Refactor loading of background shader

This commit is contained in:
2021-03-11 19:18:52 +01:00
parent 6c378659b2
commit 33017a599b
4 changed files with 31 additions and 65 deletions
+10 -19
View File
@@ -21,16 +21,11 @@ import Geometry (Point2)
data RenderData = RenderData
{ _textures :: [TextureObject]
, _backShader :: (Program, [UniformLocation])
, _wallShadowShader :: (Program, [UniformLocation])
-- , _lightmapCircleShader :: (Program, [UniformLocation])
, _lightSourceShader :: FullShader (Float,Float,Float,Float)
, _wlShadShader :: FullShader (Point2,Point2,Point2,Point2)
, _wallShadowShader :: FullShader (Point2,Point2,Point2,Point2)
, _backgroundShader :: FullShader (Point2,Point2,Point2,Point2)
, _listShaders :: [FullShader RenderType]
, _backVAO :: VAO
, _wallVAO :: VAO
, _fadeCircVAO :: VAO
, _wssLightPos :: UniformLocation
, _dummyVBO :: BufferObject
, _dummyPtr :: Ptr Float
}
@@ -62,19 +57,21 @@ frag = FragmentShader
pokeWPStrat :: (Point2,Point2,Point2,Point2) -> [[[Float]]]
pokeWPStrat ((x,y),(z,w),(a,b),(c,d)) = [[[x,y,z,w],[a,b,c,d]]]
pokeBGStrat :: a -> [[[Float]]]
pokeBGStrat = const []
preloadRender :: IO RenderData
preloadRender = do
-- compile shader programs
lsShad <- makeShader "lightmapCircle" [vert,geom,frag] [(0,4)] Points (return . return . flat4)
-- fcs <- makeSourcedShader "lightmapCircle" [VertexShader,GeometryShader,FragmentShader]
bgs <- makeSourcedShader "background" [VertexShader,GeometryShader,FragmentShader]
wss <- makeSourcedShader "wallShadow" [VertexShader,GeometryShader,FragmentShader]
bgShad <- makeTextureShader "background" [vert,geom,frag] [(0,4),(1,2)] Points pokeBGStrat
"data/texture/smudgedDirt.png"
wsShad <- makeShaderCustomUnis "wallShadow" [vert,geom,frag] [(0,4),(1,4)] Points pokeWPStrat
["lightPos"]
wssLightPosUniLoc <- GL.uniformLocation (fst wss) "lightPos"
bslist <- makeShader "basic" [vert,frag] [(0,3),(1,4)] Triangles pokeTriStrat
lslist <- makeShader "basic" [vert,frag] [(0,3),(1,4)] Lines pokeLineStrat
aslist <- makeShader "arc" [vert,geom,frag] [(0,3),(1,4),(2,3)] Points pokeArcStrat
@@ -106,23 +103,17 @@ preloadRender = do
-- input a list of (attribute location, attrib length) pairs
-- these will have buffers and pointers created
backgroundvao <- setupVAO [(0,4),(1,2)]
wallvao <- setupVAO [(0,4),(1,4)]
fadevao <- setupVAO [(0,4)]
return $ RenderData
{ _textures = [dirttex,dirttex]
, _listShaders = [bslist,lslist,cslist,aslist,eslist]
-- , _lightmapCircleShader = fcs
, _backShader = bgs
, _wallShadowShader = wss
, _backVAO = backgroundvao
, _wallVAO = wallvao
, _fadeCircVAO = fadevao
, _dummyVBO = dummyvbo
, _dummyPtr = dummyptr
, _wssLightPos = wssLightPosUniLoc
, _lightSourceShader = lsShad
, _wlShadShader = wsShad
, _wallShadowShader = wsShad
, _backgroundShader = bgShad
}
vaoPointers :: VAO -> [Ptr Float]