Use texture array for character rendering, condense rendering
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+9
-10
@@ -62,7 +62,7 @@ doDrawing' win pdata u = do
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-- count mutable vectors setup
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layerCounts <- UMV.replicate (numLayers * 6) 0
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-- attempt to poke in parallel
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let (ws, wp) = wallSPics <> worldSPic cfig w
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let (ws, wp) = wallSPics <> worldSPic cfig u
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((nWalls, nWins,trueNWalls), (nShapeVs, nIndices, nSilIndices)) <-
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MP.bindM3
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(\_ a b -> return (a, b))
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@@ -373,16 +373,15 @@ doDrawing' win pdata u = do
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glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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glBindBufferBase GL_UNIFORM_BUFFER 0 (pdata ^. orthonormalMatUBO)
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renderLayer FixedCoordLayer shadV layerCounts
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renderFoldable shadV $ fixedCoordPictures u
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glDepthMask GL_TRUE
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when (debugOn Show_ms_frame $ _uvConfig u) $
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renderFoldable
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(_pictureShaders pdata)
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( setDepth (-1)
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. translate (-0.5) (-0.8)
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. scale 0.0005 0.0005
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$ fpsText (u ^. uvFrameTicks - u ^. uvLastFrameTicks)
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)
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-- when (debugOn Show_ms_frame $ _uvConfig u) $
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-- renderFoldable
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-- (_pictureShaders pdata)
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-- ( setDepth (-1)
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-- . translate (-0.5) (-0.8)
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-- . scale 0.0005 0.0005
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-- $ fpsText (u ^. uvFrameTicks - u ^. uvLastFrameTicks)
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-- )
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SDL.glSwapWindow win
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fpsText :: (Show a, Ord a, Num a) => a -> Picture
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@@ -17,9 +17,29 @@ fixedCoordPictures u = drawMenuOrHUD cfig u
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<> drawConcurrentMessage u
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<> customMouseCursor cfig (u ^. uvWorld . input)
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<> listPicturesAt (halfWidth cfig) 0 cfig (map text (_uvTestString u u))
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<> displayFrameTicks u
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where
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cfig = _uvConfig u
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displayFrameTicks :: Universe -> Picture
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displayFrameTicks u = if (debugOn Show_ms_frame $ _uvConfig u) then
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( setDepth (-1)
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. translate (-0.5) (-0.8)
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. scale 0.0005 0.0005
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$ fpsText (u ^. uvFrameTicks - u ^. uvLastFrameTicks)
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)
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else mempty
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fpsText :: (Show a, Ord a, Num a) => a -> Picture
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fpsText x = color col $ text $ "ms/frame " ++ show x
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where
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col
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| x < 22 = blue
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| x < 30 = green
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| x < 40 = yellow
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| x < 50 = orange
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| otherwise = red
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drawMenuOrHUD :: Configuration -> Universe -> Picture
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drawMenuOrHUD cfig u = case u ^. uvScreenLayers of
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[] -> drawHUD (u ^. uvConfig) (u ^. uvWorld)
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@@ -2,6 +2,8 @@ module Dodge.Render.ShapePicture (
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worldSPic,
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) where
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import Dodge.Render.Picture
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import Dodge.Data.Universe
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import Control.Lens
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import Control.Monad (guard)
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import Data.Foldable
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@@ -41,9 +43,9 @@ import ShapePicture
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import ShortShow
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import Sound.Data
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worldSPic :: Configuration -> World -> SPic
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worldSPic cfig w =
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(mempty, extraPics cfig w)
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worldSPic :: Configuration -> Universe -> SPic
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worldSPic cfig u =
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(mempty, extraPics cfig u)
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<> foldup drawProp' (filtOn _prPos _props)
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<> foldup drawProjectile (filtOn _prjPos _projectiles)
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<> foldup (shiftDraw _blPos _blDir (drawBlock . _blDraw)) (filtOn _blPos _blocks)
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@@ -56,6 +58,7 @@ worldSPic cfig w =
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<> aimDelaySweep cfig w
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<> anyTargeting cfig w
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where
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w = _uvWorld u
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foldup = foldMap'
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filtOn f g = IM.filter (pointIsClose . f) (g (_lWorld (_cWorld w)))
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pointIsClose = cullPoint cfig w
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@@ -144,9 +147,10 @@ cullPoint cfig w p
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| debugOn Close_shape_culling cfig = pointInPolygon p (w ^. cWorld . camPos . camBoundBox)
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| otherwise = dist (w ^. cWorld . camPos . camCenter) p < (w ^. cWorld . camPos . camViewDistance)
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extraPics :: Configuration -> World -> Picture
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extraPics cfig w =
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extraPics :: Configuration -> Universe -> Picture
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extraPics cfig u =
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pictures (_decorations lw)
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<> setLayer FixedCoordLayer (fixedCoordPictures u)
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<> concatMapPic drawTractorBeam (_tractorBeams lw)
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<> concatMapPic drawLinearShockwave (_linearShockwaves lw)
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<> concatMapPic drawShockwave (_shockwaves lw)
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@@ -167,6 +171,7 @@ extraPics cfig w =
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<> viewClipBounds cfig w
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<> debugDraw cfig w
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where
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w = u ^. uvWorld
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lw = w ^. cWorld . lWorld
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debugDraw :: Configuration -> World -> Picture
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@@ -14,8 +14,6 @@ import Dodge.Data.Universe
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testStringInit :: Universe -> [String]
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testStringInit u = [show $ length $ lightsToRender (u ^. uvConfig) (u ^. uvWorld . cWorld . camPos)
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(u ^. uvWorld . cWorld . lWorld)
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, show $ length $ fst $ worldSPic (u ^. uvConfig) (u ^. uvWorld)
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, show $ length $ snd $ worldSPic (u ^. uvConfig) (u ^. uvWorld)
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, show $ u ^. uvWorld . input . scrollTestInt
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]
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--[show $ u ^? uvWorld . hud . hudElement . diSections . sssExtra . sssSelPos . _Just]
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