Use texture array for character rendering, condense rendering

This commit is contained in:
2023-03-23 14:08:07 +00:00
parent 68b43f29ff
commit 3350a8dc30
9 changed files with 80 additions and 42 deletions
-2
View File
@@ -14,8 +14,6 @@ import Dodge.Data.Universe
testStringInit :: Universe -> [String]
testStringInit u = [show $ length $ lightsToRender (u ^. uvConfig) (u ^. uvWorld . cWorld . camPos)
(u ^. uvWorld . cWorld . lWorld)
, show $ length $ fst $ worldSPic (u ^. uvConfig) (u ^. uvWorld)
, show $ length $ snd $ worldSPic (u ^. uvConfig) (u ^. uvWorld)
, show $ u ^. uvWorld . input . scrollTestInt
]
--[show $ u ^? uvWorld . hud . hudElement . diSections . sssExtra . sssSelPos . _Just]