Cleanup: remove uniforms from shader datatype

This commit is contained in:
2023-03-20 01:19:10 +00:00
parent 33f31aa385
commit 32ecf46343
17 changed files with 24 additions and 99 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
layout (triangles) in;
layout (triangle_strip, max_vertices = 3) out;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
uniform vec3 lightPos;
layout(location=0)uniform vec3 lightPos;
// this code is duplicated in lineShadow.geom, should not be changed on its own
vec4 projNear (vec4 pos)
{