Improve normal maps on ground and walls
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@@ -9,6 +9,5 @@ void main()
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{
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fCol = vCol;
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fPos = vPos;
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fNorm = vNorm;
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//fNorm = vec4(vPos.x,vPos.y+2,vPos.z,1);
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fNorm = vec4(vNorm.xyz - vPos.xyz,1);
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}
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