Work towards doing transformations using uniforms
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@@ -3,6 +3,11 @@ layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec4 aColor;
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layout (location = 2) in vec2 aTexCoord;
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uniform vec2 winSize;
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uniform float zoom;
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uniform vec2 translation;
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uniform float rotation;
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out vec4 vColor;
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out vec2 vTexCoord;
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