Use texture array for character rendering, condense rendering
This commit is contained in:
@@ -14,8 +14,6 @@ import Dodge.Data.Universe
|
||||
testStringInit :: Universe -> [String]
|
||||
testStringInit u = [show $ length $ lightsToRender (u ^. uvConfig) (u ^. uvWorld . cWorld . camPos)
|
||||
(u ^. uvWorld . cWorld . lWorld)
|
||||
, show $ length $ fst $ worldSPic (u ^. uvConfig) (u ^. uvWorld)
|
||||
, show $ length $ snd $ worldSPic (u ^. uvConfig) (u ^. uvWorld)
|
||||
, show $ u ^. uvWorld . input . scrollTestInt
|
||||
]
|
||||
--[show $ u ^? uvWorld . hud . hudElement . diSections . sssExtra . sssSelPos . _Just]
|
||||
|
||||
Reference in New Issue
Block a user