Add randomness to chase crit corpses
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@@ -84,7 +84,7 @@ drawChaseCrit w cr = mconcat
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rotmdir = rotateSH (_crMvDir cr - _crDir cr)
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crabUpperBody :: World -> Creature -> Shape
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crabUpperBody w cr = colorSH (_skinUpper cskin)
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crabUpperBody _ cr = colorSH (_skinUpper cskin)
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$
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(overPosSH (Q.apply torsoq) (upperPrismPolyHalfMI 5 $ polyCirc 4 12
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& each . _x *~ 0.6)
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