Improve normal maps on ground and walls
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@@ -16,7 +16,7 @@ shootShatter it cr w =
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collidePointWallsFilter canshatter sp ep w
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where
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canshatter wl = case _wlOpacity wl of
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Opaque -> True
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Opaque {} -> True
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SeeThrough -> True
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_ -> False
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sp = _crPos cr +.+ aimingMuzzlePos cr it *.* unitVectorAtAngle dir
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