Work on time scrolling
This commit is contained in:
@@ -110,6 +110,7 @@ data EquipItemType
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data LeftItemType
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= BOOSTER
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| REWINDER
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| TIMESCROLLER
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| BLINKER
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| BLINKERUNSAFE
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| SHRINKER
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@@ -19,8 +19,8 @@ data ItEffect = ItEffect
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data ItInvEffect
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= NoInvEffect
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| RewindEffect
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| TimeScrollEffect
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| ChargeIfEquipped
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| ChargeIfInInventory
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| EffectIfHeld ItInvEffect ItInvEffect
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| CreateHeldLight
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| CreateShieldWall
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@@ -47,6 +47,7 @@ data Euse
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data Luse
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= LDoNothing
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| LRewind
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| LTimeScroll
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| LShrink
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| LBlink
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| LUnsafeBlink
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@@ -55,8 +55,12 @@ data TimeFlowStatus
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| RewindingLastFrame
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| NormalTimeFlow
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| ScrollTimeFlow
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{ _scrollSmoothing :: Int }
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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{ _scrollSmoothing :: Int
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, _reverseAmount :: Int
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, _futureWorlds :: [CWorld]
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, _scrollItemLocation :: Int
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}
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-- deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data WorldHammer
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= SubInvHam
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@@ -67,7 +71,6 @@ data CWTime = CWTime
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{ _maybeWorld :: Maybe' CWorld
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, _pastWorlds :: [CWorld]
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, _pastWorldsNum :: Int
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, _futureWorlds :: [CWorld]
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, _worldClock :: Int
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, _deathDelay :: Maybe Int
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}
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@@ -137,7 +137,6 @@ defaultCWTime =
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, _maybeWorld = Nothing'
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, _pastWorlds = []
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, _pastWorldsNum = 0
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, _futureWorlds = []
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, _deathDelay = Nothing
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}
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+28
-19
@@ -8,8 +8,8 @@ import Dodge.LightSource.Torch
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doInvEffect :: ItInvEffect -> Item -> Creature -> World -> World
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doInvEffect iie = case iie of
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NoInvEffect -> const $ const id
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RewindEffect -> rewindEffect
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TimeScrollEffect -> timeScrollEffect
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ChargeIfEquipped -> chargeIfEquipped
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ChargeIfInInventory -> chargeIfInInventory
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EffectIfHeld f g -> onOffEff f g
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CreateHeldLight -> createHeldLight
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CreateShieldWall -> createShieldWall
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@@ -24,24 +24,33 @@ onOffEff f g it
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| _itIsHeld it = doInvEffect f it
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| otherwise = doInvEffect g it
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timeScrollEffect :: Item -> Creature -> World -> World
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timeScrollEffect _ _ w = w & timeFlow .~ ScrollTimeFlow 0
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--timeScrollEffect :: Item -> Creature -> World -> World
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--timeScrollEffect itm _ w = w & timeFlow .~ ScrollTimeFlow
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-- { _scrollSmoothing = 0
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-- , _reverseAmount = itm ^?! itUse . leftConsumption . wpCharge
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-- , _futureWorlds = []
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-- }
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chargeIfInInventory :: Item -> Creature -> World -> World
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chargeIfInInventory itm cr w =
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w & ptrWpCharge %~ (min maxcharge . (+ 1))
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where
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invid = _ipInvID $ _itLocation itm
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ptrWpCharge = cWorld . creatures . ix (_crID cr) . crInv . ix invid . itUse . leftConsumption . wpCharge
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maxcharge = itm ^?! itUse . leftConsumption . wpMaxCharge
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chargeIfEquipped :: Item -> Creature -> World -> World
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chargeIfEquipped itm cr w
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| Just invid == _crLeftInvSel cr =
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w & ptrWpCharge %~ (min maxcharge . (+ 1))
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| otherwise =
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w & ptrWpCharge .~ 0
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where
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invid = _ipInvID $ _itLocation itm
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ptrWpCharge = cWorld . creatures . ix (_crID cr) . crInv . ix invid . itUse . leftConsumption . wpCharge
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maxcharge = itm ^?! itUse . leftConsumption . wpMaxCharge
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rewindEffect :: Item -> Creature -> World -> World
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rewindEffect _ _ w = w
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--rewindEffect itm cr w =
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-- | Just invid == _crLeftInvSel cr =
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-- w & cwTime . rewindWorlds %~ (take maxcharge . (cw :))
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-- & ptrWpCharge .~ length (w ^. cwTime . rewindWorlds)
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-- | otherwise =
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-- w & cwTime . rewindWorlds .~ []
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-- & ptrWpCharge .~ 0
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-- where
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-- invid = _ipInvID $ _itLocation itm
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-- ptrWpCharge = cWorld . creatures . ix (_crID cr) . crInv . ix invid . itUse . leftConsumption . wpCharge
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-- maxcharge = itm ^?! itUse . leftConsumption . wpMaxCharge
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-- cw =
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-- _cWorld w
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--resetAttachmentEffect :: Item -> Creature -> World -> World
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--resetAttachmentEffect itm cr w
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@@ -49,6 +49,7 @@ itemFromLeftType :: LeftItemType -> Item
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itemFromLeftType lt = case lt of
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BOOSTER -> boosterGun
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REWINDER -> rewindGun
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TIMESCROLLER -> timeScrollGun
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BLINKER -> blinkGun
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BLINKERUNSAFE -> unsafeBlinkGun
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SHRINKER -> shrinkGun
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@@ -1,11 +1,11 @@
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module Dodge.Item.Weapon.Utility where
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import Dodge.Default.Item.Use
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import Control.Lens
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import Data.Maybe
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import Dodge.Base.Coordinate
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import Dodge.Data.World
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import Dodge.Default
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--import Dodge.Default.Item.Use
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import Dodge.Wall.ForceField
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import Dodge.Wall.Move
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import Geometry
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@@ -16,23 +16,35 @@ import ShapePicture
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timeScrollGun :: Item
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timeScrollGun =
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defaultHeldItem
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& itEffect . ieWhileAiming .~ TimeScrollEffect
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defaultLeftItem
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& itUse
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.~ ( defaultLeftUse
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& leftUse .~ LTimeScroll
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& equipEffect . eeSite .~ GoesOnWrist
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)
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& itInvColor .~ cyan
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& itEffect . ieInv .~ ChargeIfInInventory
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& itType . iyBase .~ LEFT TIMESCROLLER
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& itUse . leftConsumption
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.~ ChargeableAmmo
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{ _wpMaxCharge = 100
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, _wpCharge = 0
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}
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rewindGun :: Item
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rewindGun =
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defaultLeftItem
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& itUse .~
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(defaultLeftUse
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& leftUse .~ LRewind --useRewindGun
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& equipEffect . eeSite .~ GoesOnWrist
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)
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& itUse
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.~ ( defaultLeftUse
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& leftUse .~ LRewind --useRewindGun
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& equipEffect . eeSite .~ GoesOnWrist
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)
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& itInvColor .~ cyan
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& itEffect . ieInv .~ RewindEffect
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& itEffect . ieInv .~ ChargeIfEquipped
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& itType . iyBase .~ LEFT REWINDER
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& itUse . leftConsumption
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.~ ChargeableAmmo
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{ _wpMaxCharge = 250
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{ _wpMaxCharge = 100
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, _wpCharge = 0
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}
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@@ -66,7 +78,6 @@ unsafeBlinkGun =
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& itUse . leftUse .~ LUnsafeBlink --hammerCheckL (shootL $ const unsafeBlinkAction)
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& itUse . equipEffect . eeViewDist ?~ 400
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-- I believe because the targeting returns to nothing straight after you release
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-- the rmb, it is possible for this to do nothing
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-- TODO investigate more and fix
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@@ -14,11 +14,20 @@ useL :: Luse -> Item -> Creature -> World -> World
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useL lu = case lu of
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LDoNothing -> const $ const id
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LRewind -> useRewindGun
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LTimeScroll -> useTimeScrollGun
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LShrink -> hammerCheckL useShrinkGun
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LBlink -> hammerCheckL (shootL $ const blinkActionMousePos)
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LUnsafeBlink -> hammerCheckL (shootL $ const unsafeBlinkAction)
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LBoost -> boostSelfL 10
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useTimeScrollGun :: Item -> Creature -> World -> World
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useTimeScrollGun itm _ w = w & timeFlow .~ ScrollTimeFlow
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{ _scrollSmoothing = 0
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, _reverseAmount = itm ^?! itUse . leftConsumption . wpCharge
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, _futureWorlds = []
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, _scrollItemLocation = _itID itm
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}
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useRewindGun :: Item -> Creature -> World -> World
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useRewindGun _ _ w = w
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--useRewindGun _ _ w = case w ^. cwTime . rewindWorlds of
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+52
-42
@@ -6,7 +6,6 @@ Description : Simulation update
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-}
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module Dodge.Update (updateUniverse) where
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import StrictHelp
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import Color
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--import Dodge.Zone
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@@ -28,6 +27,7 @@ import Dodge.Flame
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import Dodge.Flare
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import Dodge.Hammer
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import Dodge.Inventory
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import Dodge.Item.Location
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import Dodge.Laser.Update
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import Dodge.LightSource.Update
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import Dodge.LinearShockwave.Update
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@@ -60,10 +60,11 @@ import LensHelp
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--import MaybeHelp
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import SDL
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import Sound.Data
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import StrictHelp
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{- For most menus the only way to change the world is using event handling. -}
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updateUniverse :: Universe -> Universe
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updateUniverse u
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updateUniverse u
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| concurrentblocking = u
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| otherwise = case _uvScreenLayers u of
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(OptionScreen{_scOptionFlag = GameOverOptions} : _) ->
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@@ -88,25 +89,15 @@ functionalUpdate'' = advanceScrollAmount . functionalUpdate'
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functionalUpdate' :: Universe -> Universe
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functionalUpdate' u = case u ^. uvWorld . timeFlow of
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NormalTimeFlow -> functionalUpdate u
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ScrollTimeFlow smoothing -> over uvWorld (doTimeScroll smoothing) u
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ScrollTimeFlow smoothing _ _ _ -> over uvWorld (doTimeScroll smoothing) u
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_ -> u
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timeScrollAmount :: World -> Int
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timeScrollAmount w
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| x == 0 = 0
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| x > 0 && y > 0 = x * y
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| x < 0 && y < 0 = negate (x * y)
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| otherwise = x
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where
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x = w ^. scrollAmount
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y = w ^. previousScrollAmount
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doTimeScroll :: Int -> World -> World
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doTimeScroll smoothing w = case timeScrollAmount w of
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x | x > 1 -> (foldr ($) w $ replicate x scrollTimeBack) & timeFlow . scrollSmoothing .~ 20
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x | x > 0 -> foldr ($) w $ replicate x scrollTimeBack
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x | x < (-1) -> (foldr ($) w $ replicate x scrollTimeForward) & timeFlow . scrollSmoothing .~ negate 20
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x | x < 0 -> foldr ($) w $ replicate (negate x) scrollTimeForward
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doTimeScroll smoothing w = case w ^. scrollAmount of
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x | x > 1 -> w & scrollTimeBack & timeFlow . scrollSmoothing .~ 20
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x | x > 0 -> w & scrollTimeBack & timeFlow . scrollSmoothing %~ max 0
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x | x < (-1) -> w & scrollTimeForward & timeFlow . scrollSmoothing .~ negate 20
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x | x < 0 -> w & scrollTimeForward & timeFlow . scrollSmoothing %~ min 0
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_ | smoothing > 0 -> scrollTimeBack w & timeFlow . scrollSmoothing -~ 1
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_ | smoothing < 0 -> scrollTimeForward w & timeFlow . scrollSmoothing +~ 1
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_ -> w
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@@ -114,28 +105,41 @@ doTimeScroll smoothing w = case timeScrollAmount w of
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scrollTimeBack :: World -> World
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scrollTimeBack w = case w ^? cwTime . pastWorlds . _head of
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Nothing -> w
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Just cw -> w & cwTime . pastWorlds %~ tail
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& cwTime . futureWorlds .:~ _cWorld w
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& cWorld .~ cw
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Just cw -> case w ^?! timeFlow . reverseAmount of
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x | x > 0 ->
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w & cwTime . pastWorlds %~ tail
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& timeFlow . futureWorlds .:~ _cWorld w
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& timeFlow . reverseAmount -~ 1
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& cWorld .~ cw
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& pointerToItemLocation (w ^?! cWorld . itemLocations . ix i) . itUse . leftConsumption . wpCharge .~ (x -1)
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_ -> w
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where
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i = w ^?! timeFlow . scrollItemLocation
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scrollTimeForward :: World -> World
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scrollTimeForward w = case w ^? cwTime . futureWorlds . _head of
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scrollTimeForward w = case w ^? timeFlow . futureWorlds . _head of
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Nothing -> w
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Just cw -> w & cwTime . futureWorlds %~ tail
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& cwTime . pastWorlds .:~ _cWorld w
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& cWorld .~ cw
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Just cw ->
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w & timeFlow . futureWorlds %~ tail
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& cwTime . pastWorlds .:~ _cWorld w
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& cWorld .~ cw
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& timeFlow . reverseAmount +~ 1
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& pointerToItemLocation (w ^?! cWorld . itemLocations . ix i) . itUse . leftConsumption . wpCharge +~ 1
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where
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i = w ^?! timeFlow . scrollItemLocation
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-- | The update step.
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functionalUpdate :: Universe -> Universe
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functionalUpdate w = checkEndGame
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functionalUpdate w =
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checkEndGame
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-- . updateRandGen
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. over uvWorld (mouseButtons . each .~ True) -- to determine if the mouse button is held
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. over uvWorld (cwTime . worldClock +~ 1)
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. over uvWorld updateWorldSelect
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-- . over uvWorld doRewind
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-- . over uvWorld (hammers . each %~ moveHammerUp)
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-- . over (uvWorld . hammers . each) moveHammerUp
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-- . over uvWorld (hammers %~ fmap moveHammerUp)
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-- . over uvWorld doRewind
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-- . over uvWorld (hammers . each %~ moveHammerUp)
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-- . over (uvWorld . hammers . each) moveHammerUp
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-- . over uvWorld (hammers %~ fmap moveHammerUp)
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. moveHammersUp
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. over uvWorld updateDistortions
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. over uvWorld updateCreatureSoundPositions
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@@ -182,13 +186,14 @@ functionalUpdate w = checkEndGame
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. over uvWorld updateTerminal
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. over uvWorld updateRBList
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. updateBounds -- where should this go? next to update camera?
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. over uvWorld updateCloseObjects
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. over uvWorld updateCloseObjects
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$ over uvWorld updatePastWorlds w
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advanceScrollAmount :: Universe -> Universe
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advanceScrollAmount u = u
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& uvWorld . previousScrollAmount .~ _scrollAmount (_uvWorld u)
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& uvWorld . scrollAmount .~ 0
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advanceScrollAmount u =
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u
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& uvWorld . previousScrollAmount .~ _scrollAmount (_uvWorld u)
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& uvWorld . scrollAmount .~ 0
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updatePastWorlds :: World -> World
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updatePastWorlds w = w & cwTime . pastWorlds %~ (forceFoldable . take 100 . (_cWorld w :))
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@@ -196,6 +201,7 @@ updatePastWorlds w = w & cwTime . pastWorlds %~ (forceFoldable . take 100 . (_cW
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moveHammersUp :: Universe -> Universe
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--moveHammersUp = uvWorld . hammers .~ M.empty
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moveHammersUp = uvWorld . hammers %~ M.map moveHammerUp
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--moveHammersUp = uvWorld . hammers . each %~ (moveHammerUp $!)
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--moveHammersUp = uvWorld %~ ( (hammers . each %~ (moveHammerUp $!)) $!)
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--moveHammersUp uv = uv { _uvWorld = w' }
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@@ -225,14 +231,18 @@ zoneClouds w =
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updateWorldSelect :: World -> World
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updateWorldSelect w = f . g $ case (w ^? mouseButtons . ix ButtonLeft, w ^? mouseButtons . ix ButtonRight) of
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(Just False, Nothing) -> w & lLine . _1 .~ mwp
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& lrLine . _1 .~ mwp
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(Just True, Nothing) -> w & lLine . _2 .~ mwp
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& lrLine . _1 .~ mwp
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(Nothing,Just False) -> w & rLine . _1 .~ mwp
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& lrLine . _2 .~ mwp
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(Nothing,Just True) -> w & rLine . _2 .~ mwp
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& lrLine . _2 .~ mwp
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(Just False, Nothing) ->
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w & lLine . _1 .~ mwp
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& lrLine . _1 .~ mwp
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(Just True, Nothing) ->
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w & lLine . _2 .~ mwp
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& lrLine . _1 .~ mwp
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(Nothing, Just False) ->
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w & rLine . _1 .~ mwp
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& lrLine . _2 .~ mwp
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(Nothing, Just True) ->
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w & rLine . _2 .~ mwp
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& lrLine . _2 .~ mwp
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_ -> w
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where
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mwp = mouseWorldPos w
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@@ -53,10 +53,10 @@ pressedMBEffectsNoInventory :: M.Map MouseButton Bool -> World -> World
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pressedMBEffectsNoInventory pkeys w
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| isDown ButtonLeft && isDown ButtonRight && inTopInv =
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useItem (you w) w & hammers . ix DoubleMouseHam .~ HammerDown
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| isDown ButtonLeft && (inTopInv || _timeFlow w == RewindingLastFrame)
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| isDown ButtonLeft && inTopInv
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&& w ^?! hammers . ix DoubleMouseHam == HammerUp =
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useLeftItem (_yourID (_cWorld w)) w
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| isDown ButtonLeft && (inTopInv || _timeFlow w == RewindingLastFrame) =
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| isDown ButtonLeft && inTopInv =
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w & hammers . ix DoubleMouseHam .~ HammerDown
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| isDown ButtonRight && inTopInv = w
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| isDown ButtonMiddle =
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