Tweak walk cycle parameters
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@@ -13,6 +13,7 @@ import Dodge.Item.Weapon.UseEffect
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import Dodge.WorldEvent.Flash
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import Dodge.WorldEvent.ThingsHit
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import Dodge.Picture.Layer
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import Dodge.Creature.Test
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import Picture
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import Geometry.Vector
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@@ -58,7 +59,7 @@ itemLaserScopeEffect
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moveHammerUp !HammerDown = HammerReleased
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moveHammerUp !_ = HammerUp
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f _ cr invid w
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| invid == _crInvSel cr = w
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| invid == _crInvSel cr && crIsAiming' cr = w
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& particles %~ (:) (makeLaserScope sp ep reloadFrac)
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& creatures . ix (_crID cr) . crInv . ix invid . itHammer %~ moveHammerUp
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& laserScopeTargetGlow col glowPoint
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