Cleanup
This commit is contained in:
@@ -35,25 +35,26 @@ equipItemSPic et _ = case et of
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,color yellow $ thickArc (3*pi/2) (2*pi) 10 5
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])
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WRISTARMOUR -> defSPic
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INVISIBILITYEQUIPMENT _ -> (noPic (colorSH chartreuse $ upperPrismPoly 3 $ rectWH 2 2))
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INVISIBILITYEQUIPMENT _ -> noPic (colorSH chartreuse $ upperPrismPoly 3 $ rectWH 2 2)
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BRAINHAT -> noPic (colorSH yellow $ upperPrismPoly 3 $ rectWH 4 4)
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HAT -> noPic (colorSH yellow $ upperPrismPoly 3 $ rectWH 4 4)
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HEADLAMP -> noPic headLampShape
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HEADLAMP1 -> noPic headLampShape
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POWERLEGS -> legsSPic yellow
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SPEEDLEGS -> legsSPic green
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JUMPLEGS -> legsSPic red
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FLATSHIELD -> flatShieldEquipSPic
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JETPACK -> ((,) emptySH $ setDepth 20
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JETPACK -> (,) emptySH $ setDepth 20
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$ pictures [color yellow $ polygon $ reverse $ rectNSWE 5 (-5) (-11) (-3) ]
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)
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AUTODETECTOR dt -> (noPic (colorSH (detectorColor dt) $ upperPrismPoly 3 $ rectWH 2 2))
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AUTODETECTOR dt -> noPic (colorSH (detectorColor dt) $ upperPrismPoly 3 $ rectWH 2 2)
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leftItemSPic :: LeftItemType -> Item -> SPic
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leftItemSPic lt _ = case lt of
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BLINKER -> defSPic
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_ -> defSPic
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heldItemSPic :: HeldItemType -> Item -> SPic
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heldItemSPic ht it = case ht of
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FLATSHIELD -> flatShieldEquipSPic
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FORCEFIELDGUN -> defSPic
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TORCH -> defSPic
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BANGSTICK i -> noPic $ baseStickShapeX it i <> stickClip it
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PISTOL -> noPic $ baseStickShape <> makeTinClipAt pi (V3 5 2 0) it
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REVOLVER -> noPic $ baseStickShape <> revolverClip it
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@@ -314,4 +315,4 @@ latchkeyPic = color yellow $
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,thickLine 2 $ map toV2 [(4,0),(4,-4)]
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]
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legsSPic :: Color -> SPic
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legsSPic col = (noPic $ translateSH (V3 0 4 0) $ colorSH col $ upperPrismPoly 3 $ rectWH 2 2)
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legsSPic col = noPic $ translateSH (V3 0 4 0) $ colorSH col $ upperPrismPoly 3 $ rectWH 2 2
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@@ -1,10 +1,12 @@
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module Dodge.Item.Equipment
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( module Dodge.Item.Equipment.Booster
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, torch
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, magShield
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, powerLegs
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, flatShield
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, wristInvisibility
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, wristArmour
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, hat
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, brainHat
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, frontArmour
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, headLamp
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@@ -19,7 +21,6 @@ import Dodge.Item.Draw
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import Dodge.Item.Equipment.Booster
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import Dodge.LightSource
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import Dodge.Default
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import Dodge.Default.Wall
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import Dodge.Creature.Test
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import Dodge.Creature.HandPos
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import Dodge.Wall
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@@ -105,13 +106,22 @@ setWristShieldPos itm cr w = w
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| otherwise = id
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f = (+.+ _crPos cr) . stripZ . rotate3 (_crDir cr) . handtrans cr
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torch :: Item
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torch = defaultWeapon
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& itEffect .~ effectOnOffHeld createHeldLight (const $ const id)
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createHeldLight :: Creature -> Int -> World -> World
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createHeldLight cr i w = w
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removeHeldLight :: Creature -> Int -> World -> World
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removeHeldLight cr i w = w
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flatShield :: Item
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flatShield = defaultEquipment
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{ _itEffect = effectOnOffHeld createShieldWall removeShieldWall
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flatShield = defaultWeapon
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& itEffect .~ effectOnOffHeld createShieldWall removeShieldWall
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-- the above seems to work, but I am not sure why: it may break on edge
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-- cases
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, _itUse = RightUse
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& itUse .~ defaultrUse
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{ _rUse = \_ _ -> id
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, _useDelay = NoDelay
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, _useMods = []
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@@ -126,9 +136,8 @@ flatShield = defaultEquipment
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}
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, _heldScroll = \_ _ -> id
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}
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, _itInvSize = 3
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}
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& itType . iyBase .~ EQUIP FLATSHIELD
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& itInvSize .~ 3
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& itType . iyBase .~ HELD FLATSHIELD
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shieldWall :: Int -> Wall
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shieldWall crid = defaultWall
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@@ -184,9 +193,9 @@ effectOnOffHeld f f' = ItInvEffectID
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, _ieMID = Nothing
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}
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where
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g itm cr w
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g itm cr w
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| crSel cr == invid = f cr invid w
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| otherwise = f' cr invid w
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| otherwise = f' cr invid w
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where
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invid = _ipInvID $ _itPos itm
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@@ -205,6 +214,13 @@ brainHat = defaultEquipment
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}
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& itUse . eqEq . eqSite .~ GoesOnHead
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& itType . iyBase .~ EQUIP BRAINHAT
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hat :: Item
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hat = defaultEquipment
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{ _itEffect = NoItEffect
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, _itID = Nothing
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}
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& itUse . eqEq . eqSite .~ GoesOnHead
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& itType . iyBase .~ EQUIP HAT
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headLamp1 :: Item
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headLamp1 = defaultEquipment
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@@ -1,6 +1,5 @@
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module Dodge.Item.Weapon.AmmoParams
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( ruseAmmoParams
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, useAmmoParams
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( useAmmoParams
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, fractionLoadedAmmo
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, fractionLoadedAmmo2
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) where
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@@ -16,25 +15,6 @@ import LensHelp
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import Data.Maybe
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--import Control.Lens
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ruseAmmoParams :: ItemUse
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ruseAmmoParams = RightUse
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{ _rUse = useAmmoParams Nothing
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, _useDelay = FixedRate {_rateMax = 10, _rateTime = 0}
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, _useMods = []
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, _useHammer = HammerUp
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, _useAim = defaultAimParams
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, _heldScroll = \_ _ -> id
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}
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--defaultAimParams :: AimParams
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--defaultAimParams = AimParams
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-- { _aimWeight = 0
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-- , _aimRange = 0
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-- , _aimZoom = ItZoom 20 0.2 1
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-- , _aimStance = OneHand
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-- , _aimHandlePos = 10
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-- , _aimMuzPos = 20
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-- }
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useAmmoParams :: Maybe Float -> Item -> Creature -> World -> World
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useAmmoParams vfact it cr w = w & instantParticles .:~ aBulAt
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vfact
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@@ -191,7 +191,7 @@ burstRifle = repeater
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-- , withRecoil
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-- ]
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miniGunUse :: Int -> ItemUse
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miniGunUse i = ruseAmmoParams
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miniGunUse i = defaultrUse
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& rUse .~ useAmmoParams (Just 1)
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& useDelay .~ NoDelay
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& useMods .~
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@@ -11,13 +11,6 @@ import Dodge.Reloading.Action
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import Dodge.Data
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import Dodge.ChainEffect
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import Dodge.Default.Weapon
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--import Dodge.Item.Weapon.InventoryDisplay
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--import Dodge.Default
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--import Dodge.Item.Attachment
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--import Dodge.Item.Weapon.ExtraEffect
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--import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Item.Weapon.AmmoParams
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--import Dodge.Item.Draw
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import Dodge.Item.Weapon.TriggerType
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import Dodge.SoundLogic.LoadSound
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import Geometry
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@@ -37,7 +30,7 @@ bangStickSoundChoice it
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bangStick :: Int -> Item
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bangStick i = defaultBulletWeapon
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{ _itUse = ruseAmmoParams
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{ _itUse = defaultrUse
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& useDelay . rateMax .~ 8
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& useMods .~
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[ ammoHammerCheck
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@@ -6,7 +6,6 @@ import Dodge.Item.Weapon.TriggerType
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import Dodge.Item.Weapon.ExtraEffect
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import Dodge.Item.Weapon.UseEffect
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--import Dodge.Item.Weapon.Remote
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import Dodge.Default.Weapon
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import Dodge.SoundLogic
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import Control.Lens
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@@ -21,7 +21,6 @@ import Dodge.Default
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--import Dodge.Item.Weapon.BulletGuns
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--import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Item.Weapon.TriggerType
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import Dodge.Default.Weapon
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--import Dodge.Item.Attachment
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import Geometry
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import LensHelp
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@@ -6,7 +6,6 @@ import Dodge.Default
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import Dodge.Creature.Action
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import Dodge.Item.Weapon.TriggerType
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import Dodge.Item.Weapon.ExtraEffect
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import Dodge.Default.Weapon
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import Dodge.Wall.ForceField
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import Dodge.Wall.Move
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--import Sound.Data
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