Cleanup: remove uniforms from shader datatype
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+4
-2
@@ -127,8 +127,10 @@ doDrawing' win pdata u = do
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glDepthFunc GL_LESS
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-- draw wall occlusions from the camera's point of view
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glUseProgram (pdata ^. lightingWallShadShader . shadName)
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glUniform3f (pdata ^?! lightingWallShadShader . shadUnis . ix 0) vfx vfy 20
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glUniform1f (pdata ^?! lightingWallShadShader . shadUnis . ix 1) 1000
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glProgramUniform3f (pdata ^. lightingWallShadShader . shadName)
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0 vfx vfy 20
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glProgramUniform1f (pdata ^. lightingWallShadShader . shadName)
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1 1000
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glBindVertexArray $ pdata ^. lightingWallShadShader . shadVAO . vaoName
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unless (debugOn Remove_LOS cfig) $
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glDrawArrays
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