Cleanup: remove uniforms from shader datatype
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@@ -43,7 +43,6 @@ makeShader s shaderlist sizes pm = do
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, _shadVAO = vao
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, _shadPrim' = pm
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, _shadTex' = Nothing
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, _shadUnis = mempty
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}
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, vbo)
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@@ -67,7 +66,6 @@ makeShader4 s shaderlist sizes strd pm vbo = do
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, _shadVAO = vao
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, _shadPrim' = pm
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, _shadTex' = Nothing
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, _shadUnis = mempty
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}
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setupVBO :: Int -> IO VBO
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@@ -108,7 +106,6 @@ makeByteStringShaderUsingVAO s shaderlist pm vao = do
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, _shadVAO = vao
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, _shadPrim' = pm
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, _shadTex' = Nothing
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, _shadUnis = mempty
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}
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-- | Takes the VAO from elsewhere
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@@ -128,7 +125,6 @@ makeShaderUsingVAO s shaderlist pm theVAO = do
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, _shadVAO = theVAO
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, _shadPrim' = pm
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, _shadTex' = Nothing
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, _shadUnis = mempty
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}
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{- |
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@@ -154,7 +150,6 @@ makeShaderSized s shaderlist sizes ndraw pm = do
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, _shadVAO = vao
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, _shadPrim' = pm
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, _shadTex' = Nothing
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, _shadUnis = mempty
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}
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, vbo)
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