Improve normal maps on ground and walls
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@@ -10,6 +10,7 @@ module Dodge.Room.Procedural (
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makeGrid,
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) where
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import Tile
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import qualified Data.Set as S
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import Data.Tile
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import Dodge.Creature
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@@ -61,8 +62,8 @@ roomRect x y xn yn =
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[ Tile
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{ _tilePoly = rectNSWE y 0 0 x
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, _tileZero = V2 0 0
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, _tileTangentPos = V2 64 0
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, _tileArrayZ = 4
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, _tileTangentPos = V2 baseFloorTileSize 0
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, _tileArrayZ = 5
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}
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]
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, _rmRandPSs = [psRandRanges (10, x -10) (10, y -10) (0, 2 * pi)]
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