Reinstate genworld concept

This commit is contained in:
2022-07-25 09:49:55 +01:00
parent d62e14cdb5
commit 3354d108be
7 changed files with 58 additions and 47 deletions
+19 -19
View File
@@ -31,10 +31,10 @@ import qualified Control.Foldl as L
import Data.Maybe
import Data.Function
generateLevelFromRoomList :: IM.IntMap Room -> World -> World
generateLevelFromRoomList gr' w = initWallZoning
. randomCompass
. setupWorldBounds
generateLevelFromRoomList :: IM.IntMap Room -> World -> GenWorld
generateLevelFromRoomList gr' w = over gwWorld initWallZoning
. over gwWorld randomCompass
. over gwWorld setupWorldBounds
. doAfterPlacements
. doInPlacements
. doOutPlacements
@@ -57,19 +57,19 @@ generateLevelFromRoomList gr' w = initWallZoning
randomCompass :: World -> World
randomCompass w = w & cameraRot .~ (takeOne [0,0.5*pi,pi,1.5*pi] & evalState $ _randGen w)
putFloorTiles :: World -> World
putFloorTiles gw = gw & floorTiles .~ floorsFromGenWorld gw
putFloorTiles :: GenWorld -> GenWorld
putFloorTiles gw = gw & gwWorld . floorTiles .~ floorsFromGenWorld gw
setFloors :: World -> World
setFloors :: GenWorld -> GenWorld
setFloors = putFloorTiles . setTiles
-- note the order of traversal of the rooms is important
-- hence the reverse
-- this is not ideal: should do this in some more sensible way
setTiles :: World -> World
setTiles :: GenWorld -> GenWorld
setTiles gw = foldr setTile gw . reverse . IM.elems $ _genRooms gw
setTile :: Room -> World -> World
setTile :: Room -> GenWorld -> GenWorld
setTile r gw = case _rmFloor r of
Tiled {} -> gw
InheritFloor -> gw & genRooms . ix (fromJust (_rmMID r)) . rmFloor .~ Tiled [t & tilePoly .~ poly]
@@ -84,43 +84,43 @@ shuffleRoomPos rm = do
newPos <- shuffle $ _rmPos rm
return $ rm & rmPos .~ newPos
doAfterPlacements :: World -> World
doAfterPlacements :: GenWorld -> GenWorld
doAfterPlacements gw = foldr doAfterPlacement gw (_genPlacements gw)
doAfterPlacement :: [(Placement,Int)] -> World -> World
doAfterPlacement :: [(Placement,Int)] -> GenWorld -> GenWorld
doAfterPlacement pmntis gw = gRandify gw $ do
(pmnt,i) <- takeOne pmntis
let (newgw,rm) = fst $ placeSpot (gw,_genRooms gw IM.! i) pmnt
return $ newgw & genRooms . ix i .~ rm
doInPlacements :: ( IM.IntMap [Placement],World) -> World
doInPlacements :: ( IM.IntMap [Placement],GenWorld) -> GenWorld
doInPlacements (im,w) =
let (gw,rms) = mapAccumR (doRoomInPlacements im) w (_genRooms w)
in gw & genRooms .~ rms
doRoomInPlacements :: IM.IntMap [Placement] -> World -> Room -> (World, Room)
doRoomInPlacements :: IM.IntMap [Placement] -> GenWorld -> Room -> (GenWorld, Room)
doRoomInPlacements im w rm = foldr f (w,rm) $ _rmInPmnt rm
where
f (InPlacement plf i) (w',r') = fst $ placeSpot (w',r') (plf $ im IM.! i)
doOutPlacements :: World -> ( IM.IntMap [Placement], World)
doOutPlacements :: GenWorld -> ( IM.IntMap [Placement], GenWorld)
doOutPlacements w = let ((pmnts,gw),rms) = mapAccumR doRoomOutPlacements (IM.empty,w) (_genRooms w)
in (pmnts,gw & genRooms .~ rms)
doRoomOutPlacements :: (IM.IntMap [Placement], World)
doRoomOutPlacements :: (IM.IntMap [Placement], GenWorld)
-> Room
-> ( (IM.IntMap [Placement], World) , Room )
-> ( (IM.IntMap [Placement], GenWorld) , Room )
doRoomOutPlacements imw r = foldr f ( imw, r ) $ _rmOutPmnt r
where
f (OutPlacement pl i) ( (im,w) , rm ) =
let ((neww,newrm),plmnts) = placeSpot (w,rm) pl
in ((IM.insert i plmnts im, neww) , newrm )
doIndividualPlacements :: World -> World
doIndividualPlacements :: GenWorld -> GenWorld
doIndividualPlacements gw = let (gw', rms) = mapAccumR doRoomPlacements gw (_genRooms gw)
in gw' & genRooms .~ rms
doRoomPlacements :: World -> Room -> (World, Room)
doRoomPlacements :: GenWorld -> Room -> (GenWorld, Room)
doRoomPlacements w rm = foldl' (\wr -> fst . placeSpot wr) (w,rm) $ _rmPmnts rm
setupWorldBounds :: World -> World
@@ -202,7 +202,7 @@ gameRoomFromRoom rm = GameRoom
floorsFromRooms :: [Room] -> [(Point3,Point3)]
floorsFromRooms = concatMap (concatMap tileToRenderList . getTiles . _rmFloor . doRoomShift)
floorsFromGenWorld :: World -> [(Point3,Point3)]
floorsFromGenWorld :: GenWorld -> [(Point3,Point3)]
floorsFromGenWorld = floorsFromRooms . IM.elems . _genRooms
getTiles :: Floor -> [Tile]