Refactor projectiles
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@@ -5,13 +5,13 @@ import Dodge.Data
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import Geometry.Vector
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import Control.Lens
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decTimMvVel :: Prop -> World -> World
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decTimMvVel pj = props . ix pjid %~
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( (pjTimer -~ 1)
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. (prPos %~ (+.+ vel) )
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. (pjAcc %~ rotateV rot )
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decTimMvVel :: Proj -> World -> World
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decTimMvVel pj = projectiles . ix pjid %~
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( (prjTimer -~ 1)
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. (prjPos %~ (+.+ vel) )
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. (prjAcc %~ rotateV rot )
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)
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where
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rot = _pjSpin pj
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vel = _pjVel pj
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pjid = _pjID pj
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rot = _prjSpin pj
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vel = _prjVel pj
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pjid = _prjID pj
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