Cleanup
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@@ -35,25 +35,26 @@ equipItemSPic et _ = case et of
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,color yellow $ thickArc (3*pi/2) (2*pi) 10 5
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])
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WRISTARMOUR -> defSPic
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INVISIBILITYEQUIPMENT _ -> (noPic (colorSH chartreuse $ upperPrismPoly 3 $ rectWH 2 2))
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INVISIBILITYEQUIPMENT _ -> noPic (colorSH chartreuse $ upperPrismPoly 3 $ rectWH 2 2)
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BRAINHAT -> noPic (colorSH yellow $ upperPrismPoly 3 $ rectWH 4 4)
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HAT -> noPic (colorSH yellow $ upperPrismPoly 3 $ rectWH 4 4)
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HEADLAMP -> noPic headLampShape
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HEADLAMP1 -> noPic headLampShape
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POWERLEGS -> legsSPic yellow
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SPEEDLEGS -> legsSPic green
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JUMPLEGS -> legsSPic red
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FLATSHIELD -> flatShieldEquipSPic
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JETPACK -> ((,) emptySH $ setDepth 20
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JETPACK -> (,) emptySH $ setDepth 20
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$ pictures [color yellow $ polygon $ reverse $ rectNSWE 5 (-5) (-11) (-3) ]
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)
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AUTODETECTOR dt -> (noPic (colorSH (detectorColor dt) $ upperPrismPoly 3 $ rectWH 2 2))
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AUTODETECTOR dt -> noPic (colorSH (detectorColor dt) $ upperPrismPoly 3 $ rectWH 2 2)
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leftItemSPic :: LeftItemType -> Item -> SPic
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leftItemSPic lt _ = case lt of
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BLINKER -> defSPic
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_ -> defSPic
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heldItemSPic :: HeldItemType -> Item -> SPic
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heldItemSPic ht it = case ht of
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FLATSHIELD -> flatShieldEquipSPic
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FORCEFIELDGUN -> defSPic
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TORCH -> defSPic
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BANGSTICK i -> noPic $ baseStickShapeX it i <> stickClip it
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PISTOL -> noPic $ baseStickShape <> makeTinClipAt pi (V3 5 2 0) it
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REVOLVER -> noPic $ baseStickShape <> revolverClip it
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@@ -314,4 +315,4 @@ latchkeyPic = color yellow $
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,thickLine 2 $ map toV2 [(4,0),(4,-4)]
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]
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legsSPic :: Color -> SPic
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legsSPic col = (noPic $ translateSH (V3 0 4 0) $ colorSH col $ upperPrismPoly 3 $ rectWH 2 2)
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legsSPic col = noPic $ translateSH (V3 0 4 0) $ colorSH col $ upperPrismPoly 3 $ rectWH 2 2
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