Refactor loading of background shader

This commit is contained in:
2021-03-11 19:18:52 +01:00
parent 6c378659b2
commit 33017a599b
4 changed files with 31 additions and 65 deletions
+3 -2
View File
@@ -5,6 +5,7 @@ in vec4 vParams [];
in vec2 vWinSize [];
out vec2 gTexPos;
uniform vec2 winSize;
uniform vec2 translation;
uniform float zoom;
uniform float rotation;
@@ -23,8 +24,8 @@ void main()
// float zoom = vParams[0].w;
float rot = 0 - rotation;
float x = vWinSize[0].x / (500*zoom) ;
float y = vWinSize[0].y / (500*zoom) ;
float x = winSize.x / (500*zoom) ;
float y = winSize.y / (500*zoom) ;
gTexPos = cPos + rotBy(-rot , vec2(x,y));
gl_Position = vec4 (1,1,0.9,1);
EmitVertex();