Work towards doing transformations using uniforms

This commit is contained in:
jgk
2021-02-25 03:41:19 +01:00
parent 1969aa4f4a
commit 32bfab2e02
14 changed files with 310 additions and 205 deletions
+6
View File
@@ -2,6 +2,12 @@
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
out vec4 vColor;
uniform vec2 winSize;
uniform float zoom;
uniform float rotation;
uniform vec2 translation;
void main()
{
gl_Position = vec4(position,1);