Improve normal maps on ground and walls
This commit is contained in:
@@ -19,7 +19,6 @@ data Wall = Wall
|
||||
{ _wlLine :: (Point2, Point2)
|
||||
, _wlID :: Int
|
||||
, _wlColor :: Color
|
||||
-- , _wlSeen :: Bool
|
||||
, _wlOpacity :: Opacity
|
||||
, _wlPathable :: Bool
|
||||
, _wlPenetrable :: Bool
|
||||
@@ -40,7 +39,7 @@ data Opacity
|
||||
= SeeThrough
|
||||
| SeeAbove
|
||||
| DrawnWall {_opDraw :: WallDraw} -- Wall -> SPic
|
||||
| Opaque
|
||||
| Opaque {_opTexture :: Int}
|
||||
deriving (Eq, Ord, Show, Read) --Generic, Flat)
|
||||
|
||||
data WallDraw = DrawForceField
|
||||
|
||||
Reference in New Issue
Block a user