Cleanup: remove uniforms from shader datatype
This commit is contained in:
@@ -28,13 +28,11 @@ module Shader.Data
|
||||
, shadVAO
|
||||
, shadPrim'
|
||||
, shadTex'
|
||||
, shadUnis
|
||||
-- | Synonyms
|
||||
, vert
|
||||
, geom
|
||||
, frag
|
||||
) where
|
||||
import Data.Vector (Vector)
|
||||
import Graphics.GL.Core45
|
||||
import Foreign
|
||||
import Control.Lens
|
||||
@@ -44,7 +42,6 @@ data FullShader = FullShader
|
||||
, _shadVAO :: VAO
|
||||
, _shadPrim' :: EPrimitiveMode
|
||||
, _shadTex' :: Maybe ShaderTexture
|
||||
, _shadUnis :: Vector GLint
|
||||
}
|
||||
{- | Vertex array object: contains the reference to the object,
|
||||
and its buffer targets. -}
|
||||
|
||||
Reference in New Issue
Block a user