Reduce number of wall points sent for shadows
This commit is contained in:
+15
-3
@@ -559,11 +559,11 @@ displayHP n w = translate (halfWidth w-70) (halfHeight w-40) $
|
||||
|
||||
testPic w = blank
|
||||
|
||||
wallsForGloom' :: World -> [(Point2,Point2,Point2,Point2)]
|
||||
wallsForGloom' w = map (wallPairToFour . _wlLine) $ filter (not . _wlIsSeeThrough)
|
||||
wallsForGloom' :: World -> [(Point2,Point2)]
|
||||
wallsForGloom' w = map (wallPairBack . _wlLine) $ filter (not . _wlIsSeeThrough)
|
||||
$ IM.elems $ wallsNearZones (zoneOfDoubleScreen w) w
|
||||
|
||||
where wallPairToFour (x:y:_) = (ss x,ss y,ss $ x +.+ n,ss $ y+.+ n)
|
||||
where wallPairBack (x:y:_) = (ss $ x +.+ n,ss $ y+.+ n)
|
||||
where n = 15 *.* (normalizeV $ vNormal $ y -.- x)
|
||||
ss' v = rotateV (0 - _cameraRot w) (v -.- _cameraPos w)
|
||||
ss'' (a,b) = (a*2*zoom / _windowX w,b*2*zoom / _windowY w)
|
||||
@@ -571,6 +571,18 @@ wallsForGloom' w = map (wallPairToFour . _wlLine) $ filter (not . _wlIsSeeThroug
|
||||
-- the ss transformation would possibly be better done using a matrix in the
|
||||
-- shader
|
||||
zoom = _cameraZoom w
|
||||
--wallsForGloom' :: World -> [(Point2,Point2,Point2,Point2)]
|
||||
--wallsForGloom' w = map (wallPairToFour . _wlLine) $ filter (not . _wlIsSeeThrough)
|
||||
-- $ IM.elems $ wallsNearZones (zoneOfDoubleScreen w) w
|
||||
--
|
||||
-- where wallPairToFour (x:y:_) = (ss x,ss y,ss $ x +.+ n,ss $ y+.+ n)
|
||||
-- where n = 15 *.* (normalizeV $ vNormal $ y -.- x)
|
||||
-- ss' v = rotateV (0 - _cameraRot w) (v -.- _cameraPos w)
|
||||
-- ss'' (a,b) = (a*2*zoom / _windowX w,b*2*zoom / _windowY w)
|
||||
-- ss = ss'' . ss'
|
||||
---- the ss transformation would possibly be better done using a matrix in the
|
||||
---- shader
|
||||
-- zoom = _cameraZoom w
|
||||
|
||||
lightsForGloom' :: World -> [(Point4)]
|
||||
lightsForGloom' w = map getLS (IM.elems $ _lightSources w) ++ map getTLS (_tempLightSources w)
|
||||
|
||||
Reference in New Issue
Block a user