Add some background sounds to machines
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@@ -1153,7 +1153,7 @@ doGenFloat (UniRandFloat x y) g = randomR (x, y) g
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mcShootLaser :: Item -> Machine -> World -> World
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mcShootLaser _ mc =
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shootLaser (MachineSound (_mcID mc)) (DamageLaser 11) 1 pos dir yellow
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shootLaser (MachinePrimarySound (_mcID mc)) (DamageLaser 11) 1 pos dir yellow
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where
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pos = _mcPos mc +.+ 20 *.* unitVectorAtAngle dir
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dir = mc ^?! mcType . _McTurret . tuDir
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