Work towards doing transformations using uniforms

This commit is contained in:
2021-02-25 03:41:19 +01:00
parent 1969aa4f4a
commit 32bfab2e02
14 changed files with 310 additions and 205 deletions
+5
View File
@@ -4,6 +4,11 @@ layout (location = 1) in vec4 backPoss;
out vec4 vBackPoss;
uniform vec2 winSize;
uniform float zoom;
uniform float rotation;
uniform vec2 translation;
void main()
{
gl_Position = poss;