Auto create tree structure for held item ammo, add derive instances
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@@ -37,6 +37,7 @@ data ProjectileUpdate
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data AmmoType
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= ProjectileAmmo
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| BulletAmmo
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| BeltBulletAmmo
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| ElectricalAmmo
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| DroneAmmo
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| GasAmmo
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@@ -23,13 +23,13 @@ data EquipEffect = EquipEffect
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, _eeViewDist :: Maybe Float
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, _eeAttachPos :: Point3
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}
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--deriving (Eq, Ord, Show, Read) --Generic, Flat)
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data EquipParams
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= NoEquipParams
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| EquipID {_eparamID :: Int}
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| EquipCounter {_eparamInt :: Int}
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--deriving (Eq, Ord, Show, Read) --Generic, Flat)
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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makeLenses ''EquipEffect
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makeLenses ''EquipParams
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