Cleanup: remove uniforms from shader datatype
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@@ -2,7 +2,6 @@ module Shader.AuxAddition
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( addSamplerTexture2D
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, vaddTextureNoFilter
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, addTextureArray
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, addUniforms
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, initTexture2D
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, initTexture2DArray
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, tilesToLine -- ^ kept in case it is needed in the future
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@@ -10,10 +9,6 @@ module Shader.AuxAddition
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import Data.Preload.Render
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import Unsafe.Coerce
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import Shader.Data
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import Control.Monad
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import qualified Data.ByteString as BS
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import Data.ByteString.Char8 (pack)
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import qualified Data.Vector as V
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import Data.List.Extra
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import Codec.Picture
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import qualified Data.Vector.Storable as VS
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@@ -142,11 +137,3 @@ tilesToLine
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-> [a]
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-> [a]
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tilesToLine n w = concat . concat . transpose . chunksOf n . chunksOf w
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addUniforms :: [String] -> FullShader -> IO FullShader
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addUniforms uniStrings shad = do foldM addUniform shad uniStrings
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addUniform :: FullShader -> String -> IO FullShader
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addUniform shad unistr = BS.useAsCString (pack unistr) $ \cstr -> do
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loc <- glGetUniformLocation (_shadName shad) cstr
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return $ shad & shadUnis %~ (V.++ V.fromList [loc])
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@@ -43,7 +43,6 @@ makeShader s shaderlist sizes pm = do
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, _shadVAO = vao
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, _shadPrim' = pm
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, _shadTex' = Nothing
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, _shadUnis = mempty
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}
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, vbo)
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@@ -67,7 +66,6 @@ makeShader4 s shaderlist sizes strd pm vbo = do
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, _shadVAO = vao
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, _shadPrim' = pm
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, _shadTex' = Nothing
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, _shadUnis = mempty
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}
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setupVBO :: Int -> IO VBO
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@@ -108,7 +106,6 @@ makeByteStringShaderUsingVAO s shaderlist pm vao = do
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, _shadVAO = vao
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, _shadPrim' = pm
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, _shadTex' = Nothing
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, _shadUnis = mempty
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}
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-- | Takes the VAO from elsewhere
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@@ -128,7 +125,6 @@ makeShaderUsingVAO s shaderlist pm theVAO = do
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, _shadVAO = theVAO
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, _shadPrim' = pm
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, _shadTex' = Nothing
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, _shadUnis = mempty
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}
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{- |
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@@ -154,7 +150,6 @@ makeShaderSized s shaderlist sizes ndraw pm = do
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, _shadVAO = vao
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, _shadPrim' = pm
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, _shadTex' = Nothing
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, _shadUnis = mempty
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}
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, vbo)
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@@ -28,13 +28,11 @@ module Shader.Data
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, shadVAO
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, shadPrim'
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, shadTex'
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, shadUnis
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-- | Synonyms
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, vert
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, geom
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, frag
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) where
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import Data.Vector (Vector)
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import Graphics.GL.Core45
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import Foreign
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import Control.Lens
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@@ -44,7 +42,6 @@ data FullShader = FullShader
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, _shadVAO :: VAO
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, _shadPrim' :: EPrimitiveMode
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, _shadTex' :: Maybe ShaderTexture
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, _shadUnis :: Vector GLint
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}
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{- | Vertex array object: contains the reference to the object,
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and its buffer targets. -}
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