Refactor projectiles
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@@ -14,7 +14,7 @@ import Dodge.Prop.Gib
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--import Dodge.Item.Weapon.Grenade
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import Dodge.Item.Equipment.Booster
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import Dodge.Item.Weapon.Utility
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import Dodge.Item.Weapon.Drone
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--import Dodge.Item.Weapon.Drone
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import Dodge.Item.Craftable
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import Dodge.Creature.LauncherCrit
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import Dodge.Creature.PistolCrit
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@@ -277,7 +277,7 @@ stackedInventory = IM.fromList $ zip [0..]
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,flameThrower
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,poisonSprayer
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,launcher
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,droneLauncher
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-- ,droneLauncher
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--,lasGun
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--,grenade
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--,ltAutoGun,flamer,multGun,spreadGun,remoteLauncher
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