Cleanup, improve auto wall rotate
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@@ -10,6 +10,7 @@ import Dodge.LightSource
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import Dodge.Placement.Instance.LightSource
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import Dodge.PlacementSpot
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import Geometry
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import Shape
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triggerSwitchSPic :: Color -> Color -> PlacementSpot -> Placement
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triggerSwitchSPic c1 c2 ps = psPtCont ps (PutTrigger False) $
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@@ -19,7 +20,8 @@ triggerSwitchSPic c1 c2 ps = psPtCont ps (PutTrigger False) $
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ps
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( PutButton
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( makeSwitch
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c1 c2
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c1
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c2
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(SetTrigger True $ trigid tp)
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(SetTrigger False $ trigid tp)
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)
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@@ -50,14 +52,7 @@ triggerSwitch col ps = psPtCont ps (PutTrigger False) $
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Just $
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pContID
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ps
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( PutButton
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( makeSwitch
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col
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col
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(SetTrigger True $ trigid tp)
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(SetTrigger False $ trigid tp)
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)
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)
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(PutButton (makeSwitch col col (SetTrigger True $ trigid tp) (SetTrigger False $ trigid tp)))
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(const Nothing)
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where
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trigid tp = fromJust $ _plMID tp
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@@ -65,14 +60,14 @@ triggerSwitch col ps = psPtCont ps (PutTrigger False) $
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putLitButOnPos :: Color -> PlacementSpot -> (Placement -> Maybe Placement) -> Placement
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putLitButOnPos col theps subpl =
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plSpot .~ theps $
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mntLSOn aShape (Just col) ls 0 (V3 0 (-40) 40) $
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\plmnt ->
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mntLSOn shp ls 0 (V3 0 (-40) 40) $
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\pmnt ->
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jps0'
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(PutButton (makeButton col (changeLight . fromJust $ _plMID plmnt)){_btPos = V2 0 (-1), _btRot = pi})
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(PutButton (makeButton col (changeLight $ pmnt ^?! plMID . _Just) & btPos .~ V2 0 (-1) & btRot .~ pi))
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subpl
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<&> plSpot
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.~ _plSpot plmnt
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<&> plSpot .~ _plSpot pmnt
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where
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shp = fmap (fmap $ colorSH col) aShape
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changeLight = SetLSCol (V3 0 0.5 0)
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ls = lsColPosRad (V3 0.5 0 0) (V3 0 0 50) 50
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@@ -107,7 +102,7 @@ putLitButOnPosExtTrig' col thePS cnt =
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psPtCont thePS (PutTrigger False) $
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\tp -> Just $
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plSpot .~ _plSpot tp $
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mntLSOn aShape (Just col) ls 0 (V3 0 (-40) 40) $
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mntLSOn shp ls 0 (V3 0 (-40) 40) $
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\plmnt ->
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jps0'
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( PutButton
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@@ -118,8 +113,9 @@ putLitButOnPosExtTrig' col thePS cnt =
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)
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(cnt tp plmnt)
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<&> plSpot
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.~ _plSpot plmnt
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.~ _plSpot plmnt
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where
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shp = fmap (fmap $ colorSH col) aShape
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trigid tp = fromJust $ _plMID tp
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oneff = SetTrigger True
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changeLight = SetLSCol (V3 0 0.5 0)
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@@ -74,6 +74,6 @@ putAutoDoor a b = Placement (PS 0 0) (PutCoord a) Nothing Nothing $ \_ apl ->
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a
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b
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( defaultDoor
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& drTrigger .~ (WdBlCrFilterNearPoint 40 (0.5 *^ (x + y)) CrOpenAutoDoor)
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& drTrigger .~ WdBlCrFilterNearPoint 40 (0.5 *^ (x + y)) CrOpenAutoDoor
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& drUpdate .~ DoorLerpWithTimer 0 3
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)
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@@ -36,15 +36,14 @@ mntLSOn ::
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-- | function describing the mount shape
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(Point2 -> Point3 -> Shape) ->
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-- | describing a possible color override for the shape
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Maybe Color ->
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LightSource ->
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Point2 ->
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Point3 ->
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(Placement -> Maybe Placement) ->
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Placement
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mntLSOn shapeF mcol ls wallp lsp@(V3 lx ly _) =
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mntLSOn shapeF ls wallp lsp@(V3 lx ly _) =
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ps0jPushPS (PutLabel "light") .
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ps0jPushPS (putShape . setCol $ shapeF wallp lsp)
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ps0jPushPS (putShape $ shapeF wallp lsp)
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--ps0j (PutLabel "light") .
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--ps0j (putShape . setCol $ shapeF wallp lsp)
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. pt0 (PutLS $ ls & lsParam . lsPos .~ lsp')
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@@ -52,7 +51,7 @@ mntLSOn shapeF mcol ls wallp lsp@(V3 lx ly _) =
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lsp' = lsp -.-.- V3 x y 1
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-- hack! perturb the light position
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V2 x y = rotateV 1 . (0.1 *.*) . normalizeV $ wallp -.- V2 lx ly
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setCol = maybe id colorSH mcol
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-- setCol = maybe id colorSH mcol
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iShape :: Point2 -> Point3 -> Shape
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iShape wp (V3 x y z) = thinHighBar z wp (V2 x y)
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@@ -107,7 +106,7 @@ vShape wallpos (V3 x y z) =
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wallposDown = wallpos -.- n
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mntLS :: (Point2 -> Point3 -> Shape) -> Point2 -> Point3 -> Placement
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mntLS shp wallp lampp = mntLSOn shp Nothing defaultLS wallp lampp (const Nothing)
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mntLS shp wallp lampp = mntLSOn shp defaultLS wallp lampp (const Nothing)
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where
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defaultLS = LS 0 $ LSParam 0 300 0.6
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@@ -152,7 +151,7 @@ mntLightLnkCond ps = do
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return $ mntLSCond (fmap (fmap $ colorSH black) shp) ps
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mntLightLnkShape :: (Point2 -> Point3 -> Shape) -> PlacementSpot -> Placement
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mntLightLnkShape shp ps = mntLSCond (fmap (fmap $ colorSH black) shp) ps
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mntLightLnkShape shp = mntLSCond (fmap (fmap $ colorSH black) shp)
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mntLightLnkCond' :: PlacementSpot -> Placement
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mntLightLnkCond' = mntLSCond (fmap (fmap $ colorSH black) vShape)
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