Add check to cylinder segment collision, break rocket projectiles
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@@ -33,7 +33,7 @@ drawShell mcol pj =
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mcol
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shellShape :: Shape
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shellShape = colorSH black $ upperPrismPoly Small Typical 4 $ map toV2 [(-6, 4), (-6, -4), (6, -4), (8, 0), (6, 4)]
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shellShape = colorSH (greyN 0.5) $ upperPrismPoly Small Typical 4 $ map toV2 [(-6, 4), (-6, -4), (6, -4), (8, 0), (6, 4)]
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drawRemoteShell :: Projectile -> SPic
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drawRemoteShell pj
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