Improve drag inventory selection
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@@ -190,16 +190,24 @@ inverseSelSecYint yint sss
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return $ NonInf (i, j)
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inverseSelSecYintXPosCheck ::
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Config -> LDParams -> Float -> Int -> IMSS a -> Maybe (Int, Int)
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Config -> LDParams -> Float -> Int -> IMSS a -> Maybe (XInfinity (Int, Int))
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inverseSelSecYintXPosCheck cfig ldp x yint sss = do
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(i, j) <- inverseSelSecYint yint sss ^? nonInf
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let sel = inverseSelSecYint yint sss
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(i,j) <- case sel of
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NonInf v -> Just v
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NegInf -> do
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(i',j',_) <- ssLookupMin sss
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return (i',j')
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PosInf -> do
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(i',j',_) <- ssLookupMax sss
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return (i',j')
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let V2 x0 _ = screenPosAbs cfig (ldp ^. ldpPos)
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sindent <- sss ^? ix i . ssIndent
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itindent <- sss ^? ix i . ssItems . ix j . siOffX
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let x1 = x0 + _ldpScale ldp * 10 * (fromIntegral (sindent + itindent) - 0.5)
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guard $ x - x1 < 160 && x > x1
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return (i, j)
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return sel
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inverseSelNumPos :: Config -> LDParams -> Point2 -> IMSS a -> Maybe (Int, Int)
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inverseSelNumPos :: Config -> LDParams -> Point2 -> IMSS a -> Maybe (XInfinity (Int, Int))
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inverseSelNumPos cfig ldp (V2 x y) =
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inverseSelSecYintXPosCheck cfig ldp x (posSelSecYint cfig ldp y)
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@@ -41,8 +41,14 @@ tocrs :: (IM.IntMap Creature
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tocrs = uvWorld . cWorld . lWorld . creatures
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testStringInit :: Universe -> [String]
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testStringInit u = u ^.. tocrs . each . crStance . carriage . to show
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<> u ^.. tocrs . each . crPos . _z . to show
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testStringInit u =
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[ show $ inverseSelNumPos (u ^. uvConfig) invDP
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(u ^. uvWorld . input . mousePos) (u ^. uvWorld . hud . diSections)
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, show $ do
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(i',xs) <- IM.lookupMax (u ^. uvWorld . hud . diSections)
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(j',_) <- xs ^. ssItems . to IM.lookupMax
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return (i',j')
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]
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-- where
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-- tocr = uvWorld . cWorld . lWorld . creatures . ix 0
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+4
-3
@@ -3,6 +3,7 @@
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module Dodge.Update (updateUniverse) where
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import Dodge.Data.CardinalPoint
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import Dodge.Data.ScreenPos
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import Bound
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import Color
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@@ -409,7 +410,7 @@ updateMouseContext cfig u = case u ^? uvScreenLayers . ix 0 of
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updateMouseContextGame :: Config -> Universe -> MouseContext -> MouseContext
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updateMouseContextGame cfig u = \case
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OverInvDrag i _ -> OverInvDrag i (inverseSelNumPos cfig invDP mpos disss)
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OverInvDrag i _ -> OverInvDrag i (inverseSelNumPos cfig invDP mpos disss ^? _Just . nonInf)
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x@OverInvDragSelect{} -> x
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MouseGameRotate x
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| ButtonRight `M.member` (w ^. input . mouseButtons) -> MouseGameRotate x
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@@ -424,7 +425,7 @@ updateMouseContextGame cfig u = \case
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mpos = w ^. input . mousePos
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disss = w ^. hud . diSections
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overinv = do
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selpos@(i, j) <- inverseSelNumPos cfig invDP mpos disss
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selpos@(i, j) <- inverseSelNumPos cfig invDP mpos disss ^? _Just . nonInf
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case w ^? hud . subInventory . ciSelection of
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Just _ | i == 0 -> return $ OverCombFiltInv selpos
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Just _ -> Nothing
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@@ -436,7 +437,7 @@ updateMouseContextGame cfig u = \case
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sss <- w ^? hud . subInventory . ciSections
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Sel xl xr _ <- w ^? hud . subInventory . ciSelection . _Just
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let msel = (xl, xr)
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let mpossel = inverseSelNumPos cfig secondColumnLDP (w ^. input . mousePos) sss
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let mpossel = inverseSelNumPos cfig secondColumnLDP (w ^. input . mousePos) sss ^? _Just . nonInf
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return $ case mpossel of
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Nothing -> OverCombEscape
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Just (-1, i) | (-1, i) == msel -> OverCombFilter
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@@ -106,10 +106,16 @@ updateMouseHeldInGame cfig w = case w ^. input . mouseContext of
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let sss = w ^. hud . diSections
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in case inverseSelNumPos cfig invDP (w ^. input . mousePos) sss of
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Nothing -> w & input . mouseContext . mcoSelEnd .~ Nothing
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Just (i, j)
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Just (NonInf (i, j))
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| i == fst sstart -> w & input . mouseContext . mcoSelEnd ?~ j
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| i < fst sstart -> w & input . mouseContext . mcoSelEnd ?~ 0
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| otherwise ->
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| otherwise -> w
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& input . mouseContext . mcoSelEnd
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.~ fmap
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fst
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(IM.lookupMax =<< sss ^? ix (fst sstart) . ssItems)
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Just NegInf -> w & input . mouseContext . mcoSelEnd ?~ 0
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Just PosInf ->
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w & input . mouseContext . mcoSelEnd
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.~ fmap
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fst
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