||||
updateProjectile src/Dodge/Projectile/Update.hs 29;" f
|
updateProjectile src/Dodge/Projectile/Update.hs 25;" f
|
||||||
updateProp src/Dodge/Prop/Update.hs 11;" f
|
updateProp src/Dodge/Prop/Update.hs 11;" f
|
||||||
updatePulse src/Dodge/Creature/Update.hs 146;" f
|
updatePulse src/Dodge/Creature/Update.hs 146;" f
|
||||||
updatePulseBall src/Dodge/Update.hs 433;" f
|
updatePulseBall src/Dodge/Update.hs 433;" f
|
||||||
@@ -5582,9 +5582,9 @@ upperPrismPolySU src/Shape.hs 114;" f
|
|||||||
upperPrismPolyTS src/Shape.hs 120;" f
|
upperPrismPolyTS src/Shape.hs 120;" f
|
||||||
upperRounded src/Shape.hs 185;" f
|
upperRounded src/Shape.hs 185;" f
|
||||||
useBulletPayload src/Dodge/Bullet.hs 116;" f
|
useBulletPayload src/Dodge/Bullet.hs 116;" f
|
||||||
useGasParams src/Dodge/HeldUse.hs 1094;" f
|
useGasParams src/Dodge/HeldUse.hs 1090;" f
|
||||||
useHotkey src/Dodge/Creature/YourControl.hs 77;" f
|
useHotkey src/Dodge/Creature/YourControl.hs 77;" f
|
||||||
useInventoryPath src/Dodge/HeldUse.hs 1391;" f
|
useInventoryPath src/Dodge/HeldUse.hs 1379;" f
|
||||||
useItem src/Dodge/Creature/Impulse/UseItem.hs 19;" f
|
useItem src/Dodge/Creature/Impulse/UseItem.hs 19;" f
|
||||||
useItemLoc src/Dodge/Creature/Impulse/UseItem.hs 26;" f
|
useItemLoc src/Dodge/Creature/Impulse/UseItem.hs 26;" f
|
||||||
useLnkRoomPos src/Dodge/PlacementSpot.hs 255;" f
|
useLnkRoomPos src/Dodge/PlacementSpot.hs 255;" f
|
||||||
@@ -5592,11 +5592,11 @@ useLoadedAmmo src/Dodge/HeldUse.hs 721;" f
|
|||||||
useMagShield src/Dodge/Euse.hs 30;" f
|
useMagShield src/Dodge/Euse.hs 30;" f
|
||||||
useNormalCamera src/Dodge/Camera.hs 6;" f
|
useNormalCamera src/Dodge/Camera.hs 6;" f
|
||||||
usePayload src/Dodge/Payload.hs 18;" f
|
usePayload src/Dodge/Payload.hs 18;" f
|
||||||
useRewindGun src/Dodge/HeldUse.hs 1351;" f
|
useRewindGun src/Dodge/HeldUse.hs 1339;" f
|
||||||
useRoomPosCond src/Dodge/PlacementSpot.hs 180;" f
|
useRoomPosCond src/Dodge/PlacementSpot.hs 180;" f
|
||||||
useRoomPosRoomCond src/Dodge/PlacementSpot.hs 183;" f
|
useRoomPosRoomCond src/Dodge/PlacementSpot.hs 183;" f
|
||||||
useStopWatch src/Dodge/HeldUse.hs 1332;" f
|
useStopWatch src/Dodge/HeldUse.hs 1320;" f
|
||||||
useTimeScrollGun src/Dodge/HeldUse.hs 1340;" f
|
useTimeScrollGun src/Dodge/HeldUse.hs 1328;" f
|
||||||
useUnusedLnk src/Dodge/PlacementSpot.hs 171;" f
|
useUnusedLnk src/Dodge/PlacementSpot.hs 171;" f
|
||||||
usedRoomInLinkPoss src/Dodge/PlacementSpot.hs 202;" f
|
usedRoomInLinkPoss src/Dodge/PlacementSpot.hs 202;" f
|
||||||
usedRoomLinkPoss src/Dodge/PlacementSpot.hs 209;" f
|
usedRoomLinkPoss src/Dodge/PlacementSpot.hs 209;" f
|
||||||
@@ -5625,21 +5625,21 @@ viewClipBounds src/Dodge/Debug/Picture.hs 330;" f
|
|||||||
viewDistanceFromItems src/Dodge/Update/Camera.hs 194;" f
|
viewDistanceFromItems src/Dodge/Update/Camera.hs 194;" f
|
||||||
viewTarget src/Dodge/Creature/ReaderUpdate.hs 147;" f
|
viewTarget src/Dodge/Creature/ReaderUpdate.hs 147;" f
|
||||||
violet src/Color.hs 21;" f
|
violet src/Color.hs 21;" f
|
||||||
visibleWalls src/Dodge/Base/Collide.hs 206;" f
|
visibleWalls src/Dodge/Base/Collide.hs 217;" f
|
||||||
visionCheck src/Dodge/Creature/Perception.hs 153;" f
|
visionCheck src/Dodge/Creature/Perception.hs 153;" f
|
||||||
vocalizationTest src/Dodge/Creature/Vocalization.hs 42;" f
|
vocalizationTest src/Dodge/Creature/Vocalization.hs 42;" f
|
||||||
volleyGun src/Dodge/Item/Held/Cane.hs 15;" f
|
volleyGun src/Dodge/Item/Held/Cane.hs 15;" f
|
||||||
volleyGunShape src/Dodge/Item/Draw/SPic.hs 357;" f
|
volleyGunShape src/Dodge/Item/Draw/SPic.hs 357;" f
|
||||||
walkNozzle src/Dodge/HeldUse.hs 812;" f
|
walkNozzle src/Dodge/HeldUse.hs 808;" f
|
||||||
walkableNodeNear src/Dodge/Path.hs 48;" f
|
walkableNodeNear src/Dodge/Path.hs 48;" f
|
||||||
wallBlips src/Dodge/RadarSweep.hs 99;" f
|
wallBlips src/Dodge/RadarSweep.hs 99;" f
|
||||||
wallBuffer src/Dodge/WallCreatureCollisions.hs 53;" f
|
wallBuffer src/Dodge/WallCreatureCollisions.hs 53;" f
|
||||||
wallIsZeroLength src/Dodge/LevelGen/StaticWalls.hs 179;" f
|
wallIsZeroLength src/Dodge/LevelGen/StaticWalls.hs 179;" f
|
||||||
wallLine src/Dodge/Placement/Instance/Wall.hs 71;" f
|
wallLine src/Dodge/Placement/Instance/Wall.hs 71;" f
|
||||||
wallToSurface src/Dodge/Base/Collide.hs 171;" f
|
wallToSurface src/Dodge/Base/Collide.hs 182;" f
|
||||||
wallsFromRooms src/Dodge/Layout.hs 132;" f
|
wallsFromRooms src/Dodge/Layout.hs 132;" f
|
||||||
wallsToDraw src/Dodge/Render/Walls.hs 17;" f
|
wallsToDraw src/Dodge/Render/Walls.hs 17;" f
|
||||||
warmupSound src/Dodge/HeldUse.hs 1385;" f
|
warmupSound src/Dodge/HeldUse.hs 1373;" f
|
||||||
warningRooms src/Dodge/Room/Warning.hs 30;" f
|
warningRooms src/Dodge/Room/Warning.hs 30;" f
|
||||||
wasdAim src/Dodge/Creature/YourControl.hs 133;" f
|
wasdAim src/Dodge/Creature/YourControl.hs 133;" f
|
||||||
wasdDir src/Dodge/WASD.hs 17;" f
|
wasdDir src/Dodge/WASD.hs 17;" f
|
||||||
|
|||||||
Reference in New Issue
Block a user