Cleanup creature update slightly, add show instance for impulses
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@@ -17,7 +17,8 @@ import System.Random
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import Data.Bifunctor
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--import Data.Maybe
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impulsiveAI :: (World -> Creature -> Creature)
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impulsiveAI
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:: (World -> Creature -> Creature) -- | internal creature update
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-> Creature
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-> World
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-> (World -> World , Creature)
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@@ -61,7 +62,7 @@ followImpulse cr w imp = case imp of
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_ -> crup cr
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ImpulseUseAheadPos f -> followImpulse cr w (f (_crPos cr +.+ 20 *.* unitVectorAtAngle (_crDir cr)))
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MvForward -> crup $ crMvForward speed cr
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MvTurnToward p -> crup
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MvTurnToward p -> crup
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$ creatureTurnToward p (turnRad $ safeAngleVV (p -.- cpos) (unitVectorAtAngle cdir)) cr
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where
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crup = (id,)
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