Add trajectory to grenades, various refactoring
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@@ -32,7 +32,7 @@ wpRecock = ItInvEffect
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}
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where
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f _ cr i = creatures . ix (_crID cr) . crInv %~ IM.adjust fOnIt i
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moveHammerUp HammerDown = HammerReleased
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moveHammerUp HammerDown = HammerReleased
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moveHammerUp HammerReleased = HammerUp
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moveHammerUp HammerUp = HammerUp
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moveHammerUp NoHammer = NoHammer
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