Add check to cylinder segment collision, break rocket projectiles
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@@ -61,10 +61,9 @@ locOrient loc cr =
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handHandleOrient :: LocationDT CItem -> Creature -> Point3Q
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handHandleOrient loc cr =
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handOrient cr (itemAimStance (loc' ^. locDT))
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`Q.comp` handleOrient loc'
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handOrient cr (itemAimStance (l ^. locDT)) `Q.comp` handleOrient l
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where
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loc' = locToTop loc
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l = locToTop loc
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shoulderHeight :: Float
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shoulderHeight = 18
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