Move muzzles out of records
This commit is contained in:
@@ -8,7 +8,7 @@ module Dodge.Item.Held.BatteryGuns (
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import Control.Lens
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import Dodge.Data.Item
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import Dodge.Default.Item
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import Geometry.Data
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--import Geometry.Data
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sparkGun :: Item
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sparkGun =
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@@ -22,10 +22,10 @@ teslaGun =
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-- & itUse . heldParams .~ BeamShooterParams-- (Just (elecCrackleS, 2))
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& itParams .~ teslaParams
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& itUse . heldDelay .~ NoDelay
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& itUse . heldMuzzles . ix 0 . mzPos .~ V2 10 0
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& itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldMuzzles . ix 0 . mzFlareType .~ TeslaGunFlare
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& itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleTesla
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-- & itUse . heldMuzzles . ix 0 . mzPos .~ V2 10 0
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-- & itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0
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-- & itUse . heldMuzzles . ix 0 . mzFlareType .~ TeslaGunFlare
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-- & itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleTesla
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& itType .~ HELD TESLAGUN
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& itAmmoSlots .~ singleAmmo ElectricalAmmo
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@@ -44,10 +44,10 @@ laser =
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-- & itUse . heldParams .~ BeamShooterParams-- Nothing
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& itAmmoSlots .~ singleAmmo ElectricalAmmo
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& itUse . heldDelay .~ NoDelay
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& itUse . heldMuzzles . ix 0 . mzPos .~ V2 6 0
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& itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldMuzzles . ix 0 . mzFlareType .~ LasGunFlare
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& itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleLaser
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-- & itUse . heldMuzzles . ix 0 . mzPos .~ V2 6 0
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-- & itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0
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-- & itUse . heldMuzzles . ix 0 . mzFlareType .~ LasGunFlare
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-- & itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleLaser
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& itTargeting
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.~ ItTargeting
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{ _itTgPos = Nothing
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@@ -62,8 +62,8 @@ tractorGun =
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defaultHeldItem
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-- & itUse . heldParams .~ BeamShooterParams
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& itAmmoSlots .~ singleAmmo ElectricalAmmo
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& itUse . heldMuzzles . ix 0 . mzPos .~ V2 30 0
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& itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldMuzzles . ix 0 . mzFlareType .~ NoFlare
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& itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleTractor
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-- & itUse . heldMuzzles . ix 0 . mzPos .~ V2 30 0
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-- & itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0
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-- & itUse . heldMuzzles . ix 0 . mzFlareType .~ NoFlare
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-- & itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleTractor
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& itType .~ HELD TRACTORGUN
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+17
-16
@@ -8,14 +8,14 @@ module Dodge.Item.Held.Cane (
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) where
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import Dodge.SoundLogic.ExternallyGeneratedSounds
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import Dodge.Base
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--import Dodge.Base
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import Dodge.Data.Item
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import Dodge.Default
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import qualified Data.IntMap.Strict as IM
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--import Dodge.Reloading.Action
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import Geometry.Data
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--import Geometry.Data
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import LensHelp
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import Control.Applicative
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--import Control.Applicative
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defaultBangCane :: Item
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defaultBangCane =
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@@ -28,14 +28,14 @@ defaultBangCane =
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volleyGun :: Int -> Item
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volleyGun i =
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defaultBangCane
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& itUse . heldMuzzles .~ getZipList
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(ZipList [Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 6]
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<*> ZipList [0..i-1]
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<*> pure MiniGunFlare
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<*> pure MuzzleShootBullet
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<*> pure (UseExactly 1)
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<*> ZipList [0..i-1]
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)
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-- & itUse . heldMuzzles .~ getZipList
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-- (ZipList [Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 6]
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-- <*> ZipList [0..i-1]
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-- <*> pure MiniGunFlare
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-- <*> pure MuzzleShootBullet
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-- <*> pure (UseExactly 1)
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-- <*> ZipList [0..i-1]
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-- )
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& itType .~ HELD (VOLLEYGUN i)
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& itAmmoSlots .~ IM.fromList (zip [0..i-1] $ repeat BulletAmmo)
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-- & itUse . heldUseEffect .~ RandomiseMuzzleFrames i
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@@ -44,12 +44,13 @@ rifle :: Item
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rifle =
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defaultBangCane
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& itType .~ HELD RIFLE
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& itUse . heldMuzzles . ix 0 . mzPos .~ V2 25 0
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-- & itUse . heldMuzzles . ix 0 . mzPos .~ V2 25 0
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alteRifle :: Item
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alteRifle = rifle
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& itType .~ HELD ALTERIFLE
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& itAmmoSlots .~ IM.fromList (zip [0..1] $ repeat BulletAmmo)
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& itParams .~ AlteRifleSwitch 0
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--repeater :: Item
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--repeater =
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@@ -66,7 +67,7 @@ burstRifle :: Item
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burstRifle =
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rifle
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& itType .~ HELD BURSTRIFLE
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& itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0.05
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-- & itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0.05
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& itUse . heldDelay . rateMax .~ 6
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miniGunX :: Int -> Item
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@@ -74,9 +75,9 @@ miniGunX i =
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autoRifle
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& itUse . heldDelay .~ WarmUpNoDelay{_warmTime = 0, _warmMax = 100, _warmSound = crankSlowS}
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& itAmmoSlots .~ singleAmmo BeltBulletAmmo
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& itUse . heldMuzzles
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.~ replicate i
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(Muzzle (V2 30 0) 0 0.05 0 MiniGunFlare MuzzleShootBullet (UseExactly 1) 0)
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-- & itUse . heldMuzzles
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-- .~ replicate i
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-- (Muzzle (V2 30 0) 0 0.05 0 MiniGunFlare MuzzleShootBullet (UseExactly 1) 0)
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& itType .~ HELD (MINIGUNX i)
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& itEffect . ieInv .~ ItemReduceWarmTime
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& itEffect . ieOnDrop .~ ItemSetWarmTime 0
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@@ -7,21 +7,21 @@ module Dodge.Item.Held.Cone (
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import Control.Lens
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import Dodge.Data.Item
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import Dodge.Default.Item
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import Geometry.Data
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import Linear
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--import Geometry.Data
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--import Linear
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bangCone :: Item
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bangCone =
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defaultBulletWeapon
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& itUse . heldDelay . rateMax .~ 20
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& itUse . heldMuzzles
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.~ [Muzzle (V2 15 0) 0 0.5 0 BasicFlare MuzzleShootBullet (UseUpTo 15) 0]
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-- & itUse . heldMuzzles
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-- .~ [Muzzle (V2 15 0) 0 0.5 0 BasicFlare MuzzleShootBullet (UseUpTo 15) 0]
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& itType .~ HELD BANGCONE
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blunderbuss :: Item
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blunderbuss =
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bangCone
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& itUse . heldMuzzles . ix 0 . mzPos . _x .~ 30
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-- & itUse . heldMuzzles . ix 0 . mzPos . _x .~ 30
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& itType .~ HELD BLUNDERBUSS
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grapeCannon :: Int -> Item
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@@ -4,20 +4,20 @@ module Dodge.Item.Held.Launcher (
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gLauncher,
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) where
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import Control.Applicative
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--import Control.Applicative
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import Control.Lens
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import Dodge.Data.Item
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import Dodge.Default.Item
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import Geometry.Data
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--import Geometry.Data
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import qualified IntMapHelp as IM
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rLauncher :: Item
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rLauncher =
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defaultHeldItem
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& itUse . heldDelay . rateMax .~ 20
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& itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleRLauncher
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& itUse . heldMuzzles . ix 0 . mzPos .~ V2 20 0
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-- & itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0
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-- & itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleRLauncher
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-- & itUse . heldMuzzles . ix 0 . mzPos .~ V2 20 0
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& itAmmoSlots .~ singleAmmo LauncherAmmo
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& itType .~ HELD RLAUNCHER
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@@ -25,21 +25,21 @@ gLauncher :: Item
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gLauncher =
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rLauncher
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& itType .~ HELD GLAUNCHER
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& itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleGLauncher
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-- & itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleGLauncher
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rLauncherX :: Int -> Item
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rLauncherX i =
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rLauncher
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& itType .~ HELD (RLAUNCHERX i)
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& itUse . heldMuzzles
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.~ getZipList
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( ZipList [Muzzle (V2 20 0) a 0 | a <- angles]
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<*> ZipList [0 ..]
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<*> pure NoFlare
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<*> pure MuzzleRLauncher
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<*> pure (UseExactly 1)
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<*> pure 0
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)
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-- & itUse . heldMuzzles
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-- .~ getZipList
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-- ( ZipList [Muzzle (V2 20 0) a 0 | a <- angles]
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-- <*> ZipList [0 ..]
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-- <*> pure NoFlare
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-- <*> pure MuzzleRLauncher
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-- <*> pure (UseExactly 1)
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-- <*> pure 0
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-- )
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& itAmmoSlots .~ IM.fromList [(j, LauncherAmmo) | j <- [0 .. i -1]]
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where
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angles = take i [0, 2 * pi / fromIntegral i ..]
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-- angles = take i [0, 2 * pi / fromIntegral i ..]
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@@ -12,7 +12,7 @@ import Dodge.Data.Item
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import Dodge.Default
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--import Dodge.Item.Weapon.Bullet
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--import Dodge.Reloading.Action
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import Geometry
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--import Geometry
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import LensHelp
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bangRod :: Item
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@@ -20,15 +20,15 @@ bangRod =
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defaultBulletWeapon
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& itUse . heldDelay . rateMax .~ 12
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& itType .~ HELD BANGROD
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& itUse . heldMuzzles . ix 0 . mzPos .~ V2 30 0
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& itUse . heldMuzzles . ix 0 . mzFlareType .~ HeavySmokeFlare
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-- & itUse . heldMuzzles . ix 0 . mzPos .~ V2 30 0
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-- & itUse . heldMuzzles . ix 0 . mzFlareType .~ HeavySmokeFlare
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-- & itUse . heldConsumption . laAmmoType .~ hvBulletAmmo
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elephantGun :: Item
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elephantGun =
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bangRod
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& itType .~ HELD ELEPHANTGUN
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& itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0.05
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-- & itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0.05
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-- & itUse . heldParams . recoil .~ 50
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amr :: Item
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@@ -45,7 +45,7 @@ sniperRifle :: Item
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sniperRifle =
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elephantGun
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& itType .~ HELD SNIPERRIFLE
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& itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0
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-- & itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0
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-- & itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 0.5, _izMin = 0.5,_izFac = 1}
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--machineGun :: Item
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@@ -11,7 +11,7 @@ module Dodge.Item.Held.SprayGuns (
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import Dodge.Data.Item
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import Dodge.Default.Item
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--import Dodge.Reloading.Action
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import Geometry
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--import Geometry
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import LensHelp
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poisonSprayer :: Item
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@@ -27,7 +27,7 @@ flameSpitter =
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& itUse . heldDelay .~ FixedRate{_rateMax = 3, _rateTimeLastUsed = 0}
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-- & itUse . heldParams . weaponInvLock .~ 10
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-- & itUse . heldParams . weaponRepeat .~ [1..9]
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& itUse . heldMuzzles . ix 0 . mzEffect . nzPressure .~ UniRandFloat 3 4
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-- & itUse . heldMuzzles . ix 0 . mzEffect . nzPressure .~ UniRandFloat 3 4
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flameTorrent :: Item
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flameTorrent =
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@@ -67,16 +67,16 @@ flameThrower =
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& itParams .~ NozzleAngle 0
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& itUse . heldDelay .~ NoDelay
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-- & itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 5, _izMin = 1.5}
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& itUse . heldMuzzles .~ [Muzzle (V2 18 0) 0 0 0 NoFlare
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MuzzleNozzle
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{ _nzPressure = ConstFloat 4
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, _nzMaxWalkAngle = 0.2
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, _nzWalkSpeed = 0.01
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-- , _nzCurrentWalkAngle = 0
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}
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(UseExactly 1)
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0
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]
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-- & itUse . heldMuzzles .~ [Muzzle (V2 18 0) 0 0 0 NoFlare
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-- MuzzleNozzle
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-- { _nzPressure = ConstFloat 4
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-- , _nzMaxWalkAngle = 0.2
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-- , _nzWalkSpeed = 0.01
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---- , _nzCurrentWalkAngle = 0
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-- }
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-- (UseExactly 1)
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-- 0
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-- ]
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& itAmmoSlots .~ singleAmmo GasAmmo
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& itType .~ HELD FLAMETHROWER
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-- & itUse . heldParams .~ GasSprayParams
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@@ -6,11 +6,11 @@ module Dodge.Item.Held.Stick (
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smg,
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) where
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import Dodge.Base
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--import Dodge.Base
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import Dodge.Data.Item
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import Dodge.Default.Item
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import Dodge.SoundLogic.ExternallyGeneratedSounds
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import Geometry
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--import Geometry
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import LensHelp
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bangStick :: Int -> Item
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@@ -19,32 +19,32 @@ bangStick i =
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-- & itUse . heldParams . recoil .~ 25
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& itType .~ HELD (BANGSTICK i)
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& itUse . heldDelay . rateMax .~ 8
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& itUse . heldMuzzles
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.~ [ Muzzle
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(V2 10 0)
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a
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0.01
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0
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NoFlare
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MuzzleShootBullet
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(UseExactly 1)
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0
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| a <- spreadAroundCenter i baseStickSpread
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]
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& itUse . heldMuzzles . ix 0 . mzFlareType .~ NoLightFlare
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& itUse . heldMuzzles . ix (i `div` 2) . mzFlareType .~ MiniGunFlare
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& itUse . heldMuzzles . ix (i-1) . mzFlareType .~ NoLightFlare
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-- & itUse . heldMuzzles
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-- .~ [ Muzzle
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-- (V2 10 0)
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-- a
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-- 0.01
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-- 0
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-- NoFlare
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-- MuzzleShootBullet
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-- (UseExactly 1)
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-- 0
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-- | a <- spreadAroundCenter i baseStickSpread
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-- ]
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-- & itUse . heldMuzzles . ix 0 . mzFlareType .~ NoLightFlare
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-- & itUse . heldMuzzles . ix (i `div` 2) . mzFlareType .~ MiniGunFlare
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-- & itUse . heldMuzzles . ix (i-1) . mzFlareType .~ NoLightFlare
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baseStickSpread :: Float
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baseStickSpread = 0.2
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--baseStickSpread :: Float
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--baseStickSpread = 0.2
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pistol :: Item
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pistol =
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bangStick 1
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& itUse . heldDelay . rateMax .~ 6
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& itUse . heldMuzzles . ix 0 . mzPos %~ const (V2 10 0)
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& itUse . heldMuzzles . ix 0 . mzInaccuracy %~ const 0.05
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& itUse . heldMuzzles . ix 0 . mzFlareType %~ const BasicFlare
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-- & itUse . heldMuzzles . ix 0 . mzPos %~ const (V2 10 0)
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-- & itUse . heldMuzzles . ix 0 . mzInaccuracy %~ const 0.05
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-- & itUse . heldMuzzles . ix 0 . mzFlareType %~ const BasicFlare
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& itType .~ HELD PISTOL
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autoPistol :: Item
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@@ -60,5 +60,5 @@ smg :: Item
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smg =
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autoPistol
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& itType .~ HELD SMG
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& itUse . heldMuzzles . ix 0 . mzPos .~ V2 20 0
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& itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0
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-- & itUse . heldMuzzles . ix 0 . mzPos .~ V2 20 0
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-- & itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0
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@@ -13,7 +13,7 @@ module Dodge.Item.Held.Utility (
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import Control.Lens
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import Dodge.Data.Item
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import Dodge.Default.Item
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import Linear
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--import Linear
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flatShield :: Item
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flatShield =
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@@ -28,7 +28,7 @@ torch :: Item
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torch =
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defaultHeldItem
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& itType .~ HELD TORCH
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& itUse . heldMuzzles . ix 0 . mzPos . _x .~ 10
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-- & itUse . heldMuzzles . ix 0 . mzPos . _x .~ 10
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& itAmmoSlots .~ singleAmmo ElectricalAmmo
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-- | Sends out pulses that display walls.
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@@ -39,8 +39,8 @@ detector dt =
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& itUse . heldDelay . rateMax .~ 20
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& itAmmoSlots .~ singleAmmo ElectricalAmmo
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& itType .~ DETECTOR dt
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& itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleDetector
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& itUse . heldMuzzles . ix 0 . mzAmmoPerShot .~ UseExactly 100
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-- & itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleDetector
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-- & itUse . heldMuzzles . ix 0 . mzAmmoPerShot .~ UseExactly 100
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blinker :: Item
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blinker =
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@@ -48,31 +48,31 @@ blinker =
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& itUseCondition .~ UseableAnytime
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& itUse . heldDelay . rateMax .~ 20
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& itAmmoSlots .~ singleAmmo ElectricalAmmo
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& itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleBlink
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& itUse . heldMuzzles . ix 0 . mzAmmoPerShot .~ UseExactly 10000000
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-- & itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleBlink
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-- & itUse . heldMuzzles . ix 0 . mzAmmoPerShot .~ UseExactly 10000000
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& itType .~ HELD BLINKER
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unsafeBlinker :: Item
|
||||
unsafeBlinker =
|
||||
blinker
|
||||
& itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleUnsafeBlink
|
||||
-- & itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleUnsafeBlink
|
||||
& itType .~ HELD BLINKERUNSAFE
|
||||
|
||||
rewinder :: Item
|
||||
rewinder =
|
||||
blinker
|
||||
& itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleRewind
|
||||
& itType .~ HELD REWINDER
|
||||
& itUse . heldMuzzles . ix 0 . mzAmmoPerShot .~ UseExactly 100000
|
||||
-- & itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleRewind
|
||||
-- & itUse . heldMuzzles . ix 0 . mzAmmoPerShot .~ UseExactly 100000
|
||||
|
||||
timeStopper :: Item
|
||||
timeStopper =
|
||||
blinker
|
||||
& itType .~ HELD TIMESTOPPER
|
||||
& itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleStopper
|
||||
-- & itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleStopper
|
||||
|
||||
timeScroller :: Item
|
||||
timeScroller =
|
||||
timeStopper
|
||||
& itType .~ HELD TIMESCROLLER
|
||||
& itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleScroller
|
||||
-- & itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleScroller
|
||||
|
||||
@@ -3,7 +3,7 @@ module Dodge.Item.Held.Weapons where
|
||||
import Dodge.Default.Item
|
||||
import Dodge.Data.Item
|
||||
import Control.Lens
|
||||
import Linear.V2
|
||||
--import Linear.V2
|
||||
|
||||
shatterGun :: Item
|
||||
shatterGun =
|
||||
@@ -11,6 +11,6 @@ shatterGun =
|
||||
& itType .~ HELD SHATTERGUN
|
||||
& itUse . heldDelay . rateMax .~ 10
|
||||
& itAmmoSlots .~ singleAmmo ElectricalAmmo
|
||||
& itUse . heldMuzzles . ix 0 . mzPos .~ V2 30 0
|
||||
& itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0
|
||||
& itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleShatter
|
||||
-- & itUse . heldMuzzles . ix 0 . mzPos .~ V2 30 0
|
||||
-- & itUse . heldMuzzles . ix 0 . mzInaccuracy .~ 0
|
||||
-- & itUse . heldMuzzles . ix 0 . mzEffect .~ MuzzleShatter
|
||||
|
||||
Reference in New Issue
Block a user